WW3: Underworld Protocol
WW3: Underworld Protocol
Seasonal World War III variant using the standard global theater while changing the opening through the Shadow Exchange, mercenary detachments and pre-mobilized infrastructure.

Geopolitical Weight Classes // City Quantity Matrix
Russia: 10 at 1X / 9 at 4X · USA: 10 at 1X / 9 at 4X · China: 9 at both speeds · Brazil: 9 at 1X / 8 at 4X.
India: 8 cities with the source noting no resource-production debuffs · Germany: 8 at 1X / 7 at 4X.
Iran, France, United Kingdom, Poland, Italy, Turkey, Egypt, Sweden, Australia, Indonesia, Colombia, Peru, Saudi Arabia. The source notes several drop to 6 cities at 4X.
Canada, Ukraine, Mexico, Argentina, Bolivia, Myanmar, Afghanistan, Venezuela, Algeria, Spain, Thailand, Kazakhstan, Romania, Ethiopia, Finland, Norway, Iraq, Vietnam, Syria. Mexico, Finland and Norway are listed at 5 cities in 4X.
South Africa, Chad, Nigeria, Democratic Republic of the Congo, Kenya, Morocco, Cameroon, Angola, Mongolia, New Zealand, Cuba, Namibia, Israel.
North Korea begins without mainland electronics factories; South Korea begins without local fuel cities according to the supplied dossier.
Black Market Operations // Shadow Exchange & Asset Drops
Classified Capital Starting Array
Every commander begins with additional pre-mobilized tactical assets.
- Capital: 1 Air Superiority Fighter Level 1 + 4 Mercenaries Level 1.
- Capital infrastructure: Air Base Level 1 + Underground Bunker Level 1.
- Standard cities: 2 Motorized Infantry Level 1 per home city.
- Bordering AI suburban grids: 2 Motorized Infantry Level 1.
The Black Market Risk Array
Through diplomacy, commanders receive exactly 3 randomized trade offers every 24 hours. Resources can be exchanged for components, Warheads or Munitions; unused deals expire at day’s end.
Exposure penalty: the supplied briefing states that public exposure causes an immediate -3 city morale drop across all home territories.
Doctrine Architectures // Combat Styles
Eastern Doctrine
Bonuses centered on Gun Artillery, Rocket Artillery and Main Battle Tanks.
Assigned Countries // 22Russia, China, India, Iran, Ukraine, Algeria, Kazakhstan, Romania, Myanmar, Vietnam, Syria, Bolivia, Chad, Venezuela, Ethiopia, Nigeria, Angola, Mozambique, Serbia, North Korea, Mongolia, Cuba.
Western Doctrine
Reconnaissance, air superiority, Strike Fighters and AWACS early-warning emphasis.
Assigned Countries // 18USA, Turkey, Japan, Saudi Arabia, Egypt, Colombia, Argentina, Peru, Pakistan, Australia, Kenya, Norway, Morocco, South Korea, Mexico, Greece, New Zealand, Philippines.
European Doctrine
Versatile mechanized infantry and flexible support with armored-personnel-carrier defensive emphasis.
Assigned Countries // 24Germany, Brazil, France, United Kingdom, Poland, Italy, Sweden, Indonesia, Canada, Spain, South Africa, Cameroon, Mali, Namibia, Austria, Chile, Finland, Libya, Belarus, Madagascar, Ivory Coast, Ghana, South Sudan, South Mozambique.
Server Metric Monitor // Runtime & Victory
Standard 1X Environment
1 real-time hour equals 1 in-game hour. The supplied page lists abandonment after 32 in-game hours of continuous inactivity.
Accelerated 4X Blitz
1 real-time hour equals 4 in-game hours. The supplied page lists abandonment after 128 in-game hours of tactical inactivity.
Elite Seasonal Operator Node
Narawit “Krait” Sornchai
The supplied dossier describes Krait as a specialized urban mercenary operator designed around condensed city-grid combat, rewarding focused asymmetric ground compositions over loose generalist stacks.