National Guard
CON
INFANTRY COMMAND & INTEL DOSSIER
1. Motorized
2. Mechanized
3. Naval Infantry
4. Airborne
5. Special Forces
[6. National Guard]
7. Mercenary
8. Infantry Vet.
9. Special Forces Vet.
// COMMAND VERDICT: WHICH DOCTRINE IS THE BEST? //
For National Guard, the EASTERN DOCTRINE delivers the most explosive mid-to-late transition spike, unlocking the powerful Level 6 Modern status on Day 22βexactly 24 hours earlier than its counterparts [source: 2]. STRATEGIC NUANCE: The EUROPEAN and WESTERN DOCTRINES share completely mirrored development timelines and combat parameters [source: 2]. While they hit their modern phase one day later on Day 23, they suffer no long-term penalties and maximize efficiency at Level 7 on Day 25 alongside Eastern forces [source: 2].
Dossier: National Guard (Lvl 1-7)
Dynamic homeland defensive arrays scaling directly with localized urban morale infrastructures.
[π¨π³ EASTERN DOCTRINE // EARLY MODERNIZATION SPIKE]
[TACTICAL UPDATE] EASTERN ADVANTAGE: Reaching Level 6 on Day 22 creates a vital 24-hour tactical window [source: 2]. Instantly deploys 24 HP, 3.5 Infantry Attack, and 6.0 Infantry Defense parameters to form a specialized anti-armor and air-defense wall before any other doctrine shifts [source: 2]. Level 7 drops assembly windows back to 9 hours due to Streamlined Mobilization [source: 2].
[πͺπΊ EUROPEAN DOCTRINE // BALANCED RESERVE REINFORCEMENT]
[TACTICAL UPDATE] THE LEVEL 3 TRAP: Upgrading Level 2 to Level 3 boosts urban velocity parameters (1.3 to 1.5) and hitpoints (17 HP to 18 HP), but logs absolutely 0.0 offensive or defensive combat stat scalability [source: 2]. Level 7 deployment requirements safely drop back down to 9 hours via Streamlined Mobilization mechanics [source: 2].
[πΊπΈ WESTERN DOCTRINE // MIRRORED HOMEGUARD DEFENDER]
[TACTICAL UPDATE] WESTERN REPLICABILITY: Mirrors the complete parameter scale and timeline structure of the European matrix with 100% precision [source: 2]. Serves as a low-upkeep home-front buffer designed to firmly secure infrastructure grids against insurgencies while keeping production pipelines optimal [source: 2]. Speed is strictly capped at 0.35 in enemy territory..