Theater Defense System
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Theater Defense System
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[ Support Archive ] // 06 Theater Defense System ▼
[ UNIT DOSSIER // SUP-06 ]
// STRATEGIC AIR & MISSILE DEFENSE
Theater Defense System
Long-range strategic air-defense platform designed to protect large areas, cities and high-value ground formations. Theater Defense Systems are strongest against missiles, can also engage fixed-wing aircraft and combine long-range interception with radar-backed detection.
Eastern Family
S-125 / S-300 / S-400
Western Family
Nike / Patriot / THAAD
European Family
Bloodhound / MEADS / SAMP/T
Combat Curve
Shared Across Doctrines
Strategic Missile Defense
Missile interception is the unit family’s
dominant combat role. Missile ATK/DEF is
substantially higher than its fixed-wing
aircraft values throughout the full Level 1–6
progression.
L1 Missile
12
L6 Missile
17
L6 Range
150
[ THEATER DEFENSE CONFIGURATOR ]
Select Doctrine & Level
The supplied source data shows the same raw
Theater Defense combat progression across all
three doctrines. Doctrine selection therefore
changes platform identity while level selection
updates combat, range, radar, HP and production.
Select Theater Defense Level
[ ACTIVE STRATEGIC DEFENSE PROFILE ]
Eastern // Level 1
Level 1
Missile ATK / DEF
12
Primary combat category
Aircraft ATK / DEF
2
Fixed-wing secondary role
Attack Range
100
Maximum 150
Hit Points
14
Normal-land HP
[ TARGET-CLASS MATRIX ]
Strategic Defense Values
Missile Attack
12
Missile Defense
12
Aircraft Attack
2
Aircraft Defense
2
Helicopter Damage
0
Low-flying helicopters are excluded
from this standard unit profile.
Radar Range
100
Land HP
14
Mobilization
18h
[ DOCTRINE INTELLIGENCE ]
Vehicle Progression
Eastern Doctrine
S-125 Neva →
S-300 →
S-400 Triumf
The supplied source data follows the same
verified combat-stat curve as the Western
and European lines, culminating in
17 missile ATK/DEF and range 150 at Level 6.
Western Doctrine
MIM-14 Nike →
MIM-104 Patriot →
THAAD Missile Defence
Combat progression matches the other two
doctrine families in the provided Level 1–6
unit data.
European Doctrine
Bloodhound →
MEADS →
SAMP/T
The European line uses the same displayed
aircraft, missile, HP, attack-range and
radar progression as Eastern and Western.
[ PRODUCTION INTELLIGENCE ]
Cost · Upkeep · Mobilization
Mobilization Cost // Source Order
Slot 1
1500
Slot 2
500
Slot 3
900
Slot 4
2000
Resource identities are not named in this
supplied production table, so the exact
left-to-right source order is retained.
Daily Upkeep // Source Order
Slot 1
80
Slot 2
30
Slot 3
30
Slot 4
125
Mobilization:
18h
[ SHARED COMBAT PROGRESSION ]
Level 1 → Level 6
| Lvl | Eastern Platform | Western Platform | European Platform | Aircraft ATK | Aircraft DEF | Missile ATK | Missile DEF | Heli | Range | Radar | HP |
|---|---|---|---|---|---|---|---|---|---|---|---|
| L1 | S-125 Neva | MIM-14 Nike | Bloodhound | 2 | 2 | 12 | 12 | 0 | 100 | 100 | 14 |
| L2 | S-125 Neva | MIM-14 Nike | Bloodhound | 2.5 | 2.5 | 13 | 13 | 0 | 125 | 125 | 14 |
| L3 | S-125 Neva | MIM-14 Nike | Bloodhound | 2.5 | 2.5 | 14 | 14 | 0 | 125 | 125 | 16 |
| L4 | S-300 | MIM-104 Patriot | MEADS | 3 | 3 | 15 | 15 | 0 | 125 | 125 | 18 |
| L5 | S-300 | MIM-104 Patriot | MEADS | 3.5 | 3.5 | 16 | 16 | 0 | 125 | 125 | 18 |
| L6 | S-400 Triumf | THAAD Missile Defence | SAMP/T | 4 | 4 | 17 | 17 | 0 | 150 | 150 | 20 |
[ MOBILITY INTELLIGENCE ]
Terrain Speed & Sight
Level 1–3 Speed
T1–T10:
0.50 / 0.17 / 0.25 / 0.25 / 0.25 / 0.17 / 0.25 / 0.50 / 2.51 / 1.30
0.50 / 0.17 / 0.25 / 0.25 / 0.25 / 0.17 / 0.25 / 0.50 / 2.51 / 1.30
Level 4–5 Speed
T1–T10:
0.75 / 0.25 / 0.38 / 0.38 / 0.38 / 0.25 / 0.38 / 0.75 / 2.51 / 1.30
0.75 / 0.25 / 0.38 / 0.38 / 0.38 / 0.25 / 0.38 / 0.75 / 2.51 / 1.30
Level 6 Speed
T1–T10:
1.00 / 0.33 / 0.50 / 0.50 / 0.50 / 0.33 / 0.50 / 1.00 / 2.51 / 1.30
Sight: 25 across T1–T10.
1.00 / 0.33 / 0.50 / 0.50 / 0.50 / 0.33 / 0.50 / 1.00 / 2.51 / 1.30
Sight: 25 across T1–T10.
[ RESEARCH INTELLIGENCE ]
Detection Is A Separate Layer
Eastern Research
The supplied Eastern research tree develops
through unit upgrades plus a distinct
eye/detection research step before the
late-game system.
Western Research
Western research likewise separates platform
progression from detection and radar research.
Detection should not be treated as raw damage.
European Research
European research follows the same pattern:
unit progression plus a separate
eye/detection milestone.
[ CALCULATOR INTELLIGENCE ]
Special Rules
Helicopters
The supplied unit data confirms
0 damage against low-flying helicopters.
Do not substitute aircraft damage.
Missiles
Use the dedicated missile ATK/DEF values.
Missile interception is the strongest combat
category of the Theater Defense family.
Radar / Detection
Radar range and detection research remain
separate visibility mechanics.
They must not directly increase raw damage.
[ TACTICAL UPLINK ]
// STRATEGIC DEFENSE READY
Build The Strategic Air-Defense Layer
Load the selected Theater Defense doctrine and
level into the WW3Planner Battle Calculator
while keeping aircraft, missiles, helicopters,
radar, detection, range and current HP as
separate mechanics.
