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01 Recon Vehicle 02 Armored Fighting Vehicle 03 Amphibious Combat Vehicle 04 Main Battle Tank 05 Tank Destroyer 06 Tank Commander
[SYSTEM_DOSSIER // ARM-06] // ARMORED COMMAND OFFICER

Tank Commander

The Tank Commander — represented in-game by the Tank Veteran unit line — is an armored officer that combines strong personal combat statistics with an increasingly powerful Army Boost for friendly units in the same army. Across seven levels the officer progresses from Basic Tank Veteran to Advanced Tank Veteran and finally Modern Tank Veteran.

Its defining feature is not merely its own attack, defense and hit points: the officer boosts infantry movement and increasingly improves the attack, defense and speed of armored units travelling and fighting with it.

← Return To Armored Archive Launch Battle Calculator →
Dossier ARM-CMD-06
Class OFFICER
Levels 1 → 7
Doctrines 3 VERIFIED
Primary Role ARMY BOOST
Maximum HP 70
Max Tank ATK Boost +35%

Officer Intelligence // What Makes The Tank Commander Special

Army Boost

The officer applies combat bonuses to units in the same army, including itself. The effect becomes substantially stronger with every Tank Veteran level.

Armored Formation Specialist

The officer’s most important bonuses affect armored units: Tank Attack, Tank Defense and Tank Speed. At higher levels these bonuses become large enough to meaningfully change an entire armored stack.

Infantry Mobility

Infantry travelling in the same army receives a movement-speed increase. The infantry speed bonus progresses from +5% at low levels to +25% at Level 7.

Doctrine Access // Eastern · Western · European

Eastern Doctrine Shield

Eastern Doctrine

Basic Tank Veteran → Advanced Tank Veteran → Modern Tank Veteran. Seven officer levels with the same progressive Army Boost system.

Western Doctrine Shield

Western Doctrine

Basic Tank Veteran → Advanced Tank Veteran → Modern Tank Veteran. The officer remains focused on armored command and formation-wide bonuses.

European Doctrine Shield

European Doctrine

Basic Tank Veteran → Advanced Tank Veteran → Modern Tank Veteran. The same seven-stage command progression is available to the European doctrine.

Army Boost // Level Progression

★ Officer Effect // Applied To The Army

The Tank Veteran’s Army Boost affects units travelling and fighting inside the officer’s army. Tank Attack, Tank Defense and Tank Speed scale progressively, while Infantry Speed also increases with level. These values must remain separate from the officer’s own base combat statistics in the battle calculator.

Level Veteran Tier Infantry SPD Tank ATK Tank DEF Tank SPD
1 Basic Tank Veteran +5% +5% — +5%
2 Basic Tank Veteran +5% +10% +5% +5%
3 Basic Tank Veteran +10% +15% +10% +10%
4 Advanced Tank Veteran +10% +20% +10% +10%
5 Advanced Tank Veteran +15% +25% +15% +15%
6 Advanced Tank Veteran +20% +30% +20% +20%
7 Modern Tank Veteran +25% +35% +25% +25%

⚠ Calculator Rule // Do Not Add This To Base Stats Permanently

Army Boost values are formation bonuses. They should be calculated after the individual unit’s base combat statistics are loaded. The officer’s own combat values and the Army Boost therefore need separate fields in the calculator engine.

Research Availability // Doctrine Timing

Doctrine L1 L2 L3 L4 L5 L6 L7
Eastern Day 2 Day 4 Day 7 Day 11 Day 14 Day 19 Day 22
Western Day 2 Day 5 Day 7 Day 10 Day 13 Day 15 Day 19
European Day 2 Day 5 Day 8 Day 13 Day 16 Day 19 Day 22

Tank Veteran // Level 1–7 Combat Progression

Lvl Veteran Tier Soft ATK Hard ATK Soft DEF Hard DEF Air DEF 1 Air DEF 2 Building HP
1 Basic Tank Veteran 10 12 10 12 1 2 0.5 50
2 Basic Tank Veteran 10.5 12.5 10.5 12.5 2 3 0.5 53
3 Basic Tank Veteran 11 13 11 13 2 3 0.5 56
4 Advanced Tank Veteran 13 15 13 15 3 3 0.5 60
5 Advanced Tank Veteran 13.5 15.5 13.5 15.5 3 3 0.5 63
6 Advanced Tank Veteran 14 16 14 16 3 4 0.6 66
7 Modern Tank Veteran 15 17 15 17 4 5 1 70

Production Intelligence // Cost · Mobilization · Upkeep

Lvl Veteran Supplies Components Rare Materials Money Mobilization Upkeep Supplies Upkeep Components Upkeep Fuel Upkeep Money
1 Basic 2,400 1,250 1,000 2,750 26h 145 65 65 270
2 Basic 2,750 1,350 1,200 3,250 30h 155 70 75 290
3 Basic 3,000 1,550 1,400 3,750 35h 160 80 85 305
4 Advanced 3,300 2,400 1,650 4,500 40h 180 100 95 325
5 Advanced 3,600 2,750 1,900 5,000 47h 200 110 105 340
6 Advanced 4,000 4,000 2,300 6,500 53h 225 125 115 360
7 Modern 4,500 4,600 2,700 8,000 60h 245 145 125 380

Terrain Intelligence // Officer Movement & Combat

Open Terrain

Attack +25% · Defense +25%.

Mountains

No direct attack bonus shown. Movement is heavily reduced.

Urban

Attack +25% · Defense +25%.

Suburban

Attack +25% · Defense +25%.

Jungle

No additional officer combat bonus shown.

Hills

Attack +25% · Defense +25%.

Terrain Movement // Recorded Speed Values

Veteran Group Open Mountains Forest Urban Suburban Jungle Snow Hills Coastal Ocean
Lower Levels 1.3 0.43 0.65 0.65 0.65 0.43 0.65 1.3 2.51 1.3
Higher Levels 1.5 0.49 0.75 0.75 0.75 0.49 0.75 1.5 2.51 1.3

Strategic Verdict // The Officer Multiplies The Stack

The Tank Commander should never be evaluated as an ordinary combat unit. Its personal attack, defense and HP become strong at higher levels, but its real value comes from Army Boost. At Level 7 the officer provides +25% infantry movement speed and boosts tanks by +35% attack, +25% defense and +25% speed. This means the battle calculator must first calculate every unit’s own base statistics and applicable terrain or doctrine modifiers, then apply the officer’s formation bonus as a separate multiplier only to eligible units in the same army.

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