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[ THEATER INTELLIGENCE ] // GLOBAL CAMPAIGN DATABASE

READ THE MAP. CONTROL THE WAR.

Explore the campaign theaters of Conflict of Nations: World War 3. Compare battlefield scale, player capacity, scenario rules and strategic geography before choosing where your next war begins.

Explore Campaign Maps → Explore Unit Intelligence →
Total Theaters 16 Maps
Core / Beginner 4 Grids
Rotating Events 8 Grids
Alliance Warfare 4 Brackets
[ CAMPAIGN MATRIX ] // SELECT THEATER

CHOOSE YOUR BATTLEFIELD.

Permanent campaigns, rotating event scenarios and competitive alliance arenas each demand a different strategic approach. Select a theater to open the full tactical briefing.

THEATER FILTER // ACTIVE DATABASE
World War III
MAP 01
Core Theater
NODE_ID: #MAP-WW3-64 64 PLAYERS

World War III

Permanent · 1X / 4X

The primary standard world campaign. Serves as the bedrock of global strategy, activating all standard geopolitical borders and doctrines simultaneously. Fully deployable across standard 1x Speed and accelerated 4x Speed matrices.

Open Tactical Briefing →
Overkill
MAP 02
Core Theater
NODE_ID: #MAP-OVERKILL-100 100 PLAYERS

Overkill

Permanent · 1X / 4X

A highly popular global theatre expanding the standard mechanics to a massive 100-player scale. Unlocks dozens of real-world smaller nations and places heavy priority on localized high-value Victory Sites.

Open Tactical Briefing →
Flashpoint Europe
MAP 03
Core Theater
NODE_ID: #MAP-FLASHPOINT-30 30 PLAYERS

Flashpoint Europe

Beginner · 1X

The designated introductory tutorial campaign tailored specifically for new field commanders. Centers combat loops across Europe, North Africa and Middle Eastern borders.

Open Tactical Briefing →
Battleground USA
MAP 04
Core Theater
NODE_ID: #MAP-BUSA-50 50 PLAYERS

Battleground USA

Beginner · 1X

A North American localized engagement zone where the mainland United States splits into separate sovereign combatant states alongside parts of Canada and Mexico.

Open Tactical Briefing →
World War III Apocalypse
MAP 05
Rotating Event
NODE_ID: #MAP-EVENT-APOCALYPSE 64 PLAYERS

World War III: Apocalypse

Special Event · 4X

A high-stakes maximum-escalation world theater restricted to veteran commanders. Deployed as a permanent special event on a blistering 4x Speed matrix.

Open Tactical Briefing →
Underworld Protocol
MAP 06
Rotating Event
NODE_ID: #MAP-EVENT-UNDERWORLD VARIABLE CAPACITY

WW3: Underworld Protocol

Rotation · 1X / 4X

A specialized espionage-driven seasonal scenario prioritizing dark ops infrastructure, covert intelligence operations and intense proxy warfare loops.

Open Tactical Briefing →
Blood and Oil
MAP 07
Rotating Event
NODE_ID: #MAP-EVENT-BLOODOIL 50 PLAYERS

Blood & Oil

Rotation · 1X / 4X

A resource-constrained Middle Eastern and Mediterranean conflict theater. Fuel scarcity forces intense skirmishes over vital regional production areas.

Open Tactical Briefing →
Pacific Battlefield
MAP 08
Rotating Event
NODE_ID: #MAP-EVENT-PACIFIC 30 PLAYERS

Pacific Battlefield

Rotation · 1X / 4X

A deep-water East Asian maritime escalation campaign where nations split into fractured regions. Demands heavy coordination of carrier groups and naval air patrol wings.

Open Tactical Briefing →
Rising Sun
MAP 09
Rotating Event
NODE_ID: #MAP-EVENT-RISINGSUN 60 PLAYERS

Rising Sun

Rotation · 1X / 4X

An extensive island-and-mainland scenario centered across the Japanese archipelago, balancing armored maneuver with coastal defense systems.

Open Tactical Briefing →
Battleground Europe
MAP 10
Rotating Event
NODE_ID: #MAP-EVENT-BGEUROPE 32 PLAYERS

Battleground Europe

Temporary · 1X

An intensive European layout bringing smaller independent nations into play. Promotes fast micro-management and rapid urbanization warfare.

Open Tactical Briefing →
World Divided
MAP 11
Rotating Event
NODE_ID: #MAP-EVENT-DIVIDED 72 PLAYERS

World Divided

Hardcore · 4X

Engineered as a balanced high-speed macro simulation. Large superpowers are split into states, giving each player an equal starting weight class.

Open Tactical Briefing →
Nuclear Winter
MAP 12
Rotating Event
NODE_ID: #MAP-EVENT-NUCLEAR 100 PLAYERS

Nuclear Winter

Hardcore · 4X

A brutal post-nuclear overkill scenario. Ice walls and neutral iceberg zones disrupt shipping lanes while chem-nuclear and ballistic systems are available from Day 1.

Open Tactical Briefing →
Able Archer
MAP 13
Alliance Warfare
NODE_ID: #MAP-AVA-ARCHER 2 VS 2

Able Archer

Competitive · 1X

A focused Northern European arena built for team-duo clashes across Scandinavia and the Baltic Sea with immediate tactical micro-combat.

Open Tactical Briefing →
Malta Civil War
MAP 14
Alliance Warfare
NODE_ID: #MAP-AVA-MALTA 4 VS 4

Malta Civil War

Competitive · 1X

A strict 4v4 team-based island deployment zone focused on Mediterranean logistics and tight coastal interception vectors.

Open Tactical Briefing →
Mediterranean Theater
MAP 15
Alliance Warfare
NODE_ID: #MAP-AVA-MED 7 VS 7

Mediterranean Theater

Competitive · 1X

The benchmark theater for major tournament alliance warfare. A highly optimized 7v7 balance across Southern Europe and North Africa.

Open Tactical Briefing →
World Redux
MAP 16
Alliance Warfare
NODE_ID: #MAP-AVA-REDUX 16 VS 16

World Redux

Competitive · 1X / 4X

The macro-scale arena for massive alliance forces. A 32-player global coordination environment demanding diplomatic, economic and multi-front synchronization.

Open Tactical Briefing →
[ THEATER CLASS 01 ]

Core Operations

Permanent and beginner-oriented scenarios form the stable campaign layer: World War III, Overkill, Flashpoint Europe and Battleground USA.

[ THEATER CLASS 02 ]

Rotating Events

Event grids reshape the normal strategic environment through special speed settings, geography, escalation rules or resource pressure.

[ THEATER CLASS 03 ]

Alliance Warfare

Competitive brackets focus on fixed-team coordination, from compact 2v2 and 4v4 arenas to large-scale World Redux warfare.

[ STRATEGIC GEOGRAPHY ] // FORCE PLANNING

KNOW THE MAP.
BUILD THE ADVANTAGE.

Geography shapes expansion, logistics and force composition. Once you understand the theater, research the units and infrastructure that fit the campaign before committing your resources.

Explore Unit Intelligence → Explore Infrastructure →
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