Fighter Veteran
Fighter Veteran
The Fighter Veteran is the final unit in the Fighter Network: a high-end fixed-wing officer that combines strong air-combat values with army-wide aircraft bonuses, carrier operation, later stealth capability and cruise-missile support. Its real value is not only its own damage. It makes the aircraft stacked with it faster and, at verified boost checkpoints, substantially stronger.
Why This Unit Is Different
Verified Army Boost Checkpoints
Doctrine Research Timing
Western Doctrine
Eastern Doctrine
European Doctrine
Level Progression // Combat & Mobility
| Level | Research: W/E | Research: EU | ATK Vector | DEF Vector | ATK Range | Radar | Speed | HP | Sight |
|---|---|---|---|---|---|---|---|---|---|
| L1 | Day 2 | Day 2 | 3 / 3 / 10 / 8 / 3 / — / 2 / — / 1 / 1 | — / — / 10 / 8 / 3 / — / — / — / — / — | 650 | 50 | 12 | 25 | 35 |
| L2 | Day 5 | Day 4 | 3.5 / 3.5 / 12 / 11 / 5 / — / 2 / — / 1 / 1 | — / — / 12 / 11 / 5 / — / — / — / — / — | 650 | 75 | 12 | 27 | 35 |
| L3 | Day 7 | Day 8 | 4 / 4 / 14 / 12 / 7 / — / 2.5 / — / 1 / 1 | — / — / 14 / 12 / 7 / — / — / — / — / — | 650 | 75 | 16 | 28 | 35 |
| L4 | Day 9 | Day 11 | 4.5 / 4.5 / 17 / 13 / 12 / — / 3 / — / 1.5 / 1 | — / — / 17 / 13 / 12 / — / — / — / — / — | 800 | 75 | 16 | 30 | 35 |
| L5 | Day 13 | Day 15 | 5.5 / 5.5 / 19 / 15 / 15 / — / 3.5 / — / 1.5 / 1 | — / — / 19 / 15 / 15 / — / — / — / — / — | 800 | 75 | 16 | 32 | 35 |
| L6 | Day 17 | Day 19 | 6 / 6 / 21 / 17 / 20 / — / 3.5 / — / 1.5 / 1 | — / — / 21 / 17 / 20 / — / — / — / — / — | 800 | 75 | 16 | 33 | 35 |
| L7 | Day 20 | Day 22 | 6.5 / 6.5 / 25 / 18 / 25 / — / 4 / — / 2 / 1 | — / — / 25 / 18 / 25 / — / — / — / — / — | 800 | 75 | 18 | 35 | 35 |
How To Read The Combat Vector
The ten ATK positions above preserve the exact left-to-right target-icon order shown on the supplied game cards. They are intentionally not renamed here where the screenshots do not provide text labels for every icon. For battle-calculator implementation, each value must be matched to its corresponding target class — never sum the full row as one damage number.
Production Progression
| Level | Facility Requirement | Mobilization Cost | Mobilization Time | Daily Upkeep |
|---|---|---|---|---|
| L1 | Air Base 1 / Recruitment Office 1 | 2,000 / 950 / 1,400 / 3,500 | 1 day | 70 / 70 / 60 / 180 |
| L2 | Air Base 1 / Recruitment Office 1 | 2,500 / 1,100 / 1,700 / 4,500 | 1 day, 2h | 80 / 80 / 70 / 200 |
| L3 | Air Base 1 / Recruitment Office 1 | 3,000 / 1,250 / 2,000 / 6,000 | 1 day, 4h | 90 / 85 / 80 / 220 |
| L4 | Air Base 3 / Recruitment Office 2 | 3,500 / 1,400 / 2,300 / 7,500 | 1 day, 8h | 110 / 95 / 90 / 240 |
| L5 | Air Base 3 / Recruitment Office 2 | 4,000 / 1,550 / 2,600 / 9,500 | 1 day, 10h | 120 / 105 / 100 / 260 |
| L6 | Air Base 3 / Recruitment Office 2 | 4,500 / 1,700 / 2,900 / 11,500 | 1 day, 13h | 140 / 110 / 110 / 280 |
| L7 | Air Base 5 / Recruitment Office 3 | 5,000 / 1,850 / 3,200 / 15,000 | 2 days, 12h | 150 / 120 / 120 / 300 |