World Divided
World Divided
72-player hardcore global theater engineered around equal starting weight. Every commander begins with five core cities while fragmented superpowers and automated AI buffer countries create a broad expansion network.

Server Metric Monitor // Equal Weight & Win Thresholds
Balanced Starting Line
All player positions in the supplied dossier hold exactly five core cities, so victory progress depends heavily on outward expansion into surrounding neutral networks.
Exactly 1,850 Victory Points.
Combined alliance target of 2,960 Victory Points.
Strategic Objectives // Universal Build Order
Macro Velocity Setup & Expansion Guidelines
Because the 72 competitors are presented with identical infrastructure weight, the source prioritizes efficient mobilization and resource scaling.
Doctrine Regiments // Balanced Factor Matrix
Eastern Doctrine
Attack emphasis for Gun Artillery, Rocket Artillery and armored Combat Reconnaissance Vehicles.
Verified Assigned RegionsXinjiang, India, Pakistan, South China, Indochina, Central Russia, Siberia, Eastern Russia, Jordan, Egypt, Iraq, Saudi Arabia.
Western Doctrine
Air Superiority Fighters, Stealth Strike Aircraft and early AWACS radar loops for oceanic monitoring.
Verified Assigned RegionsCalifornia, Texas, East Coast United States, Brazil, Argentina, Colombia, Western Europe, South Africa, Australia, New Zealand, Nunavut.
European Doctrine
Mechanized Infantry defensive health and Mobile Anti-Air networks for tactical strongpoints.
Verified Assigned RegionsCentral Europe, Mediterranean Union, North France, Quebec, Ontario, Algeria, Libya, Turkey, North China, Manchuria, Kazakhstan.
Theater Chokepoints // Maritime & Land Blockades
Global Transit Corridors & Staging Obstacles
Fragmented superpowers create more neighboring factions, making transit security important against multi-front expansion.