Mediterranean Theater
Mediterranean Theater
Competitive 14-player Mediterranean tournament field built around a strict 7 vs 7 alliance clash. Customized borders compress multiple real-world states into larger combat sectors, reduce AI clutter and force constant interaction across land fronts and central sea lanes.

Server Metric Monitor // Team Parameters
Victory Boundaries & Competitive Lock Rules
The theater confines combat to the Mediterranean basin: access toward the outer Black Sea and open Atlantic is partitioned off, concentrating naval and land combat inside the central arena.
A field commander requires exactly 1,200 Victory Points for the listed independent win condition.
The active seven-man alliance requires a combined 4,500 Victory Points.
Strategic Objectives // Continental Conflict Build Order
Multi-Front Alliance Optimization Protocol
With global land buffers removed, the source prioritizes early coastal security, land mobilization, air coverage and manpower sustainment.
Doctrine Regiments // 14 Playable Nations
Eastern Doctrine
Gun Artillery, Rocket Artillery and fast Scout Vehicle emphasis for pressure across open terrain.
Playable NationsSyria (includes Israel, Jordan and Lebanon), Bulgaria.
Western Doctrine
Air Superiority Fighters, radar reconnaissance and AWACS tracking for intercepting amphibious fleets.
Playable NationsPortugal, Spain, France, Italy, Yugoslavia (includes Croatia and Bosnia), Greece, Morocco.
European Doctrine
Mechanized Infantry survivability and Mobile Anti-Air networks for fortified coastal positions.
Playable NationsTurkey, Egypt, Libya, Tunisia, Algeria.
Theater Chokepoints // Critical Mediterranean Straits
Maritime Traffic Blocks & Geopolitical Fractures
Major states absorb neighboring territories in the supplied scenario, creating several unusually important transit points.