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Insurgencies

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ENDEESPT-BRFR
WW3PLANNER // THE GAME // DOSSIER 16 // INSURGENCIES
INSTABILITY MONITOR ACTIVE
[ INTERNAL SECURITY ] // REBELLION & CITY CONTROL

INSURGENCIES WHEN CONTROL BREAKS DOWN

Insurgencies are created by rebellions in low-morale cities. Rapid expansion can therefore create a second security problem behind the front line if newly conquered territory is left unstable.

Rebellion Risk ≈33% Morale Or Lower
High Risk Zone ≈25% Morale
Primary Counter Garrison + Morale
Military patrol securing an unstable urban district
Rebellion Cycle Morale Risk Garrisons Revolt Timing
[ INSURGENCY CYCLE ]

Conquest Can Create A Security Vacuum

Newly conquered cities begin with low morale. If that morale remains low enough, the city can rebel and generate insurgent forces.

01 // Conquer

Take The City

Military control changes hands but civilian stability remains low.

02 // Instability

Morale Remains Low

The city can enter rebellion risk while morale recovers.

03 // Revolt

Insurgents Spawn

A rebellion can generate insurgent forces inside the affected city.

04 // Secure

Defeat & Stabilize

Hold the city, defeat the insurgency and allow morale to recover.

[ MORALE THRESHOLDS ]

The Lower The Morale, The Greater The Danger

≈33%

Rebellion Risk Begins

Cities at roughly one-third morale or lower can be at risk of rebellion.

≈25%

Risk Increases Sharply

The insurgency documentation describes a significantly greater rebellion danger when morale falls into the mid-twenties.

[ CITY SECURITY ]

A Garrison Can Be The Difference

Undefended City

If insurgents spawn in an undefended city, there is no friendly force present to contest the rebellion.

  • Station Units // leave a capable force in unstable cities.
  • Defensive Position // stationed units fight an insurgent rebellion when it occurs.
  • Garrison Bonus // defending forces receive the defensive garrison benefit.
  • Watch Target Morale // recovery toward target morale reduces the long-term problem.
  • Avoid Overextension // advancing too quickly can leave several unstable cities behind the frontline.
[ REVOLT TIMING ]

You Cannot Reliably Schedule The Rebellion

Random Daily Revolt Timing

The insurgency system uses a random revolt time during the game day. This means a commander cannot safely assume that a vulnerable city will remain stable until a convenient moment. If the city is at risk, the security problem already exists.

Nation System Morale Open Dossier → World System Cities & Provinces Open Dossier →
Insurgency File Complete ← Return To The Game
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