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WW3PLANNER // THE GAME // DOSSIER 05 // PRODUCTION
INDUSTRIAL NETWORK ACTIVE
[ INDUSTRIAL OUTPUT ] // MILITARY MOBILIZATION

PRODUCTION FROM PLAN TO FORCE

Military production is more than pressing a mobilize button. Technology must be researched, infrastructure must exist, resources must be available and the city must be capable of producing the unit.

Military industrial production facility
Production Chain Buildings Mobilization Speed Cities & Queues
[ PRODUCTION PIPELINE ]

Five Gates Before Deployment

A unit can only enter service after several independent requirements have been satisfied.

01 // Research

Unlock The Unit

The required technology must first be available in the research tree.

02 // Infrastructure

Build The Base

Units require specific military buildings before mobilization becomes available.

03 // Resources

Fund Production

Mobilization consumes the required national resources and manpower.

04 // City Status

Use An Eligible City

Units are mobilized in cities; occupied cities must be annexed before they can mobilize units.

05 // Time

Complete Mobilization

The production order requires time before the finished unit enters service.

[ PRODUCTION INFRASTRUCTURE ]

Buildings Define What A City Can Produce

Ground Forces

Army Base

The primary building chain for most ground units. Higher levels unlock increasingly advanced land forces and support systems.

Air Forces

Air Base

Air bases are required for air-unit mobilization and also provide operational infrastructure for aircraft.

Naval Forces

Naval Base

Naval bases unlock naval mobilization and serve as coastal embarkation and disembarkation infrastructure.

Advanced Weapons

Secret Weapons Lab

Required for stealth units, missiles, missile launchers and warhead-related production.

Personnel

Recruiting Office

Required by many infantry and officer units while also increasing manpower production and mobilization speed.

Industrial Requirement

Arms Industry

A common mobilization requirement for a large part of the military roster and an important building for economic resource output.

Building Primary Production Role Additional Value
Army Base Most ground-unit mobilization Land-force progression
Air Base Air-unit mobilization Aircraft operations + resource bonus
Naval Base Naval-unit mobilization Sea transport + resource bonus
Recruiting Office Infantry/officer requirements Manpower + faster mobilization
Arms Industry Common mobilization prerequisite Resource production
Secret Weapons Lab Stealth, missiles and launchers Warhead production access
[ MOBILIZATION SPEED ]

Recruiting Office Acceleration

Recruiting Offices progressively reduce the time required to mobilize military units in the city.

Recruiting Office +10% Level 1
Recruiting Office +25% Level 2
Recruiting Office +45% Level 3
Recruiting Office +70% Level 4
Recruiting Office +100% Level 5
[ CITY PRODUCTION CONTROL ]

Where Production Happens

City Panel

The City Panel provides centralized access to construction and unit mobilization across owned cities.

  • Multi-select // several cities can be selected together.
  • Queue // matching buildings or units can be ordered across selected cities.
  • Progress // construction and mobilization progress can be monitored.
  • Infrastructure // existing city buildings are visible from the panel.

Occupied vs Annexed

Newly occupied cities can construct infrastructure, but they cannot mobilize military units until they have been annexed.

  • Occupied // 25% resource-production rate.
  • Annexed // 50% resource-production rate.
  • Annexation // unlocks unit mobilization in the city.
  • Morale // lower morale can slow construction and mobilization.
Infrastructure Database Buildings View All Buildings → Military Database Units View All Units →
Production Network File Complete ← Return To The Game
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