World Redux
World Redux
The largest map in the alliance tournament series: a macro-scale world theater locking two complete 16-player coalitions into global confrontation. Starter positions are balanced across continents with reduced AI clutter to support immediate multinational logistics and coordinated warfare.

Server Metric Monitor // Team Parameters
Victory Thresholds & Operational Variants
World Redux uses a multi-speed tournament setup, allowing the same global arena to operate under standard macro-strategy pacing or an accelerated deployment variant.
An individual commander requires exactly 1,650 Victory Points for the listed independent victory condition.
The full coalition requires a combined 10,500 Victory Points to secure the global simulation.
Strategic Objectives // Global Mission Grid
Mandatory Strategic Victory Directives
The supplied dossier identifies four specific objectives for dividing responsibilities across a 16-player coalition.
Doctrine Regiments // Global Balancing Schematics
Eastern Doctrine Blocks
Gun Artillery and Rocket Artillery attack emphasis for holding long land borders through mass bombardment.
Theater DeploymentsRussian Federation segments, China regional factions, India and Central Asian armor blocks.
Western Doctrine Blocks
Air Superiority Fighters, Strike Aircraft and AWACS radar grids for controlling wide maritime transit avenues.
Theater DeploymentsUnited States fractured states, Western European nations, Australia and coastal South American sectors.
European Doctrine Blocks
Mechanized Infantry defensive health and Mobile Anti-Air platforms for hardened urban positions.
Theater DeploymentsCentral European buffer zones, Mediterranean coalition zones and North African logistics anchors.
Theater Chokepoints // Global Transportation Locks
Ocean Intersections & Fleet Staging Vulnerabilities
Because the map spans a complete global grid, transport fleets crossing deep ocean routes are especially exposed to interception.