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Infantry

CON
INFANTRY COMMAND & INTEL DOSSIER
[1. Motorized] 2. Mechanized 3. Naval Infantry 4. Airborne 5. Special Forces 6. National Guard 7. Mercenary 8. Infantry Vet. 9. Special Forces Vet.
// COMMAND VERDICT: WHICH DOCTRINE IS THE BEST? //
For Motorized Infantry, the EASTERN DOCTRINE is the absolute winner in the early game due to its -15% research cost reduction and fast upgrades (Max out on Day 24).

STRATEGIC NUANCE: Playing the long game? The WESTERN DOCTRINE has a slower research timeline (Max out on Day 28) but stands as the ultimate Late Game Tank-Killer thanks to its brutal passive +15% hard damage bonus. At maximum level, Western Motorized Infantry easily outclasses all other doctrines when engaging enemy armor.
Dossier: Motorized Infantry (Lvl 1-7)

Verified tactical statistics, research timelines, and mobilization economy per worldwide doctrine.

[πŸ‡¨πŸ‡³ EASTERN DOCTRINE // SPEED & AIR FOCUS]

Modifiers:+25% Damage vs Aircraft // -15% Research Costs
Timeline:Day 1 (L1) βž” Day 4 (L2) βž” Day 6 (L3) βž” Day 11 (L4) βž” Day 14 (L5) βž” Day 20 (L6) βž” Day 24 (MAX)
Cost Lvl 1:650 Supplies | 350 Components | 800 Manpower | 1,250 Money (Upkeep: 35/15/10/45)
Cost Lvl 7:800 Supplies | 500 Components | 950 Manpower | 1,650 Money (Upkeep: 80/90/60/90)
[TACTICAL UPDATE] LEVEL 3 & 4: Level 3 (Day 6) integrates automatic MANPADS (Air Defense). Level 4 (Day 11) unlocks the optional, separate research tree for Elite Loitering Munition (Kamikaze Drones).

[πŸ‡ͺπŸ‡Ί EUROPEAN DOCTRINE // DEFENSIVE HP FOCUS]

Modifiers:+10% Hitpoints (HP) // Urban Defense Bonus
Timeline:Day 1 (L1) βž” Day 4 (L2) βž” Day 7 (L3) βž” Day 12 (L4) βž” Day 16 (L5) βž” Day 22 (L6) βž” Day 26 (MAX)
Cost Lvl 1:650 Supplies | 350 Components | 800 Manpower | 1,250 Money (Upkeep: 35/15/10/45)
Cost Lvl 7:800 Supplies | 500 Components | 950 Manpower | 1,650 Money (Upkeep: 80/90/60/90)
[TACTICAL UPDATE] URBAN DEFENSE: Holds the highest raw HP pools at every tier (27 HP at Max). Level 4 (Day 12) grants availability for separate drone tech research to bolster stationary defense inside cities.

[πŸ‡ΊπŸ‡Έ WESTERN DOCTRINE // ARMORED DESTRUCTION]

Modifiers:+15% Hard Damage // Superior Anti-Tank Focus
Timeline:Day 1 (L1) βž” Day 4 (L2) βž” Day 7 (L3) βž” Day 13 (L4) βž” Day 17 (L5) βž” Day 24 (L6) βž” Day 28 (MAX)
Cost Lvl 1:750 Supplies | 400 Components | 850 Manpower | 1,400 Money (Upkeep: 35/15/10/45)
Cost Lvl 7:950 Supplies | 600 Components | 1,100 Manpower | 1,900 Money (Upkeep: 80/90/60/90)
[TACTICAL UPDATE] ANTI-TANK HEAVY: Slower on the research timeline, but excels in raw offensive power against armor (5.2 ATK at Max). Level 4 (Day 13) opens up optional kamikaze drone research for fire support.
CON
INFANTRY COMMAND & INTEL DOSSIER
1. Motorized [2. Mechanized] 3. Naval Infantry 4. Airborne 5. Special Forces 6. National Guard 7. Mercenary 8. Infantry Vet. 9. Special Forces Vet.
// COMMAND VERDICT: WHICH DOCTRINE IS THE BEST? //
For Mechanized Infantry, the EASTERN DOCTRINE dominates early and mid game economic pacing due to its -15% research cost and time reduction, hitting the endgame incredibly early on Day 22.

STRATEGIC NUANCE: Need raw defensive durability? The EUROPEAN DOCTRINE acts as the ultimate ‘sponge’, reaching a legendary 40 HP at maximum level. However, if your doctrine targets pure armored annihilation, the WESTERN DOCTRINE provides a massive defensive rating of 12.4 against enemy tanks at maximum expansion (Day 28).
Dossier: Mechanized Infantry (Lvl 1-6)

Verified combat configurations, tactical timelines, mobilization economics, and resource maintenance.

[πŸ‡¨πŸ‡³ EASTERN DOCTRINE // EARLY ENDGAME & SPEED]

Modifiers:+25% Soft Damage // -15% Research Costs & Time
Timeline:Day 1 (L1) βž” Day 8 (L2) βž” Day 14 (L3) βž” Day 15 (L4) βž” Day 20 (L5) βž” Day 22 (MAX)
Cost Lvl 1:1,750 Supplies | 500 Components | 950 Manpower | 1,000 Money (Upkeep: 60/20/25/80)
Cost Lvl 6:2,250 Supplies | 700 Components | 1,150 Manpower | 1,500 Money (Upkeep: 95/80/60/115)
[TACTICAL OVERVIEW] MAX STATS: Reaches maximum efficiency at Day 22 with 35 HP, 1.4 Speed, 7.5 Soft DMG, and a dangerous 9.4 Hard DMG rating when assaulting enemy armored divisions.

[πŸ‡ͺπŸ‡Ί EUROPEAN DOCTRINE // LEGENDARY HP SPONGE]

Modifiers:+10% Hitpoints (HP) // +10% Aircraft Damage
Timeline:Day 1 (L1) βž” Day 8 (L2) βž” Day 13 (L3) βž” Day 16 (L4) βž” Day 22 (L5) βž” Day 26 (MAX)
Cost Lvl 1:1,750 Supplies | 500 Components | 950 Manpower | 1,000 Money (Upkeep: 60/20/25/80)
Cost Lvl 6:2,250 Supplies | 700 Components | 1,150 Manpower | 1,500 Money (Upkeep: 95/80/60/115)
[TACTICAL OVERVIEW] HP MAXIMUM: Unlocks maximum combat survivability. Ticks up to an unrivaled 40 HP pool at Level 6 (Day 26), combined with a solid 4.1 Air Defense multiplier.

[πŸ‡ΊπŸ‡Έ WESTERN DOCTRINE // ARMORED STOPPER]

Modifiers:+15% Hard Damage // Reduced Terrain Penalty
Timeline:Day 1 (L1) βž” Day 8 (L2) βž” Day 13 (L3) βž” Day 16 (L4) βž” Day 24 (L5) βž” Day 28 (MAX)
Cost Lvl 1:1,750 Supplies | 500 Components | 950 Manpower | 1,000 Money (Upkeep: 60/20/25/80)
Cost Lvl 6:2,250 Supplies | 700 Components | 1,150 Manpower | 1,500 Money (Upkeep: 95/80/60/115)
[TACTICAL OVERVIEW] ANTI-TANK BARRIER: Retains a slightly restricted speed curve (1.3), but triggers an absolute monster defense rating of 12.4 against armor units at Level 6 (Day 28).

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