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INFANTRY ARCHIVE: ONLINE
ACTIVE DOSSIER: SPECIAL FORCES VETERAN
01 Motorized 02 Mechanized 03 Naval Infantry 04 Airborne 05 Special Forces 06 National Guard 07 Mercenary 08 Infantry Vet. 09 SF Veteran
[ Infantry Network ] // Special Forces Veteran Open Archive
01 // Special Forces Veteran CURRENT 02 // Mechanized Infantry ACTIVE 03 // Naval Infantry ACTIVE 04 // Airborne ACTIVE 05 // Special Forces ACTIVE 06 // National Guard ACTIVE 07 // Mercenary ACTIVE 08 // Infantry Veteran ACTIVE 09 // Special Forces Veteran Veteran ACTIVE
[SYSTEM_DOSSIER // INF-09] // ACTIVE INTELLIGENCE FILE

Special Forces Veteran

Doctrine comparison and asymmetric-warfare dossier for Special Forces Veteran, Level 1 through Level 7. Compare doctrine research timing, elite stealth capability, anti-armor lethality, mobile air-defense support and the unit’s critical amphibious transport risk.

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DossierSFV-INF-09
Levels1 → 7
Doctrines3 ACTIVE
Intel StateOPERATIONAL
Calculator LinkCONNECTED
Eastern Max Research Day 24
European Max Research Day 25
Western Max Research Day 23
Current File SF Veteran
// Tactical Command Verdict //
● Operational
Research Winner
Western Doctrine wins the Special Forces Veteran modernization race, reaching Level 7 on Day 23. Eastern follows on Day 24 and European on Day 25.
Endgame Combat Parity
The supplied dossier states that all three doctrines share the same final combat output: 16.0 Soft ATK and 10.0 Hard ATK. The doctrine advantage is therefore primarily timing and availability rather than different maximum damage values.

Operational Intel // Doctrine Matrix

Eastern Shield
[DOC-E // VETERAN STEALTH CELL]

Eastern Doctrine

Mid-Game Production Gap
Combat Modifiers
+50% ATK/DEF in Mountains / Jungles // +25% ATK/DEF in Cities / Forests / Hills / Snow
Research Deployment
L1 Day 2 → L2 Day 7 → L3 Day 10 → L4 Day 13 → L5 Day 17 → L6 Day 20 → L7 Day 24
Scout Parameters
40 Land / Air Sight // 50 in Mountain Terrain
Deployment Bounds
L1 Mobilization: 1 Day 2 Hours // L7 Peak: 2 Days // Water HP Cap: 12
Tactical Overview: Eastern reaches Level 7 on Day 24. The supplied dossier flags a clear Level-2 development delay versus Western and notes amphibious movement scaling to 2.51 by Day 20, while the 12 HP water cap remains.
European Shield
[DOC-EU // VETERAN STEALTH CELL]

European Doctrine

Rearguard Stealth Trail
Combat Modifiers
+50% ATK/DEF in Mountains / Jungles // +25% ATK/DEF in Cities / Forests / Hills / Snow
Research Deployment
L1 Day 2 → L2 Day 7 → L3 Day 10 → L4 Day 14 → L5 Day 18 → L6 Day 21 → L7 Day 25
Scout Parameters
40 Land / Air Sight // 50 in Mountain Terrain
Deployment Bounds
L1 Mobilization: 1 Day 2 Hours // L7 Peak: 2 Days // Water HP Cap: 12
Tactical Overview: European has the slowest final research line in this dossier, reaching Level 7 on Day 25. The original file warns against assuming equal tactical availability when fighting faster Western veteran formations.
Western Shield
[DOC-W // VETERAN STEALTH CELL]

Western Doctrine

Fast-Track Elite Runner
Combat Modifiers
+50% ATK/DEF in Mountains / Jungles // +25% ATK/DEF in Cities / Forests / Hills / Snow
Research Deployment
L1 Day 2 → L2 Day 5 → L3 Day 9 → L4 Day 12 → L5 Day 16 → L6 Day 20 → L7 Day 23
Scout Parameters
40 Land / Air Sight // 50 in Mountain Terrain
Deployment Bounds
L1 Mobilization: 1 Day 2 Hours // L7 Peak: 2 Days // Water HP Cap: 12
Tactical Overview: Western reaches Level 7 first on Day 23, giving it a one-day lead over Eastern and two-day lead over European in final veteran availability.

Research Race // Level 7 Access

Eastern
Day 24
European
Day 25
Western
Day 23

Extended Command Study // Hunter-Killer Systems

[AIR_SCREEN] // STEALTH CELL PROTECTION
Mobile Air Defense Blanket
The supplied dossier describes high-tier Special Forces Veterans as self-screening stealth assets. At Tier 7, the unit can contribute up to 2.7 fixed anti-aircraft damage and 3.3 anti-helicopter damage. This allows infiltrating formations to carry some air-defense capability without adding slower dedicated vehicles that could compromise a stealth-oriented stack.
[ANTI_ARMOR] // HUNTER-KILLER ROLE
Severe Armor Destruction
Unlike standard commandos that can struggle in direct contact with heavy mechanized targets, the Special Forces Veteran scales to a cited 10.0 Hard Attack at maximum tier. The supplied dossier therefore frames the unit as a genuine anti-armor ambush asset rather than a pure sabotage specialist.
[STEALTH_RECON] // HIGH-ALTITUDE SENSOR SYSTEM
Reconnaissance & Mountain Sight Expansion
The unit carries a constant 40 Land and Air Sight. In mountain terrain, the supplied dossier says standard visual sight expands from 40 to 50. That improves the unit’s ability to identify specific hostile unit types around choke points and reduces enemy stealth surprise windows.
Land Sight 40
Air Sight 40
Mountain Sight 50
Max Hard ATK 10.0
[CRITICAL_HAZARD] // AMPHIBIOUS WATER TRAP
60 HP On Land Can Become 12 HP At Sea
The supplied dossier warns that coastal-water movement can reach 2.51, but the unit’s maximum health pool drops from 60 HP to only 12 HP during amphibious transport. It also states that the veteran loses its normal combat and terrain multipliers during maritime transit. The operational recommendation is therefore explicit: do not move these high-value units unescorted through open-ocean or littoral routes; use naval screening.
[TACTICAL_UPLINK] // APPLY THE DATA
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