Skip to content

ww3planner.com

  • Units

WW3: Underworld Protocol

WW3Planner // Underworld Protocol
HomeAccessBattle CalculatorTacticalUnitsDatabaseBuildingsDatabaseMapsCurrentNewsFeedCommunity HubNetwork
CON: WW3 INTEL TERMINAL
  • Home
  • Battle Calculator
  • Units
  • Buildings
  • Maps
  • News
  • Community Hub
[MAP_DOSSIER] // BLACK MARKET INFILTRATION

WW3: Underworld Protocol

Seasonal World War III variant using the standard global theater while changing the opening through the Shadow Exchange, mercenary detachments and pre-mobilized infrastructure.

Capacity64 Commanders
Runtime1X & 4X Variants
Event TypeRotating Seasonal
Core MechanicShadow Exchange
Underworld Protocol Scenario Grid
Players64
Trade Offers3 / 24H
Capital Mercs4
Coalition Cap5

Geopolitical Weight Classes // City Quantity Matrix

Superpowers // 9–10 Mainland Cities

Russia: 10 at 1X / 9 at 4X · USA: 10 at 1X / 9 at 4X · China: 9 at both speeds · Brazil: 9 at 1X / 8 at 4X.

Heavy // 8 Mainland Cities

India: 8 cities with the source noting no resource-production debuffs · Germany: 8 at 1X / 7 at 4X.

Medium // 7 Mainland Cities

Iran, France, United Kingdom, Poland, Italy, Turkey, Egypt, Sweden, Australia, Indonesia, Colombia, Peru, Saudi Arabia. The source notes several drop to 6 cities at 4X.

Standard // 6 Mainland Cities

Canada, Ukraine, Mexico, Argentina, Bolivia, Myanmar, Afghanistan, Venezuela, Algeria, Spain, Thailand, Kazakhstan, Romania, Ethiopia, Finland, Norway, Iraq, Vietnam, Syria. Mexico, Finland and Norway are listed at 5 cities in 4X.

Light // 5 Mainland Cities

South Africa, Chad, Nigeria, Democratic Republic of the Congo, Kenya, Morocco, Cameroon, Angola, Mongolia, New Zealand, Cuba, Namibia, Israel.

Hardcore // 4 Mainland Cities

North Korea begins without mainland electronics factories; South Korea begins without local fuel cities according to the supplied dossier.

Black Market Operations // Shadow Exchange & Asset Drops

Classified Capital Starting Array

Every commander begins with additional pre-mobilized tactical assets.

  • Capital: 1 Air Superiority Fighter Level 1 + 4 Mercenaries Level 1.
  • Capital infrastructure: Air Base Level 1 + Underground Bunker Level 1.
  • Standard cities: 2 Motorized Infantry Level 1 per home city.
  • Bordering AI suburban grids: 2 Motorized Infantry Level 1.

The Black Market Risk Array

Through diplomacy, commanders receive exactly 3 randomized trade offers every 24 hours. Resources can be exchanged for components, Warheads or Munitions; unused deals expire at day’s end.

Exposure penalty: the supplied briefing states that public exposure causes an immediate -3 city morale drop across all home territories.

Doctrine Architectures // Combat Styles

Eastern Doctrine

Bonuses centered on Gun Artillery, Rocket Artillery and Main Battle Tanks.

Assigned Countries // 22

Russia, China, India, Iran, Ukraine, Algeria, Kazakhstan, Romania, Myanmar, Vietnam, Syria, Bolivia, Chad, Venezuela, Ethiopia, Nigeria, Angola, Mozambique, Serbia, North Korea, Mongolia, Cuba.

Western Doctrine

Reconnaissance, air superiority, Strike Fighters and AWACS early-warning emphasis.

Assigned Countries // 18

USA, Turkey, Japan, Saudi Arabia, Egypt, Colombia, Argentina, Peru, Pakistan, Australia, Kenya, Norway, Morocco, South Korea, Mexico, Greece, New Zealand, Philippines.

European Doctrine

Versatile mechanized infantry and flexible support with armored-personnel-carrier defensive emphasis.

Assigned Countries // 24

Germany, Brazil, France, United Kingdom, Poland, Italy, Sweden, Indonesia, Canada, Spain, South Africa, Cameroon, Mali, Namibia, Austria, Chile, Finland, Libya, Belarus, Madagascar, Ivory Coast, Ghana, South Sudan, South Mozambique.

Server Metric Monitor // Runtime & Victory

Standard 1X Environment

1 real-time hour equals 1 in-game hour. The supplied page lists abandonment after 32 in-game hours of continuous inactivity.

Accelerated 4X Blitz

1 real-time hour equals 4 in-game hours. The supplied page lists abandonment after 128 in-game hours of tactical inactivity.

VICTORY POINTS // COALITION LIMIT 5: Solo 1850 VP · 2P 2960 VP · 3P 4255 VP · 4P 5365 VP · 5P 5920 VP.

Elite Seasonal Operator Node

Narawit “Krait” Sornchai

The supplied dossier describes Krait as a specialized urban mercenary operator designed around condensed city-grid combat, rewarding focused asymmetric ground compositions over loose generalist stacks.

Sub-Portal Navigation Matrix

← Return To Maps HubStandard World War IIIOpen Battle Calculator →

Copyright © 2026 ww3planner.com.

Theme: Oceanly News Dark by ScriptsTown