Main Battle Tank
Main Battle Tank
The Main Battle Tank is the armored core of a ground stack: high HP, strong direct combat values and enormous terrain swings. This dossier compares Eastern, Western and European Level 1–7 progressions, doctrine bonuses, research timing and the Level 6 air-transport unlock visible in the supplied unit data.
Doctrine Signature // What Actually Changes
Eastern Doctrine
+5% Hard Damage · +10% Speed. T-80 → T-90 → T-14 Armata. Stronger anti-armor identity and visibly higher movement speed.
Western Doctrine
+10% Soft Damage. M1A1 Abrams → M1A2 Abrams → M1A3 Abrams. Better soft-target specialization.
European Doctrine
+10% HP. Leopard 2 → Challenger 2 → Leopard 2A7+. The durability doctrine.
✈ Property Unlock // Level 6+
From Level 6 onward the aircraft property icon appears. In the supplied explanation this means the tank can be transported by air; it does not mean the tank itself performs air attacks.
Research Availability // Doctrine Timing
| Doctrine | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|
| Eastern | Day 1 | Day 8 | Day 12 | Day 15 | Day 19 | Day 23 | Day 27 |
| Western | Day 1 | Day 6 | Day 10 | Day 15 | Day 19 | Day 24 | Day 28 |
| European | Day 1 | Day 5 | Day 9 | Day 13 | Day 19 | Day 25 | Day 30 |
Eastern Doctrine // Level 1–7
| Lvl | Vehicle | Soft ATK | Hard ATK | Soft DEF | Hard DEF | Air DEF 1 | Air DEF 2 | Building | HP | Air Transport |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | T-80 | 8 | 9 | 8 | 9 | 0.5 | 1 | 0.5 | 45 | No |
| 2 | T-80 | 8 | 10.5 | 8 | 10.5 | 0.5 | 1 | 1 | 47 | No |
| 3 | T-80 | 8 | 10.5 | 8 | 10.5 | 0.5 | 1 | 1.5 | 47 | No |
| 4 | T-90 | 10 | 11.5 | 10 | 11.5 | 1 | 1.5 | 2 | 50 | No |
| 5 | T-90 | 10 | 11.5 | 10 | 11.5 | 1 | 1.5 | 2.5 | 52 | No |
| 6 | T-14 Armata | 12 | 14 | 12 | 14 | 1.5 | 2 | 3.5 | 55 | YES |
| 7 | T-14 Armata | 12 | 15 | 12 | 15 | 1.5 | 2 | 4.5 | 55 | YES |
Western Doctrine // Level 1–7
| Lvl | Vehicle | Soft ATK | Hard ATK | Soft DEF | Hard DEF | Air DEF 1 | Air DEF 2 | Building | HP | Air Transport |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M1A1 Abrams | 8 | 8 | 8 | 8 | 0.5 | 1 | 0.5 | 50 | No |
| 2 | M1A1 Abrams | 8 | 9 | 8 | 9 | 0.5 | 1 | 1 | 52 | No |
| 3 | M1A1 Abrams | 8 | 9 | 8 | 9 | 0.5 | 1 | 1.5 | 52 | No |
| 4 | M1A2 Abrams | 10 | 10 | 10 | 10 | 1 | 1.5 | 2 | 55 | No |
| 5 | M1A2 Abrams | 10 | 10 | 10 | 10 | 1 | 1.5 | 2.5 | 57 | No |
| 6 | M1A3 Abrams | 12 | 12 | 12 | 12 | 1.5 | 2 | 3.5 | 61 | YES |
| 7 | M1A3 Abrams | 12 | 13 | 12 | 13 | 1.5 | 2 | 4.5 | 61 | YES |
European Doctrine // Level 1–7
| Lvl | Vehicle | Soft ATK | Hard ATK | Soft DEF | Hard DEF | Air DEF 1 | Air DEF 2 | Building | HP | Air Transport |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Leopard 2 | 9 | 8 | 9 | 8 | 0.5 | 1 | 0.5 | 45 | No |
| 2 | Leopard 2 | 9 | 9 | 9 | 9 | 0.5 | 1 | 1 | 47 | No |
| 3 | Leopard 2 | 9 | 9 | 9 | 9 | 0.5 | 1 | 1.5 | 47 | No |
| 4 | Challenger 2 | 11 | 10 | 11 | 10 | 1 | 1.5 | 2 | 50 | No |
| 5 | Challenger 2 | 11 | 10 | 11 | 10 | 1 | 1.5 | 2.5 | 52 | No |
| 6 | Leopard 2A7+ | 13 | 12 | 13 | 12 | 1.5 | 2 | 3.5 | 55 | YES |
| 7 | Leopard 2A7+ | 13 | 13 | 13 | 13 | 1.5 | 2 | 4.5 | 55 | YES |
Production Intelligence // Cost, Upkeep & Mobilization
| Levels | Mobilization Cost L→R | Mobilization Time | Daily Upkeep |
|---|---|---|---|
| L1–L3 | 1,800 / 700 / 700 / 1,700 | 26h / 27h / 28h | 80/35/35/150 · 85/40/40/160 · 90/45/50/170 |
| L4–L5 | 2,150 / 950 / 850 / 2,150 | 30h / 31h | 100/55/60/180 · 110/60/65/190 |
| L6–L7 | 2,500 / 1,100 / 1,000 / 2,600 | 33h / 34h | 125/70/75/200 · 135/80/85/210 |
Terrain Intelligence // Huge Bonuses & Penalties
Open Terrain
Attack +50% · Defense +25%.
Mountains
Attack -50% · Defense -25%.
Urban
Attack -25% · Defense -25%.
Suburban
Attack -25% · Defense -25%.
Jungle
Attack -50% · Defense -25%.
Hills
Attack +25% · Defense +25%.
Strategic Verdict // Terrain Matters As Much As Level
Main Battle Tanks can swing dramatically in effectiveness depending on terrain. A +50% attack modifier in open terrain can turn a base attack of 13 into 19.5 before other modifiers, while a -50% mountain or jungle penalty can cut that same base value in half. For the calculator, base combat stats, doctrine bonuses, terrain attack/defense modifiers, HP, research day and the Level 6+ air-transport property should remain separate fields.