Infantry Veteran
01 Motorized
02 Mechanized
03 Naval Infantry
04 Airborne
05 Special Forces
06 National Guard
07 Mercenary
08 Infantry Vet.
09 SF Veteran
[ Infantry Network ] // Infantry Veteran Open Archive
[SYSTEM_DOSSIER // INF-08] // ACTIVE INTELLIGENCE FILE
Infantry Veteran
Doctrine comparison and battlefield-support dossier for Infantry Veteran, Level 1 through Level 7. Compare doctrine research speed, radar capability, amphibious risk and the unit’s role as a high-value force multiplier inside frontline stacks.
DossierVET-INF-08
Levels1 → 7
Doctrines3 ACTIVE
Intel StateOPERATIONAL
Calculator LinkCONNECTED
Eastern Max Research
Day 20
European Max Research
Day 22
Western Max Research
Day 24
Current File
Infantry Veteran
// Tactical Command Verdict //
● Operational
Research Leader
Eastern Doctrine dominates the modernization race,
reaching Level 6 on Day 17 and Level 7 on Day 20.
That is two days ahead of European and four days ahead of Western at maximum level.
Battlefield Role
This unit is more than frontline infantry. The supplied dossier describes it as a radar-enabled
support hub with strong anti-air / anti-helicopter screening, stealth-detection utility and a major
amphibious vulnerability that requires escort planning.
Operational Intel // Doctrine Matrix
[DOC-E // VETERAN COMMAND]
Eastern Doctrine
Dominant Modernization Spike
Combat Modifiers
+25% ATK in Mountains / Forests // +25% DEF in Cities / Forests / Jungles / Mountains / Hills
Research Deployment
L1 Day 1 → L2 Day 4 → L3 Day 8 → L4 Day 11 → L5 Day 14 → L6 Day 17 → L7 Day 20
Radar Array
75 Ground Sight // 75 Air Radar Detection
Deployment Bounds
L1 Mobilization: 22 Hours // L7 Peak: 1 Day 12 Hours // Water HP Cap: 12
Tactical Overview: Day 20 maximum research creates the strongest timing advantage in this dossier.
The supplied data lists 40 HP, 11.5 infantry attack and 15.3 infantry defense at Level 7.
[DOC-EU // VETERAN COMMAND]
European Doctrine
Balanced Frontline Radar
Combat Modifiers
+25% ATK in Mountains / Forests // +25% DEF in Cities / Forests / Jungles / Mountains / Hills
Research Deployment
L1 Day 1 → L2 Day 4 → L3 Day 8 → L4 Day 11 → L5 Day 14 → L6 Day 18 → L7 Day 22
Radar Array
75 Ground Sight // 75 Air Radar Detection
Deployment Bounds
L1 Mobilization: 22 Hours // L7 Peak: 1 Day 12 Hours // Water HP Cap: 12
Tactical Overview: Ground speed rises from 1.3 to 1.5 between Levels 1 and 3.
After Level 3, speed remains fixed at 1.5 and later upgrades shift toward air-defense and helicopter-screening capability.
[DOC-W // VETERAN COMMAND]
Western Doctrine
Delayed Elite Modernization
Combat Modifiers
+25% ATK in Mountains / Forests // +25% DEF in Cities / Forests / Jungles / Mountains / Hills
Research Deployment
L1 Day 1 → L2 Day 5 → L3 Day 9 → L4 Day 13 → L5 Day 17 → L6 Day 21 → L7 Day 24
Radar Array
75 Ground Sight // 75 Air Radar Detection
Deployment Bounds
L1 Mobilization: 22 Hours // L7 Peak: 1 Day 12 Hours // Water HP Cap: 12
Tactical Overview: Western reaches full modernization last on Day 24.
The supplied dossier recommends compensating for the delayed research curve with fortification or support stacks.
Research Race // Level 7 Access
Eastern
Day 20
European
Day 22
Western
Day 24
Extended Command Study // Force Multipliers
Anti-Air Screening On The Move
The supplied dossier describes Infantry Veteran as a stack-support asset for mechanized and motorized columns.
At Tier 7, integrating a Veteran can contribute up to
3.0 fixed anti-aircraft damage and
4.0 anti-helicopter damage,
allowing a mobile formation to carry its own defensive umbrella.
Elite Stealth Countermeasures
Hidden Special Forces can exploit urban and mountain positions against unprepared stacks.
The original dossier frames Infantry Veteran as a passive stealth-detection countermeasure,
making it valuable inside assault groups that must expose concealed targets before contact.
Radar Deployment & Early Warning
The Veteran carries a constant 75 Ground and Air Radar Array.
The supplied dossier distinguishes that radar field from visual sight: placing the unit in mountain terrain
can increase standard visual sight from 25 to 35, while radar remains fixed at 75.
This creates a layered detection role along hostile borders and choke points.
Ground Radar
75
Air Radar
75
Base Visual Sight
25
Mountain Sight
35
Do Not Treat Sea Transit Like Normal Combat
The supplied dossier warns that amphibious transport is the unit’s critical vulnerability.
Coastal-water speed can reach 2.51, but maximum survivability drops from
40 HP to only 12 HP during maritime transit.
The dossier also states that normal combat and defensive bonuses are lost in this phase.
Its operational recommendation is therefore to move Veterans across open or coastal water only with naval escort.