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WW3PLANNER // THE GAME // DOSSIER 07 // CITIES & PROVINCES
TERRITORIAL NETWORK ACTIVE
[ TERRITORIAL STRUCTURE ] // STRATEGIC GEOGRAPHY

CITIES & PROVINCES

Every campaign is divided into territory. Cities form the core of national production and military development, while provinces connect those centers and provide strategic ground, resources and infrastructure.

City and surrounding territory representing cities and provinces
City Types Provinces Capture Population & VP
[ CITY CLASSIFICATION ]

Three States Of City Control

01 // Core Territory

Homeland City

Homeland cities are owned from the beginning of the campaign and form the strongest economic and production core of the nation.

100% Resource Production
02 // Conquered Territory

Occupied City

Captured cities can construct buildings but cannot mobilize units. Their economy operates at heavily reduced output.

25% Resource Production
03 // Integrated Territory

Annexed City

Annexation turns a captured city into a forward production base, enabling unit mobilization and increasing economic output.

50% Resource Production
[ PROVINCE NETWORK ]

Territory Beyond The Cities

Provinces provide strategic depth between urban centers. They contain terrain, population, morale and sometimes resource production, while their own construction options support military operations.

Province Infrastructure

  • Combat Outpost // defensive fortification and morale support.
  • Airfield // supports aircraft, airlift and airmobile operations.
  • Field Hospital // increases healing and province morale.
  • Local Industry // increases resource output in resource-producing provinces.
  • Military Logistics // improves ground movement speed through the province.
  • Pontoon // allows embarkation and disembarkation in eligible coastal provinces.

Province Attributes

  • Population // affects base production and Victory Point value.
  • Morale // influences resource production and local stability.
  • Production // some provinces contain harvestable resources.
  • Terrain // directly influences unit performance and movement.
  • Center Point // control is determined by occupying the province’s center.
  • Entrenchment // units positioned at the center can receive defensive benefits.
[ TERRITORIAL CONTROL ]

How Territory Changes Hands

01 // Advance

Enter Territory

Move a capture-capable formation toward the province or city center.

02 // Center

Reach The Control Point

The center-point is the location that determines territorial control.

03 // Capture

Take Ownership

Eligible infantry-type units can capture and occupy provinces and cities.

04 // Secure

Hold The Ground

Captured cities may require garrisons while morale recovers and insurgency risk falls.

[ POPULATION VALUE ]

Population Drives Value

Economic Value

Population determines the base production rate of resources. Buildings that increase economic output build upon that underlying production base.

Victory Point Value

Population also affects the number of Victory Points attached to territory. Cities therefore combine military, economic and campaign victory value in a single strategic objective.

Nation System Morale Open Dossier → World System Terrain Open Dossier →
Territorial Structure File Complete ← Return To The Game
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