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01 Recon Vehicle 02 Armored Fighting Vehicle 03 Amphibious Combat Vehicle 04 Main Battle Tank 05 Tank Destroyer 06 Tank Commander
[SYSTEM_DOSSIER // ARM-05] // ANTI-ARMOR HUNTER

Tank Destroyer

Tank Destroyers are light armored anti-tank specialists: modest soft-target damage, very high hard-target damage and a major defensive advantage in urban and suburban terrain. This dossier compares Eastern, Western and European Level 1–7 progressions using the supplied in-game screenshots.

← Return To Armored ArchiveLaunch Battle Calculator →
DossierARM-TD-05
ClassANTI-TANK
Levels1 → 7
Doctrines3 VERIFIED
Hard Target RoleEXTREME
Heliborne UnlockL6+

Doctrine Signature // What Actually Changes

Eastern Doctrine Shield

Eastern Doctrine

+33% light/soft damage. 2S25 Sprut-SD → BMPT Terminator → BMPT-72 Terminator 2. Eastern closes part of the usual anti-tank weakness against soft targets while retaining strong hard damage.

Western Doctrine Shield

Western Doctrine

Air-transport capacity unlocked 2 levels earlier (instead of 4) · −10% research cost. M56 Scorpion → M901 ITV → M1134 Stryker ATGM.

European Doctrine Shield

European Doctrine

+15% light/soft damage. Kanonenjagdpanzer → AMX-10 RC → Centauro. European keeps the classic anti-armor role but with better soft-target output than a neutral line.

🚁 Property Unlock // Level 6+

The helicopter/heliborne property appears on the high-level anti-tank units in the supplied screenshots. For the calculator this is stored as a separate movement capability: Levels 1–5 = no heliborne/Air Assault capability, Levels 6–7 = available. It is not an attack stat.

Research Timing // Visible Doctrine Milestones

DoctrineL1L2L3L4L5L6L7
EasternDay 1Day 5Day 11Day 17Day 22Day 26Day 30
WesternDay 1Day 6Day 11Day 15Day 20Day 24Day 28
EuropeanDay 1Day 5Day 10Day 13Day 18Day 22Day 25

Eastern Doctrine // Level 1–7

LvlVehicleSoft ATKHard ATKSoft DEFHard DEFBuildingPopulationHPMobilizationHeliborne
12S25 Sprut-SD4114110.322516hNo
22S25 Sprut-SD5.3125.3120.322518hNo
32S25 Sprut-SD6136130.322520hNo
4BMPT Terminator6.7146.7140.322822hNo
5BMPT Terminator7.314.57.314.50.322824hNo
6BMPT-72 Terminator 28158150.323225hYES
7BMPT-72 Terminator 28158150.323526hYES

Western Doctrine // Level 1–7

LvlVehicleSoft ATKHard ATKSoft DEFHard DEFBuildingPopulationHPMobilizationHeliborne
1M56 Scorpion3113110.322516hNo
2M56 Scorpion4124120.322518hNo
3M56 Scorpion4.5134.5130.322520hNo
4M901 ITV5145140.322822hNo
5M901 ITV5.514.55.514.50.322824hNo
6M1134 Stryker ATGM6156150.323225hYES
7M1134 Stryker ATGM6156150.323526hYES

European Doctrine // Level 1–7

LvlVehicleSoft ATKHard ATKSoft DEFHard DEFBuildingPopulationHPMobilizationHeliborne
1Kanonenjagdpanzer312.6312.60.322516hNo
2Kanonenjagdpanzer413.8413.80.322518hNo
3Kanonenjagdpanzer4.514.94.514.90.322520hNo
4AMX-10 RC516.1516.10.322822hNo
5AMX-10 RC5.516.75.516.70.322824hNo
6Centauro617.3617.30.323225hYES
7Centauro617.3617.30.323526hYES

Production Intelligence // Cost & Daily Upkeep

LevelMobilization Cost L→RDaily Upkeep L→RHPBase Land Speed
L11,250 / 500 / 450 / 1,50040 / 25 / 25 / 90251.3
L21,250 / 500 / 450 / 1,50045 / 30 / 30 / 95251.3
L31,250 / 500 / 450 / 1,50050 / 35 / 35 / 100251.5
L41,400 / 700 / 550 / 1,75060 / 45 / 45 / 110281.5
L51,400 / 700 / 550 / 1,75065 / 50 / 50 / 120281.5
L61,650 / 900 / 650 / 2,00075 / 60 / 60 / 130321.5
L71,650 / 900 / 650 / 2,00065 / 50 / 55 / 125351.5

Terrain Intelligence // Anti-Tank Home Ground

Mountains

Attack −25% · Defense −25%. Poor environment for this vehicle class.

Urban

Attack +25% · Defense +50%. One of the strongest defensive environments.

Suburban

Attack +25% · Defense +50%. Same major defensive advantage as urban terrain.

Jungle

Attack −25% · Defense −25%.

Snow / Tundra

Attack −25% · Defense −25%.

Other Shown Terrain

No ATK/DEF modifier displayed. Speed still varies by terrain.

Terrain Speed // Level Breakpoint

Level BandT1T2T3T4T5T6T7T8T9T10
L1–L21.30.430.650.650.650.430.651.32.511.3
L3–L71.50.490.750.750.750.490.751.52.511.3

Strategic Verdict // Built To Kill Armor

The defining feature is the gap between soft and hard combat values. At high level, European reaches 17.3 hard attack/defense, while Eastern and Western reach 15. Urban and suburban defense receive a massive +50% modifier, making positioning extremely important. For the calculator, keep soft damage, hard damage, terrain attack, terrain defense, HP, doctrine bonuses, research timing and the Level 6+ heliborne property as separate inputs.

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