Tank Destroyer
Tank Destroyer
Tank Destroyers are light armored anti-tank specialists: modest soft-target damage, very high hard-target damage and a major defensive advantage in urban and suburban terrain. This dossier compares Eastern, Western and European Level 1–7 progressions using the supplied in-game screenshots.
Doctrine Signature // What Actually Changes

Eastern Doctrine
+33% light/soft damage. 2S25 Sprut-SD → BMPT Terminator → BMPT-72 Terminator 2. Eastern closes part of the usual anti-tank weakness against soft targets while retaining strong hard damage.

Western Doctrine
Air-transport capacity unlocked 2 levels earlier (instead of 4) · −10% research cost. M56 Scorpion → M901 ITV → M1134 Stryker ATGM.

European Doctrine
+15% light/soft damage. Kanonenjagdpanzer → AMX-10 RC → Centauro. European keeps the classic anti-armor role but with better soft-target output than a neutral line.
🚁 Property Unlock // Level 6+
The helicopter/heliborne property appears on the high-level anti-tank units in the supplied screenshots. For the calculator this is stored as a separate movement capability: Levels 1–5 = no heliborne/Air Assault capability, Levels 6–7 = available. It is not an attack stat.
Research Timing // Visible Doctrine Milestones
| Doctrine | L1 | L2 | L3 | L4 | L5 | L6 | L7 |
|---|---|---|---|---|---|---|---|
| Eastern | Day 1 | Day 5 | Day 11 | Day 17 | Day 22 | Day 26 | Day 30 |
| Western | Day 1 | Day 6 | Day 11 | Day 15 | Day 20 | Day 24 | Day 28 |
| European | Day 1 | Day 5 | Day 10 | Day 13 | Day 18 | Day 22 | Day 25 |
Eastern Doctrine // Level 1–7
| Lvl | Vehicle | Soft ATK | Hard ATK | Soft DEF | Hard DEF | Building | Population | HP | Mobilization | Heliborne |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2S25 Sprut-SD | 4 | 11 | 4 | 11 | 0.3 | 2 | 25 | 16h | No |
| 2 | 2S25 Sprut-SD | 5.3 | 12 | 5.3 | 12 | 0.3 | 2 | 25 | 18h | No |
| 3 | 2S25 Sprut-SD | 6 | 13 | 6 | 13 | 0.3 | 2 | 25 | 20h | No |
| 4 | BMPT Terminator | 6.7 | 14 | 6.7 | 14 | 0.3 | 2 | 28 | 22h | No |
| 5 | BMPT Terminator | 7.3 | 14.5 | 7.3 | 14.5 | 0.3 | 2 | 28 | 24h | No |
| 6 | BMPT-72 Terminator 2 | 8 | 15 | 8 | 15 | 0.3 | 2 | 32 | 25h | YES |
| 7 | BMPT-72 Terminator 2 | 8 | 15 | 8 | 15 | 0.3 | 2 | 35 | 26h | YES |
Western Doctrine // Level 1–7
| Lvl | Vehicle | Soft ATK | Hard ATK | Soft DEF | Hard DEF | Building | Population | HP | Mobilization | Heliborne |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | M56 Scorpion | 3 | 11 | 3 | 11 | 0.3 | 2 | 25 | 16h | No |
| 2 | M56 Scorpion | 4 | 12 | 4 | 12 | 0.3 | 2 | 25 | 18h | No |
| 3 | M56 Scorpion | 4.5 | 13 | 4.5 | 13 | 0.3 | 2 | 25 | 20h | No |
| 4 | M901 ITV | 5 | 14 | 5 | 14 | 0.3 | 2 | 28 | 22h | No |
