Skip to content
WW3Planner

WW3Planner

  • Units
  • Login
  • PRO

Game Speed & Time

WW3PLANNERCONFLICT OF NATIONS COMPANION
  • Home
  • Battle Calculator
  • The Game
  • Units
  • Buildings
  • Maps
  • News
  • Community
  • PRO
LOGIN
GLOBAL CLOCK UTC --:-- BERLIN --:-- NEW YORK --:-- TOKYO --:--
Home Battle Calculator The Game Units Buildings Maps News Community PRO LOGIN
ENDEESPT-BRFR
WW3PLANNER // THE GAME // DOSSIER 02 // GAME SPEED & TIME
CAMPAIGN CLOCK ACTIVE
[ CAMPAIGN PACING ] // STRATEGIC TIME CONTROL

GAME SPEED & TIME

Conflict of Nations is built around persistent real-time campaigns. Armies continue moving, economies keep producing and the campaign clock continues whether a commander is online or away.

Core System Real-Time
Campaign State Persistent
Accelerated Mode 4x Campaigns
Military operations room representing game speed and campaign time
Overview Speed Modes Time Systems Planning
[ SYSTEM OVERVIEW ]

The Campaign Never Pauses

A Conflict of Nations round is a persistent online campaign. Orders remain active after you leave, making time management part of strategy rather than simply a visual clock.

01 // Persistent World

Always Running

Campaigns continue while players are offline. Unit orders, production and other scheduled processes are not dependent on a commander remaining logged in.

02 // Long Operations

Hours To Days

Troop movements across large distances can require hours and major campaigns can continue for days or weeks, making forward planning essential.

03 // Timing

Orders Matter

Movement, arrival times, build queues and research schedules create a timeline that continues even while attention is focused elsewhere.

04 // Day Cycle

Campaign Days

The interface tracks the current in-game day, while campaign systems such as research availability and news are organized around the progression of that game clock.

[ CAMPAIGN SPEED ]

Normal & Accelerated Games

Conflict of Nations includes standard-length campaigns and also runs accelerated 4x-speed campaigns. The rules remain strategic, but the pace at which decisions become urgent changes dramatically.

1x

Normal Campaign Pace

The standard real-time format gives larger planning windows between major developments and is suited to long-running strategic games.

4x

Accelerated Campaign Pace

4x games compress the campaign pace. Movements, development and reactions occur in a much tighter real-world window, demanding more frequent attention.

[ TIME-DEPENDENT SYSTEMS ]

What The Clock Controls

Unit Movement
The Army Bar displays travel time and estimated arrival time for moving formations and waypoint routes.
Combat Rounds
Once armies are engaged, combat is processed in recurring combat rounds. The combat documentation describes rounds calculated every in-game hour.
Research
Technologies require research time and higher technologies become available progressively as campaign days advance.
Construction
Buildings are constructed over time and remain part of a city’s active production workload.
Mobilization
Units require mobilization time after their research, resource and building requirements have been satisfied.
Resource Production
Resources are generated continuously over time, with city type, population, morale and buildings affecting production.
[ COMMAND DISCIPLINE ]

Plan Before You Log Out

Persistent Campaign Warning

Logging out does not freeze your nation. Long troop movements, undefended cities, unfinished production chains and exposed borders remain part of the live campaign. Orders should therefore be planned around what may happen before you return.

Campaign Timing File Complete Return to The Game systems database for another dossier.
← Return To The Game
WW3Planner // Legal & Support Network
Terms of Service Privacy Policy Refund Policy Support Return to WW3Planner
WW3Planner is an unofficial fan-made tool and is not affiliated with or endorsed by the creators, publishers or owners of Conflict of Nations: World War 3.

Copyright © 2026 WW3Planner.

Theme: Oceanly News Dark by ScriptsTown

Manage consent

WW3Planner uses necessary cookies to keep the website, accounts and core features working properly. With your consent, we also use Google Analytics to collect usage statistics and improve the website. You can accept, reject or manage your preferences. You can change your choice at any time.

Functional Altijd actief
Necessary for the website, accounts and core features to function properly
Preferences
Used to remember choices and preferences that are not strictly necessary for the website to function.
Statistics
Used to collect anonymous statistics about how visitors use WW3Planner so we can improve the website. De technische opslag of toegang die uitsluitend wordt gebruikt voor anonieme statistische doeleinden. Zonder dagvaarding, vrijwillige naleving door je Internet Service Provider, of aanvullende gegevens van een derde partij, kan informatie die alleen voor dit doel wordt opgeslagen of opgehaald gewoonlijk niet worden gebruikt om je te identificeren.
Marketing
De technische opslag of toegang is nodig om gebruikersprofielen op te stellen voor het verzenden van reclame, of om de gebruiker op een site of over verschillende sites te volgen voor soortgelijke marketingdoeleinden.
  • Beheer opties
  • Beheer diensten
  • Beheer {vendor_count} leveranciers
  • Lees meer over deze doeleinden
View preferences
  • {title}
  • {title}
  • {title}