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WW3: Underworld Protocol

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Map Intelligence // 06 / 16 // WW3: Underworld Protocol
Maps Hub →
[MAP_DOSSIER] // BLACK MARKET INFILTRATION

WW3: UNDERWORLD PROTOCOL

Seasonal World War III variant using the standard global theater while changing the opening through the Shadow Exchange, mercenary detachments and pre-mobilized infrastructure.

Capacity 64 Commanders
Runtime 1X & 4X Variants
Event Type Rotating Seasonal
Core Mechanic Shadow Exchange
Underworld Protocol Scenario Grid
Seasonal // Shadow Exchange
Shadow Exchange // Active
Players 64
Trade Offers 3 / 24H
Capital Mercenaries 4
Coalition Cap 5
[ SHADOW EXCHANGE TERMINAL ]

Select Intelligence Layer

Inspect the seasonal opening, 1X / 4X city matrix, doctrine assignments or runtime and victory parameters.
Mode // Shadow Exchange
[ ACTIVE INTELLIGENCE LAYER ]
Shadow Exchange
3 Offers / 24H
3 Offers Exactly three randomized trade offers are supplied every 24 hours through diplomacy.
Exchange Resources can be exchanged for Components, Warheads or Munitions.
Expiry Unused deals expire at the end of the day.
Shadow Exchange Active
The supplied briefing applies no listed morale penalty while the exchange remains unexposed.
1X Standard // 1 real-time hour equals 1 in-game hour.
Russia
10
Mainland cities
USA
10
Mainland cities
China
9
Mainland cities
Brazil
9
Mainland cities
Germany
8
Mainland cities
Mexico
6
Explicit 4X value supplied
Finland
6
Explicit 4X value supplied
Norway
6
Explicit 4X value supplied
Eastern Doctrine
Bonuses centered on Gun Artillery, Rocket Artillery and Main Battle Tanks.
Assigned Countries // 22
Russia, China, India, Iran, Ukraine, Algeria, Kazakhstan, Romania, Myanmar, Vietnam, Syria, Bolivia, Chad, Venezuela, Ethiopia, Nigeria, Angola, Mozambique, Serbia, North Korea, Mongolia, Cuba.
[ COALITION THRESHOLD ]
Required Victory Points
Solo Commander
1850
Standard 1X Environment
1 real-time hour equals 1 in-game hour. The supplied page lists abandonment after 32 in-game hours of continuous inactivity.
Accelerated 4X Blitz
1 real-time hour equals 4 in-game hours. The supplied page lists abandonment after 128 in-game hours of tactical inactivity.
[ CLASSIFIED CAPITAL STARTING ARRAY ]

Pre-Mobilized Assets

Capital Air Asset
1 Air Superiority Fighter Level 1
Capital Mercenaries
4 Mercenaries Level 1
Capital Infrastructure
Air Base Level 1 + Underground Bunker Level 1
Standard Cities
2 Motorized Infantry Level 1 per home city
Bordering AI Grids
2 Motorized Infantry Level 1
K
[ ELITE SEASONAL OPERATOR NODE ]
Narawit “Krait” Sornchai
The supplied dossier describes Krait as a specialized urban mercenary operator designed around condensed city-grid combat, rewarding focused asymmetric ground compositions over loose generalist stacks.
Source Boundary // Medium-Tier 4X Changes
The source states that several Medium-tier nations fall from seven to six cities in 4X, but does not identify every affected country individually. The speed selector therefore changes only the explicit values supplied for Russia, USA, China, Brazil, Germany, Mexico, Finland and Norway.
MAP ARCHIVE // 06 OF 16 // Underworld Protocol Shadow Exchange intelligence loaded. Existing site-wide Maps navigation remains untouched.
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