Rising Sun
Rising Sun
Hardcore 60-player Sengoku archipelago theater built around immediate high-density territorial contact, fortified strategic sites, mountain warfare and dangerous maritime bottlenecks.

Server Metric Monitor // Coalition & Victory Thresholds
Victory Points & Heartbeat Timeout
2,800 Victory Points required for an individual victory.
Combined victory threshold: exactly 3,444 VP.
Maximum coalition size is 3 active members with a 4,200 VP target.
Extreme Hazard Report // The Chosen
Victory-Site Fortifications & Resource Injections
The Chosen are described as a fortified active AI framework guarding critical Victory Sites rather than ordinary low-morale insurgents.
Doctrine Regiments // 60 Playable Prefectures
Eastern Doctrine // 20
Gun Artillery, Rocket Artillery and fast Scout Vehicle attack/speed emphasis.
Verified Playable PrefecturesAkita, Ehime, Fukushima, Hiroshima, Ibaraki, Jilin, Kagawa, Kochi, Mie, Miyagi, Nagano, Niigata, Okayama, Shimane, Tokushima, Tokyo, Tottori, Wakayama, Yamagata, Yamaguchi.
Western Doctrine // 20
Air supremacy, reconnaissance vision and AWACS tracking for wide maritime channels.
Verified Playable PrefecturesAichi, Chiba, Fukuoka, Gunma, Hyogo, Ishikawa, Jeju Island, Kagoshima, Kanagawa, Kyoto, Miyazaki, Nagasaki, Nara, Oita, Ogasawara, Saitama, Shiga, Shizuoka, Toyama, Yamanashi.
European Doctrine // 20
Mechanized Infantry durability and Mobile Anti-Air/SAM networks for fortified mountain ports.
Verified Playable PrefecturesAomori, Fukui, Gifu, Hokkaido (North), Hokkaido (South), Hokkaido (Central), Iwate, Kumamoto, Okinawa, Osaka, Saga, Tochigi, Sakhalin (North), Sakhalin (South), Kuril Islands, Vladivostok, Khabarovsk, Primorsky, Kamchatka, Magadan.
Theater Chokepoints // Maritime Locks
Critical Sea Locks & Fleet Deployment Zones
Non-Playable Infrastructure // 60 AI Satellites
Independent AI Micro-State Matrix
The dossier lists exactly 60 automated buffer territories occupying island rings and remote areas as staging and resource nodes.