Armored Fighting Vehicle
Armored Fighting Vehicle
Complete doctrine and level comparison for the Armored Fighting Vehicle from Level 1 through Level 7. Compare Western, Eastern and European combat progression, hit points, build economy, mobilization speed, terrain performance and doctrine-specific vehicle families.
Doctrine Intelligence // What Actually Changes
Eastern Doctrine
BMP-2 → BMP-3 Dragoon → T-15. Eastern shares the same displayed combat and HP progression as European, but reaches its research milestones earlier and mobilizes faster through the early and mid tiers.
European Doctrine
Scorpion → FV Warrior → Puma Europa. Combat progression matches Eastern, but the European line arrives later in research and takes longer to mobilize during several early and mid-level upgrades.
Western Doctrine
M551 Sheridan → M2 Bradley → M3 Bradley. The Western line carries the explicit +3 HP doctrine advantage and also reaches several soft-attack breakpoints earlier than the other doctrines.
Level Intelligence // Combat, HP & Research Day
| Lvl | Western Vehicle | Day | Soft ATK | Armor ATK | HP | Eastern Vehicle | Day | Soft ATK | Armor ATK | HP | European Vehicle | Day | Soft ATK | Armor ATK | HP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M551 Sheridan | 1 | 8 | 5 | 30 | BMP-2 | 1 | 7 | 5 | 27 | Scorpion | 1 | 7 | 5 | 27 |
| 2 | M551 Sheridan | 3 | 8 | 5 | 31 | BMP-2 | 4 | 7.5 | 5 | 28 | Scorpion | 5 | 7.5 | 5 | 28 |
| 3 | M551 Sheridan | 7 | 8 | 5 | 33 | BMP-2 | 8 | 8 | 5 | 30 | Scorpion | 9 | 8 | 5 | 30 |
| 4 | M2 Bradley | 10 | 10 | 6 | 36 | BMP-3 Dragoon | 12 | 9 | 6 | 33 | FV Warrior | 14 | 9 | 6 | 33 |
| 5 | M2 Bradley | 16 | 10 | 6 | 36 | BMP-3 Dragoon | 17 | 10 | 6 | 33 | FV Warrior | 20 | 10 | 6 | 33 |
| 6 | M3 Bradley | 19 | 11 | 7 | 38 | T-15 | 22 | 11 | 7 | 35 | Puma Europa | 25 | 11 | 7 | 35 |
| 7 | M3 Bradley | 23 | 11 | 7 | 40 | T-15 | 26 | 11 | 7 | 37 | Puma Europa | 29 | 11 | 7 | 37 |
Production Intelligence // Cost, Upkeep & Mobilization
| Lvl | Mobilization Cost L→R | Daily Upkeep L→R | Western Time | Eastern Time | European Time |
|---|---|---|---|---|---|
| 1 | 1,600 / 600 / 600 / 1,700 | 60 / 30 / 30 / 120 | 21h | 21h | 23h |
| 2 | 1,600 / 600 / 600 / 1,700 | 65 / 35 / 35 / 130 | 22h | 22h | 24h |
| 3 | 1,600 / 600 / 600 / 1,700 | 70 / 40 / 40 / 140 | 23h | 23h | 25h |
| 4 | 1,800 / 800 / 700 / 2,100 | 75 / 45 / 50 / 150 | 25h | 25h | 26h |
| 5 | 1,800 / 800 / 700 / 2,100 | 80 / 50 / 55 / 160 | 26h | 26h | 27h |
| 6 | 2,000 / 1,000 / 800 / 2,500 | 90 / 60 / 65 / 170 | 28h | 28h | 28h |
| 7 | 2,000 / 1,000 / 800 / 2,500 | 100 / 70 / 70 / 180 | 29h | 29h | 29h |
Resource columns are preserved LEFT→RIGHT exactly as shown in-game. The icon-to-resource-name mapping should stay separate until the production calculator connects each icon explicitly.
Combat Matrix // Defensive Progression
| Lvl | Primary DEF 1 | Primary DEF 2 | Secondary DEF 3 | Secondary DEF 4 | City/Structure ATK | Population ATK |
|---|---|---|---|---|---|---|
| 1 | Western 8 / East+Euro 7 | 5 | 1 | 1 | 0.3 | 3 |
| 2 | Western 8 / East+Euro 7.5 | 5 | 2 | 2 | 0.3 | 3 |
| 3 | 8 | 5 | 2 | 2 | 0.3 | 3 |
| 4 | Western 10 / East+Euro 9 | 6 | 2.5 | 2.5 | 0.3 | 3 |
| 5 | 10 | 6 | 2.5 | 2.5 | 0.3 | 3 |
| 6 | 11 | 7 | 3 | 3 | 0.4 | 3 |
| 7 | 11 | 7 | 3 | 3 | 0.4 | 3 |
Terrain Intelligence // Shared AFV Model
Lower Tier Speed // L1–L3
T1–T10: 1.30 / 0.43 / 0.65 / 0.65 / 0.65 / 0.43 / 0.65 / 1.30 / 2.51 / 1.30
Upper Tier Speed // L4–L7
T1–T10: 1.50 / 0.49 / 0.75 / 0.75 / 0.75 / 0.49 / 0.75 / 1.50 / 2.51 / 1.30
Attack Modifiers
T1–T10: — / — / — / +25% / +25% / -25% / +25% / +50% / — / —
Defense Modifiers
T1–T10: — / — / +25% / +25% / +25% / — / +25% / +25% / — / —
Sight
25 across all ten displayed terrain columns for all three doctrines and all seven levels.
Water / Coastal HP
T9 = 12 HP and T10 = 12 HP. Main land terrain columns use the doctrine+level HP shown in the level table above.
Research Availability // Doctrine Timing
| Doctrine | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|
| Western | Day 1 | Day 3 | Day 7 | Day 10 | Day 16 | Day 19 | Day 23 |
| Eastern | Day 1 | Day 4 | Day 8 | Day 12 | Day 17 | Day 22 | Day 26 |
| European | Day 1 | Day 5 | Day 9 | Day 14 | Day 20 | Day 25 | Day 29 |
Strategic Verdict // Which Doctrine Wins Where?
Western: best survivability from start to finish. The explicit +3 HP advantage is already visible in the final displayed HP values, and Western also reaches 10 soft ATK at Level 4 while Eastern and European reach that value at Level 5.
Eastern: same final combat progression as European, but the research line unlocks earlier and early/mid mobilization is faster. That makes Eastern the more time-efficient route between those two doctrines.
European: same displayed AFV combat and HP progression as Eastern, but its research milestones arrive later and its early/mid mobilization times are longer. By Levels 6–7 all three doctrines converge on 11 soft ATK, 7 armored ATK and 3 / 3 secondary defensive values, while Western retains the HP lead.