Amphibious Combat Vehicle
Amphibious Combat Vehicle
Complete doctrine comparison for the Military Amphibious Vehicle from Level 1 through Level 6. This unit family combines armored ground support with sea access and, at higher levels, battlefield intelligence abilities: exact unit identification inside sight range and stealth detection.
Special Systems // The Important Part
⚓ Amphibious Operations
The vehicle can operate from sea to land and provide armored fire support during landing operations. Water movement and water/coastal HP are therefore stored separately from normal land performance.
🔭 Exact Unit Identification
From Level 3 onward, the binocular property appears. Within sight range the vehicle can identify exactly which units are present instead of only showing an unidentified contact.
👁 Stealth Reveal
From Level 5 onward, the eye property is added. The vehicle can reveal stealth units inside its detection range, turning the upper-tier amphibious vehicle into a genuine reconnaissance asset.
Doctrine Intelligence // Vehicle Families
Eastern Doctrine
European Doctrine
Western Doctrine
Level Intelligence // Shared Combat Progression
| Lvl | Soft ATK | Armor ATK | Soft DEF | Armor DEF | Air DEF 1 | Air DEF 2 | Land HP | Building DMG | Population DMG | Intel |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 7 | 5 | 7 | 5 | 1 | 1 | 25 | 0.3 | 3 | Basic |
| 2 | 7 | 5 | 7 | 5 | 2 | 2 | 26 | 0.3 | 3 | Basic |
| 3 | 8 | 6 | 8 | 6 | 2.5 | 2.5 | 28 | 0.3 | 3 | 🔭 Exact ID |
| 4 | 8 | 6 | 8 | 6 | 2.5 | 2.5 | 31 | 0.3 | 3 | 🔭 Exact ID |
| 5 | 10 | 7 | 10 | 7 | 3 | 3 | 31 | 0.3 | 3 | 🔭 Exact ID + 👁 Stealth Reveal |
| 6 | 10 | 7 | 10 | 7 | 3 | 3 | 33 | 0.3 | 3 | 🔭 Exact ID + 👁 Stealth Reveal |
In the supplied screenshots, the displayed combat progression is the same across Eastern, European and Western doctrines. The meaningful doctrine difference is therefore research timing and vehicle identity, not a different base combat table.
Production Intelligence // Cost, Upkeep & Mobilization
| Lvl | Mobilization Cost L→R | Daily Upkeep L→R | Mobilization Time |
|---|---|---|---|
| 1 | 1,600 / 600 / 600 / 1,600 | 60 / 30 / 30 / 110 | 22h |
| 2 | 1,600 / 600 / 600 / 1,600 | 65 / 35 / 35 / 120 | 23h |
| 3 | 1,750 / 750 / 700 / 1,950 | 75 / 40 / 45 / 130 | 24h |
| 4 | 1,750 / 750 / 700 / 1,950 | 80 / 45 / 50 / 140 | 25h |
| 5 | 1,900 / 900 / 800 / 2,300 | 90 / 55 / 60 / 150 | 26h |
| 6 | 1,900 / 900 / 800 / 2,300 | 95 / 65 / 70 / 160 | 27h |
Terrain Intelligence // Amphibious Profile
Lower Tier Speed // L1–L2
T1–T10: 1.30 / 0.43 / 0.65 / 0.65 / 0.65 / 0.43 / 0.65 / 1.30 / 2.51 / 1.30
Upper Tier Speed // L3–L6
T1–T10: 1.50 / 0.49 / 0.75 / 0.75 / 0.75 / 0.49 / 0.75 / 1.50 / 2.51 / 1.30
Attack Modifiers
T1–T10: — / -25% / +25% / +25% / +25% / +50% / +25% / — / — / —
Defense Modifiers
T1–T10: — / -25% / +25% / +25% / +25% / +25% / +25% / — / — / —
Sight Range
25 across every displayed terrain column and every supplied level.
Water / Coastal HP
T9 = 12 HP · T10 = 12 HP. These values remain separate from the level-based land HP progression.
Research Availability // Doctrine Timing
| Doctrine | L1 | L2 | L3 | L4 | L5 | L6 | High-Tier Result |
|---|---|---|---|---|---|---|---|
| Eastern | Day 2 | Day 5 | Day 12 | Day 18 | Day 23 | Day 27 | Earliest overall curve |
| European | Day 3 | Day 5 | Day 14 | Day 19 | Day 25 | Day 29 | Latest L5–L6 |
| Western | Day 2 | Day 8 | Day 15 | Day 19 | Day 23 | Day 27 | Catches Eastern at L5–L6 |
Strategic Verdict // Why This Unit Becomes More Valuable At Higher Levels
The amphibious vehicle does not simply scale through damage and HP. The most important progression is informational.
At Level 3 it gains exact unit identification inside sight range.
At Level 5 it adds stealth reveal.
That means a high-level amphibious vehicle can support landing operations, fight armored and infantry targets, identify the exact enemy stack and detect hidden units.
Across the supplied doctrine data, combat stats are effectively doctrine-neutral. The real doctrine decision is when each level becomes researchable.
Eastern reaches the middle tiers fastest, Western starts slower through L2–L3 but catches Eastern at L5–L6, and European reaches the final two levels last.