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WW3PLANNER COMMAND NETWORK
INFANTRY ARCHIVE: ONLINE
ACTIVE DOSSIER: MERCENARY
01 Motorized 02 Mechanized 03 Naval Infantry 04 Airborne 05 Special Forces 06 National Guard 07 Mercenary 08 Infantry Vet. 09 SF Veteran
[ Infantry Network ] // Mercenary Open Archive
01 // Mercenary CURRENT 02 // Mechanized Infantry ACTIVE 03 // Naval Infantry ACTIVE 04 // Airborne ACTIVE 05 // Special Forces ACTIVE 06 // National Guard ACTIVE 07 // Mercenary CURRENT 08 // Infantry Veteran ACTIVE 09 // Mercenary Veteran ACTIVE
[SYSTEM_DOSSIER // INF-07] // ACTIVE INTELLIGENCE FILE

Mercenary

Doctrine comparison and operational research timeline for Mercenary, Level 1 through Level 7. All three doctrine variants share the same research schedule and combat parameters in the supplied dossier.

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DossierMER-INF-07
Levels1 → 7
Doctrines3 ACTIVE
Intel StateOPERATIONAL
Calculator LinkCONNECTED
Eastern Max Research Day 23
European Max Research Day 23
Western Max Research Day 23
Current File Mercenary
// Tactical Command Verdict //
● Operational
Doctrine Result
TOTAL PARITY. Eastern, European and Western Mercenaries use the same research days, matching combat parameters and the same mobilization track in the supplied dossier.
Operational Consequence
There is no doctrine research-speed advantage here: every branch reaches Level 7 on Day 23. Selection therefore cannot be justified by a faster Mercenary development timeline in this dataset.

Operational Intel // Doctrine Matrix

Eastern Shield
[DOC-E // MERCENARY]

Eastern Doctrine

Complete Stat Match
Combat Modifiers
+25% ATK in Cities / Forests // -25% DEF in Wetlands
Research Deployment
L1 Day 1 → L2 Day 1 → L3 Day 4 → L4 Day 7 → L5 Day 12 → L6 Day 16 → L7 Day 23
Scout Parameters
25 Land Sight // 35 in Mountain Terrain
Mobilization Window
Level 1: 6 Hours // Level 7: 14 Hours
Tactical Update: Logistics change with progression: Levels 1–3 consume Munitions, Levels 4–5 transition to Fuel and Levels 6–7 consume Electronics. The source advises planning stockpiles before upgrading.
European Shield
[DOC-EU // MERCENARY]

European Doctrine

Complete Stat Match
Combat Modifiers
+25% ATK in Cities / Forests // -25% DEF in Wetlands
Research Deployment
L1 Day 1 → L2 Day 1 → L3 Day 4 → L4 Day 7 → L5 Day 12 → L6 Day 16 → L7 Day 23
Scout Parameters
25 Land Sight // 35 in Mountain Terrain
Mobilization Window
Level 1: 6 Hours // Level 7: 14 Hours
Tactical Update: Level 5 leaves the cited combat parameters and 20 HP unchanged, but improves mobility: urban velocity rises from 1.0 to 1.3 and standard open-terrain speed from 0.33 to 0.43.
Western Shield
[DOC-W // MERCENARY]

Western Doctrine

Complete Stat Match
Combat Modifiers
+25% ATK in Cities / Forests // -25% DEF in Wetlands
Research Deployment
L1 Day 1 → L2 Day 1 → L3 Day 4 → L4 Day 7 → L5 Day 12 → L6 Day 16 → L7 Day 23
Scout Parameters
25 Land Sight // 35 in Mountain Terrain
Mobilization Window
Level 1: 6 Hours // Level 7: 14 Hours
Tactical Update: Mercenary assembly time does not decline at the top tier in the supplied dossier. It rises from 6 hours at Level 1 to 14 hours at Level 7, creating a larger late-game production window.

Research Race // Level 7 Access

Eastern
Day 23
European
Day 23
Western
Day 23
[TACTICAL_UPLINK] // APPLY THE DATA
Move From Intelligence To Simulation
Use the Battle Calculator to turn doctrine, level, unit composition, actual HP and terrain into a combat-planning scenario.
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