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01 Naval Patrol Aircraft 02 AWACS 03 Heavy Bomber 04 Stealth Bomber
[ HEAVY AIR NETWORK ] // HEAVY BOMBER ▼
01 // Naval Patrol AircraftLIVE 02 // AWACSLIVE 03 // Heavy BomberCURRENT 04 // Stealth BomberLIVE
[SYSTEM_DOSSIER // HVA-03] // HEAVY AIR INTELLIGENCE FILE

Heavy Bomber

Long-range strategic bomber for deep strikes against ground forces, buildings and population centers. The key upgrade value comes from range, structure damage, survivability and cruise-missile capability—not just headline attack.

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DossierHVA-HB-03
ClassHEAVY AIR / STRATEGIC BOMBER
Levels1 → 7
Doctrines3 VERIFIED
Primary RoleDEEP STRIKE
EasternTU-95 → TU-22M → TU-160
WesternB-47 → B-52 → B-1
EuropeanVALIANT → VICTOR → VULCAN
Strategic FocusRANGE / STRUCTURES / CITY DAMAGE
// Heavy Bomber Strategic Alert //
● DEEP STRIKE PLATFORM
Range Breakpoints
1,500 → 1,500 → 2,000 → 3,500 → 3,500 → 5,000 → 5,000. Levels 4 and 6 are the major operational jumps.
Structure Damage
Building damage progresses 5 → 6 → 6 → 7 → 8 → 9 → 9. Population damage stays at 5 in the supplied screenshots.
Cruise Missiles
Supplied Eastern tooltips show cruise-missile launch capability, including capacity 2 on Tu-95 and capacity 3 / 12h reload on Tu-22M.

Operational Intel // Base Level Progression

LevelInf ATKArmor ATKShip ATKBuildingPopulationRangeHPSpeed
L15.52.52.5551,5002510
L262.52.5651,5003010
L36.52.52.5652,0003010
L47.53.53.5753,5003510
L583.53.5853,5003510
L694.54.5955,0004010
L7104.54.5955,0004510

Doctrine Intelligence // Verified Airframes

Eastern Doctrine Shield
[DOC-E // EASTERN HEAVY BOMBER]

Eastern Doctrine

Tu-95 Bear → Tu-22M Backfire → Tu-160 White Swan
Combat Curve
Infantry 5.5 → 10, armor/ship 2.5 → 4.5, building 5 → 9, HP 25 → 45, range 1,500 → 5,000.
Research
Supplied tree shows Heavy Bomber steps around Days 4, 7, 16, 23, 25 and 31.
Missile Evidence
Tu-95 tooltip: cruise capacity 2. Tu-22M tooltip: cruise capacity 3, reload 12 hours.
Western Doctrine Shield
[DOC-W // WESTERN HEAVY BOMBER]

Western Doctrine

B-47 Stratojet → B-52 Stratofortress → B-1 Lancer
Doctrine Bonus Visible
Supplied screenshots explicitly show +20% soft damage and +3 HP.
Observed L7
Infantry 12, armor 4.5, ship 4.5, building 9, population 5, range 5,000, HP 48.
Research
L1 Day 3, L2 Day 6, L3 Day 12, L4 Day 14, L5 Day 19, L6 Day 25, L7 Day 28.
European Doctrine Shield
[DOC-EU // EUROPEAN HEAVY BOMBER]

European Doctrine

Valiant → Victor → Vulcan
Combat Curve
Infantry 5.5 → 10, armor/ship 2.5 → 4.5, building 5 → 9, HP 25 → 45, range 1,500 → 5,000.
Research
Supplied tree shows milestones around Days 3, 6, 10, 13, 17, 23, 25 and 28.
Strategic Pattern
Key range jumps remain 2,000 at L3, 3,500 at L4 and 5,000 at L6.

Western Doctrine // Verified Level Progression

LvUnitInf ATKArmor ATKShip ATKBuildingPopulationRangeHP
L1B-47 Stratojet6.52.52.5551,50028
L2B-47 Stratojet72.52.5651,50033
L3B-47 Stratojet82.52.5652,00033
L4B-52 Stratofortress93.53.5753,50038
L5B-52 Stratofortress9.53.53.5853,50038
L6B-1 Lancer114.54.5955,00043
L7B-1 Lancer124.54.5955,00048

Economy Intelligence // Base Mobilization Progression

LevelCost 1Cost 2ElectronicsMoneyMobilizationUpkeep 1Upkeep 2Upkeep ElectronicsUpkeep Money
L11,2505509003,5001 d404030100
L21,2505509003,5001 d 1 h454535110
L31,2505509003,5001 d 2 h505040120
L41,5007751,1004,2501 d 4 h556045170
L51,5007751,1004,2501 d 5 h606550180
L61,7509751,2505,0001 d 7 h657055195
L71,7509751,2505,0001 d 8 h708060210

Upgrade Intelligence // Best Breakpoints

Level 3
Range increases from 1,500 to 2,000. This is mainly an operational-reach upgrade.
Level 4
Major jump: range 2,000 → 3,500, armor/ship attack 2.5 → 3.5, building damage 6 → 7, HP 30 → 35.
Level 6
Biggest strategic breakpoint: range 3,500 → 5,000, building damage 8 → 9, armor/ship attack 3.5 → 4.5 and HP 35 → 40 on the base curve.
Level 7
No further range or structure-damage gain over L6. The upgrade mainly improves soft-target damage and durability.

Calculator Logic // Heavy Bomber

Implementation Notes

1. Store building damage and population damage separately. Never merge them into one generic city-damage value.

2. Store operational range separately: 1,500 → 1,500 → 2,000 → 3,500 → 3,500 → 5,000 → 5,000.

3. Keep target-specific attack values separate for infantry, armor, ships, buildings and population.

4. Preserve doctrine-specific stats. Western screenshots show higher soft-target damage and +3 HP versus the Eastern/European base curve at the relevant levels.

5. Store cruise-missile capability separately from direct bomber attack. The supplied Eastern tooltips show capacities 2 and 3 and a 12-hour reload on the displayed airframes.

6. Population damage remains 5 in every supplied Heavy Bomber screenshot.

7. Upgrade scoring should weigh range, structure damage, HP, target damage, research timing, cost, upkeep and mobilization independently.

[HEAVY_AIR_NETWORK] // 03 OF 04
Heavy Bomber Dossier Complete
Heavy Bomber is now the third live Heavy Air dossier.
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