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01 Air Superiority Fighter 02 Naval Air Superiority Fighter 03 Stealth Air Superiority Fighter 04 Strike Fighter 05 Naval Strike Fighter 06 Stealth Strike Fighter 07 Unmanned Aerial Vehicle 08 Fighter Veteran
[ FIGHTER NETWORK ] // STRIKE FIGHTER ▼
01 // Air Superiority FighterLIVE 02 // Naval Air Superiority FighterLIVE 03 // Stealth Air Superiority FighterLIVE 04 // Strike FighterCURRENT 05 // Naval Strike FighterNEXT 06 // Stealth Strike FighterSTAGED 07 // Unmanned Aerial VehicleSTAGED 08 // Fighter VeteranSTAGED
[SYSTEM_DOSSIER // FTR-04] // FIGHTER INTELLIGENCE FILE

Strike Fighter

The multirole air-to-ground workhorse. Strike Fighters are built to hit both soft and armored ground targets while still retaining enough air-combat capability to survive contested airspace. In the supplied doctrine data, Eastern and Western profiles are extremely close, while the European line separates itself through substantially higher hit points. Combat range, radar range and speed are tracked explicitly below because they materially change patrol geometry, target access and survivability.

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DossierFTR-SF-04
ClassFIGHTER / AIR-TO-GROUND
Levels1–7 VERIFIED
Doctrines3 VERIFIED
Primary RoleTACTICAL STRIKE
EasternSu-24 → Su-27 → Su-35
WesternF-111 → F-15 → F-15 Silent
EuropeanMirage Delta 2000 → Tornado → JAS 39
Community RoleCORE TACTICAL AIR UNIT
// Clear Doctrine Verdict //
● SAME REACH / DIFFERENT SURVIVABILITY
Best Durability
European. The supplied line reaches 30 HP at L6–L7, compared with 25 HP for Eastern and Western. The European unit card explicitly states a +20% HP doctrine advantage.
Best Reach / Sensor Breakpoint
No doctrine wins here. All three supplied lines move from 650 → 800 attack range at L5 and from 60 → 75 radar range at L6. Speed remains 12 throughout the supplied levels.
Eastern vs Western
Effectively tied in the supplied combat profile. Their visible damage progression, HP, attack range, radar range and speed match level-for-level. Choose between them for broader doctrine context rather than a raw Strike Fighter stat edge.

Why Players Value This Unit

Reliable Ground Pressure
The supplied cards describe Strike Fighters as multirole aircraft focused on air-to-ground attacks, especially against both armored and soft targets. They are the conventional tactical-air option for repeatedly applying pressure to land forces.
Useful Combat Radius
Attack range is not cosmetic. The supplied progression rises from 650 to 800 at L5, allowing the aircraft to reach more targets without moving the supporting airbase network as aggressively.
Radar Improvement
Radar range rises from 60 to 75 at L6 in all three doctrines. That late upgrade improves awareness and makes the aircraft easier to use as part of a wider air package.
Cruise-Missile Utility
The supplied Eastern and Western popups show the cruise-missile firing capability with capacity 1 and 12-hour reload. The European line uses the same mechanic per the supplied note.

Doctrine Intelligence // What Actually Changes

Eastern Doctrine Shield
[DOC-E // EASTERN STRIKE FIGHTER]

Eastern Doctrine

Su-24 Fencer → Su-27 Flanker → Su-35 Super Flanker
Top Supplied Profile
Attack range 800, radar range 75, speed 12, HP 25. L7 mobilization shown at 1 day, 3 hours.
Range Breakpoint
L1–L4: 650. L5–L7: 800. Radar remains 60 through L5 and reaches 75 at L6.
Verdict
A solid baseline Strike Fighter line, but the supplied numbers do not show a unique range, radar, speed or HP advantage over Western.
Western Doctrine Shield
[DOC-W // WESTERN STRIKE FIGHTER]

Western Doctrine

F-111 Aardvark → F-15 Strike Eagle → F-15 Silent Eagle
Top Supplied Profile
Attack range 800, radar range 75, speed 12, HP 25. L7 mobilization shown at 1 day, 3 hours.
Range Breakpoint
L1–L4: 650. L5–L7: 800. Radar remains 60 through L5 and reaches 75 at L6.
Verdict
Level-for-level the supplied visible combat profile mirrors Eastern. There is no verified Strike-Fighter-specific raw-stat edge between these two doctrine lines in the supplied screenshots.
European Doctrine Shield
[DOC-EU // EUROPEAN STRIKE FIGHTER]

European Doctrine

Mirage Delta 2000 → Tornado → JAS 39 Gripen
Doctrine Bonus
+20% HP. This is explicitly shown on the supplied European Strike Fighter cards and is the defining doctrine difference in the provided data.
Top Supplied Profile
Attack range 800, radar range 75, speed 12, HP 30. L7 mobilization shown at 1 day, 3 hours.
Verdict
Best pure survivability. You gain a significantly larger HP pool without giving up the verified attack-range, radar-range or speed breakpoints.

