Campaign Types
CAMPAIGN TYPES
Conflict of Nations uses different campaign formats to change the geography, player count, coalition structure and even core objectives of a game. Not every scenario follows exactly the same strategic rules.
Not Every Map Enters The Rotation The Same Way
Tutorial Maps
Newly created accounts can be placed into tutorial campaigns. The official campaign list includes Battleground USA, Flashpoint and Global Conflict as tutorial-map examples.
Event Maps
Event maps are made available for limited periods and can rotate out for weeks or months before returning.
Exclusive Maps
Exclusive scenarios are designed for alliance-versus-alliance competition rather than ordinary public campaign play.
Campaign Rules Can Change The Battlefield
Rising Tides
Introduces Strategic Sites, special complexes, environmental features, dead zones and additional scenario-specific mechanics.
Special Strategic SitesWWZ
Adds zombie forces and Hives, creating an additional hostile system that behaves differently from normal player nations.
Zombie ScenarioBlood & Oil
A regional campaign centered on the Middle East, Europe, North Africa and parts of Asia with Strategic Sites and scenario-specific resource objectives.
50 PlayersOverkill
Expands the scale to a 100-player scenario and includes Strategic Sites that provide both resource value and Victory Points.
100 PlayersAlliance Versus Alliance Scenarios
Domination Changes How Victory Points Are Earned
Domination differs from traditional campaigns by focusing on special Control Points. These facilities generate Victory Points at regular real-time intervals, and earned points remain with the player even if the Control Point is later lost.
