Insurgencies
INSURGENCIES WHEN CONTROL BREAKS DOWN
Insurgencies are created by rebellions in low-morale cities. Rapid expansion can therefore create a second security problem behind the front line if newly conquered territory is left unstable.
Conquest Can Create A Security Vacuum
Newly conquered cities begin with low morale. If that morale remains low enough, the city can rebel and generate insurgent forces.
Take The City
Military control changes hands but civilian stability remains low.
Morale Remains Low
The city can enter rebellion risk while morale recovers.
Insurgents Spawn
A rebellion can generate insurgent forces inside the affected city.
Defeat & Stabilize
Hold the city, defeat the insurgency and allow morale to recover.
The Lower The Morale, The Greater The Danger
Rebellion Risk Begins
Cities at roughly one-third morale or lower can be at risk of rebellion.
Risk Increases Sharply
The insurgency documentation describes a significantly greater rebellion danger when morale falls into the mid-twenties.
A Garrison Can Be The Difference
Undefended City
If insurgents spawn in an undefended city, there is no friendly force present to contest the rebellion.
- Station Units // leave a capable force in unstable cities.
- Defensive Position // stationed units fight an insurgent rebellion when it occurs.
- Garrison Bonus // defending forces receive the defensive garrison benefit.
- Watch Target Morale // recovery toward target morale reduces the long-term problem.
- Avoid Overextension // advancing too quickly can leave several unstable cities behind the frontline.
You Cannot Reliably Schedule The Rebellion
The insurgency system uses a random revolt time during the game day. This means a commander cannot safely assume that a vulnerable city will remain stable until a convenient moment. If the city is at risk, the security problem already exists.
