Blood & Oil
Blood & Oil
50-player rotating event across Europe, the Middle East, North Africa and parts of Asia. Forward deployments, contested homeland cities and high-value resource sites turn the opening into an immediate fight for fuel, rare materials and strategic corridors.

Theater Intelligence // Contested Homeland Matrix
Ex-Territorial Deployments & Core Parameters
The supplied briefing describes a Day 1 theater with pre-staged multinational forces and overlapping boundaries. The United States is stationed in the Middle East, China in Africa, Russia in Syria and Turkey inside Libya.
ROGUE FACTION // THE NEW CALIPHATE: an aggressive automated non-playable faction in the central sector that defends local boundaries and exploits morale drops to seize nearby industrial installations.
Strategic Sites Intelligence // Asset Extraction
8 Active High-Value Strategic Targets
Control of the scenario is tied directly to resource infrastructure and logistical chokepoints.
Located across the oil-rich Crescent. Each captured refinery provides a major daily Fuel-production boost and a flat 100 Victory Points.
Fortified extraction installations. Each is described as providing 1,000 Rare Materials per day.
Located at the Suez Canal corridor. Control awards the owning commander a flat 16,000 Money bonus.
Doctrine Regiments // Active Combat Architectures
Western Doctrine
Advanced stealth, air superiority and AWACS radar control for contested desert airspace.
Core Unit FocusStrike Fighters · Airborne Infantry reconnaissance · Frigate screens for Mediterranean extraction points.
Eastern Doctrine
Maximum raw operational firepower through artillery and armored land formations.
Core Unit FocusMobile Multiple Rocket Launchers · Main Battle Tank stacks · Combat Outposts for open flatlands.
European Doctrine
Versatile mechanized formations and robust air-defense loops for packed urban and refinery sectors.
Core Unit FocusMechanized Infantry · Surface-to-Air Missiles · high-mobility Tank Destroyers.