Battleground USA
Battleground USA
A 32-player North American clash in which the United States and Mexico are fragmented into sovereign combatants, Canada is divided into operational provinces, and Central America and the Caribbean form separate frontline theaters.

Geopolitical Weight Classes // City Quantity Matrix
Texas — 97 VP / 1 Port · Mexico — 90 / 2 · California — 78 / 4 · Washington — 76 / 2 · Florida — 75 / 5 · New York — 69 / 3 · Illinois — 69 / 1.
Colorado — 82 VP / 0 Ports · Pennsylvania — 74 / 2 · Chihuahua — 72 / 2 · American Georgia — 71 / 1 · Ohio — 69 / 2 · Cuba — 65 / 6 · Virginia/North Carolina — 64 · Arizona — 63.
Ontario — 80 VP · Quebec — 76 · British Columbia — 67 · Saskatchewan — 65 · Minnesota — 77 · Louisiana — 74 · Michigan/Iowa — 71 · Nuevo Leon — 68 · Maine/Haiti/Kansas — 64–65 · Nicaragua — 62 · Yucatan — 72 · Idaho — 54.
Doctrine Matrix // Eastern Regiments
Eastern Doctrine
Raw destruction and mobilization bonuses centered on Gun Artillery, Rocket Artillery and Main Battle Tanks.
6 cities · 6 ports · 65 VP · Open. Harbor-saturated start suited to early Corvette/Frigate lockdown.
6 cities · 2 ports · 72 VP · Open. Southern border-control position with flat terrain for armor.
5 cities · 5 ports · 64 VP · Open. Maximum naval flexibility but minimal deep-land protection.
5 cities · 3 ports · 62 VP · Jungle. Jungle anchor with defensive value against early air pressure.
5 cities · 2 ports · 68 VP · Forest. Strategic forest corridor for disrupting enemy armor columns.
Doctrine Matrix // Western Regiments
Western Doctrine
High-tech air superiority, early-warning radar and stealth parameters; heavily represented among the seven-city powers.
7 cities · 1 port · 97 VP · Open. Highest starting VP weight in the supplied dossier.
7 cities · 4 ports · 78 VP · Open. Major Pacific naval launch platform.
5 cities · 1 port · 77 VP · Open. Exceptional VP weight for a five-city state.
7 cities · 2 ports · 76 VP · Open. Northwest anchor with rapid access toward British Columbia.
7 cities · 5 ports · 75 VP · Forest. Peninsula naval hub with extensive fleet-building capacity.
6 cities · 2 ports · 74 VP · Open. Balanced mid-weight industrial position.
6 cities: Colorado 82, American Georgia 71, Illinois 69, Ohio 69, Virginia 64, North Carolina 64, Arizona 63. 5 cities: Louisiana 74, Iowa 71, Michigan 71, Montana 66, Maine 65, Kansas 64, Idaho 54.
Doctrine Matrix // European Regiments
European Doctrine
Mechanized Infantry health and mobile anti-air emphasis, particularly suited to dense forest and mountain sectors in Canada and Mexico.
7 cities · 2 ports · 90 VP · Open. High-output southern powerhouse and Central American anchor.
5 cities · 3 ports · 80 VP · Forest. High-value Canadian province controlling Great Lakes approaches.
5 cities · 4 ports · 76 VP · Forest. Atlantic gateway with strong harbor coverage.
5 cities · 3 ports · 72 VP · Forest. Central American bottleneck with dense defensive terrain.
5 cities · 2 ports · 67 VP · Mountains. Pacific mountain shield with a comparatively protected start.
5 cities · 0 ports · 65 VP · Open. Fully landlocked and dependent on continental access.
Non-Playable Infrastructure // AI Buffers & Coalition Matrix
40 Neutral AI Buffer Nations & Victory Targets
The source describes neutral micro-states across Central America, the Caribbean and North America as expansion buffers.
Central America: Panama, Costa Rica, Guatemala, Honduras, El Salvador, Belize. Caribbean: Jamaica, Puerto Rico, Caribbean States, The Bahamas, Bermuda. North American territories listed in the source include Alberta, Manitoba, New Brunswick, Nevada, Oregon, Utah, Wyoming, New Mexico, Arizona Factions, North Dakota, South Dakota, Nebraska, Kansas Buffers, Oklahoma, Arkansas, Missouri, Iowa Borders, Wisconsin, Illinois Limits, Indiana, Michigan Segments, Mississippi, Alabama, Tennessee, Kentucky, Ohio Borders, West Virginia, Maryland, Delaware Nodes, New Jersey Slots, Connecticut, Rhode Island Plots, Massachusetts, Vermont and New Hampshire.