Skip to content

ww3planner.com

  • Units

Main Battle Tank

CON: WW3 INTEL TERMINAL
  • Home
  • Battle Calculator
  • Units
  • Buildings
  • Maps
  • News
  • Community
01 Recon Vehicle 02 Armored Fighting Vehicle 03 Amphibious Combat Vehicle 04 Main Battle Tank 05 Tank Destroyer 06 Tank Commander
[SYSTEM_DOSSIER // ARM-04] // FRONTLINE HEAVY ARMOR

Main Battle Tank

The Main Battle Tank is the armored core of a ground stack: high HP, strong direct combat values and enormous terrain swings. This dossier compares Eastern, Western and European Level 1–7 progressions, doctrine bonuses, research timing and the Level 6 air-transport unlock visible in the supplied unit data.

← Return To Armored ArchiveLaunch Battle Calculator →
DossierARM-MBT-04
ClassHEAVY ARMOR
Levels1 → 7
Doctrines3 VERIFIED
Terrain ImpactEXTREME
Air TransportL6+

Doctrine Signature // What Actually Changes

Eastern Doctrine Shield

Eastern Doctrine

+5% Hard Damage · +10% Speed. T-80 → T-90 → T-14 Armata. Stronger anti-armor identity and visibly higher movement speed.

Western Doctrine Shield

Western Doctrine

+10% Soft Damage. M1A1 Abrams → M1A2 Abrams → M1A3 Abrams. Better soft-target specialization.

European Doctrine Shield

European Doctrine

+10% HP. Leopard 2 → Challenger 2 → Leopard 2A7+. The durability doctrine.

✈ Property Unlock // Level 6+

From Level 6 onward the aircraft property icon appears. In the supplied explanation this means the tank can be transported by air; it does not mean the tank itself performs air attacks.

Research Availability // Doctrine Timing

DoctrineL1L2L3L4L5L6L7
EasternDay 1Day 8Day 12Day 15Day 19Day 23Day 27
WesternDay 1Day 6Day 10Day 15Day 19Day 24Day 28
EuropeanDay 1Day 5Day 9Day 13Day 19Day 25Day 30

Eastern Doctrine // Level 1–7

LvlVehicleSoft ATKHard ATKSoft DEFHard DEFAir DEF 1Air DEF 2BuildingHPAir Transport
1T-8089890.510.545No
2T-80810.5810.50.51147No
3T-80810.5810.50.511.547No
4T-901011.51011.511.5250No
5T-901011.51011.511.52.552No
6T-14 Armata121412141.523.555YES
7T-14 Armata121512151.524.555YES

Western Doctrine // Level 1–7

LvlVehicleSoft ATKHard ATKSoft DEFHard DEFAir DEF 1Air DEF 2BuildingHPAir Transport
1M1A1 Abrams88880.510.550No
2M1A1 Abrams89890.51152No
3M1A1 Abrams89890.511.552No
4M1A2 Abrams1010101011.5255No
5M1A2 Abrams1010101011.52.557No
6M1A3 Abrams121212121.523.561YES
7M1A3 Abrams121312131.524.561YES

European Doctrine // Level 1–7

LvlVehicleSoft ATKHard ATKSoft DEFHard DEFAir DEF 1Air DEF 2BuildingHPAir Transport
1Leopard 298980.510.545No
2Leopard 299990.51147No
3Leopard 299990.511.547No
4Challenger 21110111011.5250No
5Challenger 21110111011.52.552No
6Leopard 2A7+131213121.523.555YES
7Leopard 2A7+131313131.524.555YES

Production Intelligence // Cost, Upkeep & Mobilization

LevelsMobilization Cost L→RMobilization TimeDaily Upkeep
L1–L31,800 / 700 / 700 / 1,70026h / 27h / 28h80/35/35/150 · 85/40/40/160 · 90/45/50/170
L4–L52,150 / 950 / 850 / 2,15030h / 31h100/55/60/180 · 110/60/65/190
L6–L72,500 / 1,100 / 1,000 / 2,60033h / 34h125/70/75/200 · 135/80/85/210

Terrain Intelligence // Huge Bonuses & Penalties

Open Terrain

Attack +50% · Defense +25%.

Mountains

Attack -50% · Defense -25%.

Urban

Attack -25% · Defense -25%.

Suburban

Attack -25% · Defense -25%.

Jungle

Attack -50% · Defense -25%.

Hills

Attack +25% · Defense +25%.

Strategic Verdict // Terrain Matters As Much As Level

Main Battle Tanks can swing dramatically in effectiveness depending on terrain. A +50% attack modifier in open terrain can turn a base attack of 13 into 19.5 before other modifiers, while a -50% mountain or jungle penalty can cut that same base value in half. For the calculator, base combat stats, doctrine bonuses, terrain attack/defense modifiers, HP, research day and the Level 6+ air-transport property should remain separate fields.

Copyright © 2026 ww3planner.com.

Theme: Oceanly News Dark by ScriptsTown