Level Progression // Ground-Strike Damage

LevelEastern / Western / European visible ATK lineOperational Read
L14 / 4 / 2 / 3 / 6 / 2 / 1 / 2Entry tactical-strike profile. The doctrines show the same visible damage pattern in the supplied cards.
L24.5 / 4.5 / 2 / 3 / 7 / 2 / 1 / 2Incremental ground-damage improvement with a small HP increase.
L35 / 5 / 3.5 / 4 / 8 / 2 / 1 / 2Noticeable multi-target improvement before the second-generation aircraft.
L46 / 6 / 4.5 / 5 / 10 / 3 / 1.5 / 3Second-generation profile. Cruise-missile firing is shown on supplied mid-game cards.
L57 / 7 / 4.5 / 5 / 11 / 3 / 1.5 / 3Major operational breakpoint because attack range jumps from 650 to 800.
L68 / 8 / 6 / 7 / 13 / 4 / 2 / 4Late-game damage jump and radar range increases from 60 to 75.
L79 / 9 / 6 / 7 / 15 / 4 / 2 / 4Final supplied level adds more ground damage while range, radar and speed remain at their late-game values.

Target-Column Note

The numeric sequence above preserves the visible supplied combat-stat columns without renaming ambiguous icons. This avoids inventing target labels that were not explicitly shown as text in the screenshots. The calculator dataset can keep the same column order and map each icon category separately.

Level Progression // Attack Range, Radar Range, Speed & HP

LevelAttack RangeRadar RangeSpeedEastern HPWestern HPEuropean HPOperational Read
L16506012202024Same reach and speed; Europe starts with the durability edge.
L26506012222226.5HP rises; geometry remains unchanged.
L36506012222226.5Damage improves, but attack range and radar stay at early-game values.
L46506012232327.5Second-generation aircraft; no range increase yet.
L58006012232327.5Attack-range breakpoint. All three doctrines gain 150 more range.
L68007512252530Radar breakpoint. Sensor reach improves while Europe reaches 30 HP.
L78007512252530Late-game refinement: more damage, but no further range/radar/speed increase.

Research Timing // Supplied Trees

Eastern Strike Branch
The supplied Eastern tree shows the Strike Fighter as an independent fighter-family branch beginning early and continuing through multiple upgrade nodes into the late game. The branch also feeds the Naval Strike Fighter line.
Western Strike Branch
The supplied Western tree likewise starts the Strike Fighter early, then advances through later aircraft and improvement nodes. The Naval Strike Fighter branches from the main Strike Fighter research line.
European Strike Branch
The supplied European tree follows the same broad branch logic: Strike Fighter first, Naval Strike Fighter derived from it, and later strike upgrades extending into the late-game research window.
Important
The research-tree screenshots confirm doctrine-specific timing. Keep those unlock timings doctrine-specific in the calculator and do not collapse them into one universal schedule.

Upgrade Breakpoints // What Is Actually Worth It?

Verdict: L5 and L6 Are the Strategic Breakpoints

L4 is the second-generation aircraft transition and the supplied mid-game profiles show the cruise-missile firing capability.

L5 is the most important reach upgrade: attack range rises from 650 to 800 for Eastern, Western and European. This changes target access, airbase positioning and how safely the unit can operate behind the front.

L6 adds the next operational jump: radar range rises from 60 to 75. European also reaches 30 HP here, while Eastern and Western sit at 25 HP.

L7 improves the visible damage line again, but attack range remains 800, radar remains 75 and speed remains 12. If your immediate goal is geometry and survivability rather than maximum damage, L6 is therefore a meaningful stopping point to evaluate.

// Final Player Verdict //
● HIGH-VALUE MULTIROLE STRIKE PLATFORM
Overall
Strike Fighters are valuable because they combine repeatable tactical ground damage with useful range, radar progression and cruise-missile utility. They are not merely “damage numbers”; the L5 range and L6 radar breakpoints materially change how the unit can be used.
Choose European If…
You want the most forgiving Strike Fighter stack. The supplied European profile reaches 30 HP without sacrificing the shared 800 attack range, 75 radar range or speed 12.
Choose Eastern / Western If…
You are choosing based on the rest of your doctrine rather than this unit alone. In the supplied Strike Fighter cards, Eastern and Western are effectively tied on the key verified combat, range, radar, speed and HP progression.
[FIGHTER_NETWORK] // 04 OF 08
Next: Naval Strike Fighter
The conventional Strike Fighter dossier is complete. Next we move into the carrier-capable naval strike branch that depends on this fighter-family research path.
Next Fighter →

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