Naval Infantry
01 Motorized
02 Mechanized
03 Naval Infantry
04 Airborne
05 Special Forces
06 National Guard
07 Mercenary
08 Infantry Vet.
09 SF Veteran
[ Infantry Network ] // Naval Infantry Open Archive
[SYSTEM_DOSSIER // INF-03] // ACTIVE INTELLIGENCE FILE
Naval Infantry
Doctrine comparison and operational research timeline for Naval Infantry, Level 1 through Level 6. Review Eastern, European and Western progression before selecting the doctrine profile that best fits your campaign plan.
DossierNAV-INF-03
Levels1 → 6
Doctrines3 ACTIVE
Intel StateOPERATIONAL
Calculator LinkCONNECTED
Eastern Max Research
Day 23
European Max Research
Day 23
Western Max Research
Day 28
Current File
Motorized
// Tactical Command Verdict //
● Operational
Fastest Endgame Window
European Doctrine and
Eastern Doctrine both reach maximum level on Day 23.
European combines that pacing with 1.6 speed and 32 HP, while Eastern emphasizes boosted hard damage.
Delayed Western Alternative
Western Doctrine reaches maximum level on Day 28.
The source dossier says it ultimately matches the European maximum attributes of 32 HP, 1.6 speed and 11.0 infantry attack,
but arrives five days later.
Operational Intel // Doctrine Matrix
[DOC-E // COMMAND FEED]
Eastern Doctrine
Armored Crusher & Speed
Combat Modifiers
+25% Hard Damage // Fast Research Progression
Research Deployment
L1 Day 1 → L2 Day 4 → L3 Day 8 → L4 Day 18 → L5 Day 20 → L6 Day 23
Mobilization Cost // Level 1
Mobilization Data Pending // Upkeep: 60 / 20 / 20 / 80
Mobilization Cost // Level 6
1,000 Supplies · 950 Components · 1,500 Manpower · 2,000 Money // Upkeep: 90 / 90 / 55 / 110
Tactical Overview: Reaches maximum tier on Day 23. The source dossier lists 11.0 infantry attack, boosted hard damage and automatic MANPADS integration at Level 3.
[DOC-EU // COMMAND FEED]
European Doctrine
Blitz Speed & High Survivability
Combat Modifiers
+15% Hitpoints // +10% Speed // Fast Research Tree
Research Deployment
L1 Day 1 → L2 Day 4 → L3 Day 9 → L4 Day 18 → L5 Day 20 → L6 Day 23
Mobilization Cost // Level 1
Mobilization Data Pending // Upkeep: 60 / 20 / 20 / 80
Mobilization Cost // Level 6
1,000 Supplies · 950 Components · 1,500 Manpower · 2,000 Money // Upkeep: 90 / 90 / 55 / 110
Tactical Overview: Reaches 1.6 speed and 32 HP on Day 23, five days before Western maximum research. The source dossier also notes native MANPADS at Level 3.
[DOC-W // COMMAND FEED]
Western Doctrine
Delayed Elite Force
Combat Modifiers
+15% Hitpoints // +10% Speed // Slow Research Curve
Research Deployment
L1 Day 1 → L2 Day 4 → L3 Day 9 → L4 Day 20 → L5 Day 23 → L6 Day 28
Mobilization Cost // Level 1
Mobilization Data Pending // Upkeep: 60 / 20 / 20 / 80
Mobilization Cost // Level 6
1,000 Supplies · 950 Components · 1,500 Manpower · 2,000 Money // Upkeep: 90 / 90 / 55 / 110
Tactical Overview: The source dossier says Western eventually matches Europe’s 32 HP, 1.6 speed and 11.0 infantry attack, but reaches maximum level on Day 28.
Research Race // Level 6 Access
Eastern
Day 23
European
Day 23
Western
Day 28