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01 Recon Vehicle 02 Armored Fighting Vehicle 03 Amphibious Combat Vehicle 04 Main Battle Tank 05 Tank Destroyer 06 Tank Commander
[SYSTEM_DOSSIER // ARM-02] // ARMORED INTELLIGENCE FILE

Armored Fighting Vehicle

Complete doctrine and level comparison for the Armored Fighting Vehicle from Level 1 through Level 7. Compare Western, Eastern and European combat progression, hit points, build economy, mobilization speed, terrain performance and doctrine-specific vehicle families.

← Return To Armored Archive Launch Battle Calculator →
DossierARM-AFV-02
ClassARMORED / AFV
Levels1 → 7
Doctrines3 VERIFIED
Primary RoleMOBILE OFFENSE
Terrain Model10 COLUMNS

Doctrine Intelligence // What Actually Changes

Eastern Doctrine Shield
[DOC-E // EASTERN AFV]

Eastern Doctrine

BMP-2 → BMP-3 Dragoon → T-15. Eastern shares the same displayed combat and HP progression as European, but reaches its research milestones earlier and mobilizes faster through the early and mid tiers.

European Doctrine Shield
[DOC-EU // EUROPEAN AFV]

European Doctrine

Scorpion → FV Warrior → Puma Europa. Combat progression matches Eastern, but the European line arrives later in research and takes longer to mobilize during several early and mid-level upgrades.

Western Doctrine Shield
[DOC-W // WESTERN AFV]

Western Doctrine

M551 Sheridan → M2 Bradley → M3 Bradley. The Western line carries the explicit +3 HP doctrine advantage and also reaches several soft-attack breakpoints earlier than the other doctrines.

Level Intelligence // Combat, HP & Research Day

Lvl Western VehicleDaySoft ATKArmor ATKHP Eastern VehicleDaySoft ATKArmor ATKHP European VehicleDaySoft ATKArmor ATKHP
1M551 Sheridan18530BMP-217527Scorpion17527
2M551 Sheridan38531BMP-247.5528Scorpion57.5528
3M551 Sheridan78533BMP-288530Scorpion98530
4M2 Bradley1010636BMP-3 Dragoon129633FV Warrior149633
5M2 Bradley1610636BMP-3 Dragoon1710633FV Warrior2010633
6M3 Bradley1911738T-152211735Puma Europa2511735
7M3 Bradley2311740T-152611737Puma Europa2911737

Production Intelligence // Cost, Upkeep & Mobilization

LvlMobilization Cost L→RDaily Upkeep L→RWestern TimeEastern TimeEuropean Time
11,600 / 600 / 600 / 1,70060 / 30 / 30 / 12021h21h23h
21,600 / 600 / 600 / 1,70065 / 35 / 35 / 13022h22h24h
31,600 / 600 / 600 / 1,70070 / 40 / 40 / 14023h23h25h
41,800 / 800 / 700 / 2,10075 / 45 / 50 / 15025h25h26h
51,800 / 800 / 700 / 2,10080 / 50 / 55 / 16026h26h27h
62,000 / 1,000 / 800 / 2,50090 / 60 / 65 / 17028h28h28h
72,000 / 1,000 / 800 / 2,500100 / 70 / 70 / 18029h29h29h

Resource columns are preserved LEFT→RIGHT exactly as shown in-game. The icon-to-resource-name mapping should stay separate until the production calculator connects each icon explicitly.

Combat Matrix // Defensive Progression

LvlPrimary DEF 1Primary DEF 2Secondary DEF 3Secondary DEF 4City/Structure ATKPopulation ATK
1Western 8 / East+Euro 75110.33
2Western 8 / East+Euro 7.55220.33
385220.33
4Western 10 / East+Euro 962.52.50.33
51062.52.50.33
6117330.43
7117330.43

Terrain Intelligence // Shared AFV Model

Lower Tier Speed // L1–L3

T1–T10: 1.30 / 0.43 / 0.65 / 0.65 / 0.65 / 0.43 / 0.65 / 1.30 / 2.51 / 1.30

Upper Tier Speed // L4–L7

T1–T10: 1.50 / 0.49 / 0.75 / 0.75 / 0.75 / 0.49 / 0.75 / 1.50 / 2.51 / 1.30

Attack Modifiers

T1–T10: — / — / — / +25% / +25% / -25% / +25% / +50% / — / —

Defense Modifiers

T1–T10: — / — / +25% / +25% / +25% / — / +25% / +25% / — / —

Sight

25 across all ten displayed terrain columns for all three doctrines and all seven levels.

Water / Coastal HP

T9 = 12 HP and T10 = 12 HP. Main land terrain columns use the doctrine+level HP shown in the level table above.

Research Availability // Doctrine Timing

DoctrineL1L2L3L4L5L6L7
WesternDay 1Day 3Day 7Day 10Day 16Day 19Day 23
EasternDay 1Day 4Day 8Day 12Day 17Day 22Day 26
EuropeanDay 1Day 5Day 9Day 14Day 20Day 25Day 29

Strategic Verdict // Which Doctrine Wins Where?

Western: best survivability from start to finish. The explicit +3 HP advantage is already visible in the final displayed HP values, and Western also reaches 10 soft ATK at Level 4 while Eastern and European reach that value at Level 5.

Eastern: same final combat progression as European, but the research line unlocks earlier and early/mid mobilization is faster. That makes Eastern the more time-efficient route between those two doctrines.

European: same displayed AFV combat and HP progression as Eastern, but its research milestones arrive later and its early/mid mobilization times are longer. By Levels 6–7 all three doctrines converge on 11 soft ATK, 7 armored ATK and 3 / 3 secondary defensive values, while Western retains the HP lead.

[TACTICAL_UPLINK] // APPLY AFV DATA
Move From Unit Intelligence To Battle Simulation
Level 1 data can serve the free calculator tier. Advanced AFV levels, mixed stacks, doctrine-specific research timing and full combat evaluation belong to the expanded calculator system.
Launch Calculator →

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