Special Forces Veteran
01 Motorized
02 Mechanized
03 Naval Infantry
04 Airborne
05 Special Forces
06 National Guard
07 Mercenary
08 Infantry Vet.
09 SF Veteran
[ Infantry Network ] // Special Forces Veteran Open Archive
[SYSTEM_DOSSIER // INF-09] // ACTIVE INTELLIGENCE FILE
Special Forces Veteran
Doctrine comparison and asymmetric-warfare dossier for Special Forces Veteran, Level 1 through Level 7. Compare doctrine research timing, elite stealth capability, anti-armor lethality, mobile air-defense support and the unit’s critical amphibious transport risk.
DossierSFV-INF-09
Levels1 → 7
Doctrines3 ACTIVE
Intel StateOPERATIONAL
Calculator LinkCONNECTED
Eastern Max Research
Day 24
European Max Research
Day 25
Western Max Research
Day 23
Current File
SF Veteran
// Tactical Command Verdict //
● Operational
Research Winner
Western Doctrine wins the Special Forces Veteran modernization race,
reaching Level 7 on Day 23. Eastern follows on Day 24 and European on Day 25.
Endgame Combat Parity
The supplied dossier states that all three doctrines share the same final combat output:
16.0 Soft ATK and 10.0 Hard ATK.
The doctrine advantage is therefore primarily timing and availability rather than different maximum damage values.
Operational Intel // Doctrine Matrix
[DOC-E // VETERAN STEALTH CELL]
Eastern Doctrine
Mid-Game Production Gap
Combat Modifiers
+50% ATK/DEF in Mountains / Jungles // +25% ATK/DEF in Cities / Forests / Hills / Snow
Research Deployment
L1 Day 2 → L2 Day 7 → L3 Day 10 → L4 Day 13 → L5 Day 17 → L6 Day 20 → L7 Day 24
Scout Parameters
40 Land / Air Sight // 50 in Mountain Terrain
Deployment Bounds
L1 Mobilization: 1 Day 2 Hours // L7 Peak: 2 Days // Water HP Cap: 12
Tactical Overview: Eastern reaches Level 7 on Day 24.
The supplied dossier flags a clear Level-2 development delay versus Western and notes amphibious movement scaling to 2.51 by Day 20, while the 12 HP water cap remains.
[DOC-EU // VETERAN STEALTH CELL]
European Doctrine
Rearguard Stealth Trail
Combat Modifiers
+50% ATK/DEF in Mountains / Jungles // +25% ATK/DEF in Cities / Forests / Hills / Snow
Research Deployment
L1 Day 2 → L2 Day 7 → L3 Day 10 → L4 Day 14 → L5 Day 18 → L6 Day 21 → L7 Day 25
Scout Parameters
40 Land / Air Sight // 50 in Mountain Terrain
Deployment Bounds
L1 Mobilization: 1 Day 2 Hours // L7 Peak: 2 Days // Water HP Cap: 12
Tactical Overview: European has the slowest final research line in this dossier, reaching Level 7 on Day 25.
The original file warns against assuming equal tactical availability when fighting faster Western veteran formations.
[DOC-W // VETERAN STEALTH CELL]
Western Doctrine
Fast-Track Elite Runner
Combat Modifiers
+50% ATK/DEF in Mountains / Jungles // +25% ATK/DEF in Cities / Forests / Hills / Snow
Research Deployment
L1 Day 2 → L2 Day 5 → L3 Day 9 → L4 Day 12 → L5 Day 16 → L6 Day 20 → L7 Day 23
Scout Parameters
40 Land / Air Sight // 50 in Mountain Terrain
Deployment Bounds
L1 Mobilization: 1 Day 2 Hours // L7 Peak: 2 Days // Water HP Cap: 12
Tactical Overview: Western reaches Level 7 first on Day 23,
giving it a one-day lead over Eastern and two-day lead over European in final veteran availability.
Research Race // Level 7 Access
Eastern
Day 24
European
Day 25
Western
Day 23
Extended Command Study // Hunter-Killer Systems
Mobile Air Defense Blanket
The supplied dossier describes high-tier Special Forces Veterans as self-screening stealth assets.
At Tier 7, the unit can contribute up to
2.7 fixed anti-aircraft damage and
3.3 anti-helicopter damage.
This allows infiltrating formations to carry some air-defense capability without adding slower dedicated vehicles that could compromise a stealth-oriented stack.
Severe Armor Destruction
Unlike standard commandos that can struggle in direct contact with heavy mechanized targets,
the Special Forces Veteran scales to a cited
10.0 Hard Attack at maximum tier.
The supplied dossier therefore frames the unit as a genuine anti-armor ambush asset rather than a pure sabotage specialist.
Reconnaissance & Mountain Sight Expansion
The unit carries a constant 40 Land and Air Sight.
In mountain terrain, the supplied dossier says standard visual sight expands from
40 to 50.
That improves the unit’s ability to identify specific hostile unit types around choke points and reduces enemy stealth surprise windows.
Land Sight
40
Air Sight
40
Mountain Sight
50
Max Hard ATK
10.0
60 HP On Land Can Become 12 HP At Sea
The supplied dossier warns that coastal-water movement can reach
2.51, but the unit’s maximum health pool drops from
60 HP to only
12 HP during amphibious transport.
It also states that the veteran loses its normal combat and terrain multipliers during maritime transit.
The operational recommendation is therefore explicit: do not move these high-value units unescorted through open-ocean or littoral routes; use naval screening.