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WW3PLANNER // THE GAME // DOSSIER 12 // COMBAT MECHANICS
ENGAGEMENT FILE ACTIVE
[ BATTLEFIELD ENGAGEMENT ] // ATTACK, DEFENSE & POSITIONING

COMBAT MECHANICS

Combat combines unit statistics, terrain, positioning, stack efficiency and recurring combat rounds. How an engagement begins can change which values each formation uses during the fight.

Military unit in a tactical combat engagement
Engagement Types Combat Rounds Modifiers Stacking Battle Calculator
[ ENGAGEMENT TYPES ]

How Two Armies Meet Matters

01 // Open Engagement

Meeting Engagement

When two armies engage outside a defended province center, both sides can use offensive and defensive values as they exchange attacks and counter-attacks.

02 // Defensive Position

Attack / Defense

When a defending army is entrenched on a province center, the attacker conducts the offensive action while the defending army uses its defensive statistics.

03 // Route Conflict

Movement Encounter

Armies moving into each other can automatically engage when they enter combat range, even when neither began with a direct attack order.

04 // Path Interception

Blocked Movement

A formation ordered through a hostile formation engages that enemy before continuing toward its original destination.

[ COMBAT TIMING ]

The Hourly Combat Cycle

First Tick
The initial combat exchange occurs immediately when armies enter an engagement.
Following Ticks
While the engagement continues, subsequent combat rounds are processed at hourly intervals.
Attack Values
The attacking formation uses the offensive values appropriate to the units and target types involved.
Defense Values
The defending formation responds using its defensive values, modified by relevant conditions.
[ BATTLEFIELD MODIFIERS ]

Raw Stats Are Only The Starting Point

01 // Terrain

Ground Matters

Terrain can modify attack, defense, movement speed, hit points and sight range.

02 // Entrenchment

Hold The Center

Units positioned on a province center automatically receive defensive entrenchment.

03 // Healing

Recover Strength

Ground and air units can recover in accessible cities, while naval units recover in coastal waters.

04 // Retreat

Break Contact

Eligible ground and naval forces can retreat toward friendly territory at a hit-point cost.

[ STACK EFFICIENCY ]

More Units Do Not Always Mean More Strength

The combat system applies stacking penalties to simulate command, logistics and fire-and-maneuver limits. Oversized stacks can suffer diminishing or even negative returns.

Effective

A stack within its efficient limit receives useful combat contribution from the units added to it.

Diminishing

Additional units can begin contributing less value as the stack grows beyond its optimal size.

Overstacked

Severe stacking penalties can cause additional units to stop increasing strength or even weaken overall stack performance.

Put The Mechanics Into A Battle Configure both forces and compare the engagement inside WW3Planner.
Launch Battle Calculator →
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