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Command Interface

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WW3PLANNER // THE GAME // DOSSIER 03 // COMMAND INTERFACE
COMMAND LINK ONLINE
[ OPERATIONAL CONTROL ] // COMMAND & INFORMATION

COMMAND INTERFACE

The command interface connects the strategic map to the systems used to move armies, develop cities, monitor resources, gather intelligence and manage the wider campaign.

Military operator using a command interface
Core Panels Selection Workflow Related Systems
[ CORE COMMAND PANELS ]

The Main Information Network

Different panels handle different layers of command. Some are always available, while others change depending on the unit, city or province currently selected.

01 // PROFILE

Player Profile

Tracks Victory Points and the current campaign day and provides access to systems including News, Research, Diplomatic Status, Coalitions and Events.

02 // MAP DATA

Settings & Overlays

Map overlays provide strategic information such as terrain type, helping commanders read the battlefield before issuing movement orders.

03 // COMMUNICATION

Chat Client

Provides communication channels for players inside the campaign and broader game channels where available.

04 // CITIES

City Panel

Lists owned cities and allows construction and mobilization management, including multi-selecting cities to queue matching actions.

05 // ECONOMY

Resource Panel

Displays current resources and acquisition rates. Resource consumption can be inspected to understand where national stock is being spent.

06 // TRADE

Market

Opens resource offers from players and AI and provides access to outstanding trades and transaction history.

07 // INTELLIGENCE

Intel Panel

Displays province-related intelligence and allows agents to be deployed for intelligence, corruption and sabotage missions.

08 // UNIT DATA

Unit Info

Provides unit statistics, combat properties and terrain-related information used when comparing formations and battlefield roles.

09 // GUIDANCE

Advisor

Provides access to tutorial material designed to explain basic game systems and controls.

[ CONTEXT-SENSITIVE CONTROL ]

Army Bar vs Province Bar

Select A Unit

Selecting a unit changes the context panel into the Army Bar. This is where unit orders are issued, formations can be split and combat statistics can be inspected.

  • Movement // issue movement and attack orders.
  • Formation // inspect or split unit stacks.
  • Activity // review position, destination and travel data.
  • Statistics // inspect strength, speed and other unit properties.

Select A City Or Province

Selecting territory changes the same area into the Province Bar, exposing information and actions related to development and local conditions.

  • Construction // build available infrastructure.
  • Mobilization // produce units where eligible.
  • Terrain // inspect the local terrain type.
  • Economy // inspect production and morale.
[ COMMAND WORKFLOW ]

From Information To Order

01 // Observe

Read The Map

Use terrain, unit icons, cities and overlays to understand the current situation.

02 // Select

Choose The Asset

Select a formation, province or city to expose the relevant command panel.

03 // Inspect

Check The Data

Review statistics, production, morale, terrain or intelligence before acting.

04 // Execute

Issue The Order

Move forces, construct infrastructure, mobilize units or change national strategy.

[ RELATED DATABASES ]

Continue Into The Systems

Combat Database Units Open Unit Database → Infrastructure Database Buildings Open Building Database → Campaign Database Maps Open Map Database →
Command Interface File Complete ← Return To The Game
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