| 5 | M901 ITV | 5.5 | 14.5 | 5.5 | 14.5 | 0.3 | 2 | 28 | 24h | No |
| 6 | M1134 Stryker ATGM | 6 | 15 | 6 | 15 | 0.3 | 2 | 32 | 25h | YES |
| 7 | M1134 Stryker ATGM | 6 | 15 | 6 | 15 | 0.3 | 2 | 35 | 26h | YES |
European Doctrine // Level 1–7
| Lvl | Vehicle | Soft ATK | Hard ATK | Soft DEF | Hard DEF | Building | Population | HP | Mobilization | Heliborne |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Kanonenjagdpanzer | 3 | 12.6 | 3 | 12.6 | 0.3 | 2 | 25 | 16h | No |
| 2 | Kanonenjagdpanzer | 4 | 13.8 | 4 | 13.8 | 0.3 | 2 | 25 | 18h | No |
| 3 | Kanonenjagdpanzer | 4.5 | 14.9 | 4.5 | 14.9 | 0.3 | 2 | 25 | 20h | No |
| 4 | AMX-10 RC | 5 | 16.1 | 5 | 16.1 | 0.3 | 2 | 28 | 22h | No |
| 5 | AMX-10 RC | 5.5 | 16.7 | 5.5 | 16.7 | 0.3 | 2 | 28 | 24h | No |
| 6 | Centauro | 6 | 17.3 | 6 | 17.3 | 0.3 | 2 | 32 | 25h | YES |
| 7 | Centauro | 6 | 17.3 | 6 | 17.3 | 0.3 | 2 | 35 | 26h | YES |
Production Intelligence // Cost & Daily Upkeep
| Level | Mobilization Cost L→R | Daily Upkeep L→R | HP | Base Land Speed |
|---|---|---|---|---|
| L1 | 1,250 / 500 / 450 / 1,500 | 40 / 25 / 25 / 90 | 25 | 1.3 |
| L2 | 1,250 / 500 / 450 / 1,500 | 45 / 30 / 30 / 95 | 25 | 1.3 |
| L3 | 1,250 / 500 / 450 / 1,500 | 50 / 35 / 35 / 100 | 25 | 1.5 |
| L4 | 1,400 / 700 / 550 / 1,750 | 60 / 45 / 45 / 110 | 28 | 1.5 |
| L5 | 1,400 / 700 / 550 / 1,750 | 65 / 50 / 50 / 120 | 28 | 1.5 |
| L6 | 1,650 / 900 / 650 / 2,000 | 75 / 60 / 60 / 130 | 32 | 1.5 |
| L7 | 1,650 / 900 / 650 / 2,000 | 65 / 50 / 55 / 125 | 35 | 1.5 |
Terrain Intelligence // Anti-Tank Home Ground
Mountains
Attack −25% · Defense −25%. Poor environment for this vehicle class.
Urban
Attack +25% · Defense +50%. One of the strongest defensive environments.
Suburban
Attack +25% · Defense +50%. Same major defensive advantage as urban terrain.
Jungle
Attack −25% · Defense −25%.
Snow / Tundra
Attack −25% · Defense −25%.
Other Shown Terrain
No ATK/DEF modifier displayed. Speed still varies by terrain.
Terrain Speed // Level Breakpoint
| Level Band | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 | T9 | T10 |
|---|---|---|---|---|---|---|---|---|---|---|
| L1–L2 | 1.3 | 0.43 | 0.65 | 0.65 | 0.65 | 0.43 | 0.65 | 1.3 | 2.51 | 1.3 |
| L3–L7 | 1.5 | 0.49 | 0.75 | 0.75 | 0.75 | 0.49 | 0.75 | 1.5 | 2.51 | 1.3 |
Strategic Verdict // Built To Kill Armor
The defining feature is the gap between soft and hard combat values. At high level, European reaches 17.3 hard attack/defense, while Eastern and Western reach 15. Urban and suburban defense receive a massive +50% modifier, making positioning extremely important. For the calculator, keep soft damage, hard damage, terrain attack, terrain defense, HP, doctrine bonuses, research timing and the Level 6+ heliborne property as separate inputs.