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ENDEESPT-BRFR
Support Archive // Active Dossier: Theater Defense System
Support Network Online
01 Towed Artillery 02 Mobile Artillery 03 Multiple Rocket Launcher 04 Mobile Anti-Air Vehicle 05 Mobile SAM Launcher 06 Theater Defense System 07 Mobile Radar
[ Support Archive ] // 06 Theater Defense System ▼
01 // Towed Artillery → 02 // Mobile Artillery → 03 // Multiple Rocket Launcher → 04 // Mobile Anti-Air Vehicle → 05 // Mobile SAM Launcher → 06 // Theater Defense System CURRENT 07 // Mobile Radar →
[ UNIT DOSSIER // SUP-06 ] // STRATEGIC AIR & MISSILE DEFENSE

Theater Defense System

Long-range strategic air-defense platform designed to protect large areas, cities and high-value ground formations. Theater Defense Systems are strongest against missiles, can also engage fixed-wing aircraft and combine long-range interception with radar-backed detection.

← Units Database Launch Battle Calculator →
// STRATEGIC DEFENSE DOSSIER
Dossier SUP-TDS-06
Class Theater Defense
Levels 1 → 6
Doctrines 3 Verified
Attack Range 100 → 150
Radar Range 100 → 150
Primary Role Missile Defense
Eastern Family
S-125 / S-300 / S-400
Western Family
Nike / Patriot / THAAD
European Family
Bloodhound / MEADS / SAMP/T
Combat Curve
Shared Across Doctrines
Strategic Missile Defense
Missile interception is the unit family’s dominant combat role. Missile ATK/DEF is substantially higher than its fixed-wing aircraft values throughout the full Level 1–6 progression.
L1 Missile 12
L6 Missile 17
L6 Range 150
[ THEATER DEFENSE CONFIGURATOR ]

Select Doctrine & Level

The supplied source data shows the same raw Theater Defense combat progression across all three doctrines. Doctrine selection therefore changes platform identity while level selection updates combat, range, radar, HP and production.
Select Theater Defense Level
[ ACTIVE STRATEGIC DEFENSE PROFILE ]
Eastern // Level 1
S-125 Neva // Attack Range 100 // Radar 100
Level 1
Missile ATK / DEF
12
Primary combat category
Aircraft ATK / DEF
2
Fixed-wing secondary role
Attack Range
100
Maximum 150
Hit Points
14
Normal-land HP
[ TARGET-CLASS MATRIX ]

Strategic Defense Values

Missile Attack
12
Missile Defense
12
Aircraft Attack
2
Aircraft Defense
2
Helicopter Damage
0
Low-flying helicopters are excluded from this standard unit profile.
Radar Range
100
Land HP
14
Mobilization
18h
[ DOCTRINE INTELLIGENCE ]

Vehicle Progression

Eastern Doctrine
S-125 Neva → S-300 → S-400 Triumf
The supplied source data follows the same verified combat-stat curve as the Western and European lines, culminating in 17 missile ATK/DEF and range 150 at Level 6.
Western Doctrine
MIM-14 Nike → MIM-104 Patriot → THAAD Missile Defence
Combat progression matches the other two doctrine families in the provided Level 1–6 unit data.
European Doctrine
Bloodhound → MEADS → SAMP/T
The European line uses the same displayed aircraft, missile, HP, attack-range and radar progression as Eastern and Western.
[ PRODUCTION INTELLIGENCE ]

Cost · Upkeep · Mobilization

Mobilization Cost // Source Order
Slot 1 1500
Slot 2 500
Slot 3 900
Slot 4 2000
Resource identities are not named in this supplied production table, so the exact left-to-right source order is retained.
Daily Upkeep // Source Order
Slot 1 80
Slot 2 30
Slot 3 30
Slot 4 125
Mobilization: 18h
[ SHARED COMBAT PROGRESSION ]

Level 1 → Level 6

Lvl Eastern Platform Western Platform European Platform Aircraft ATK Aircraft DEF Missile ATK Missile DEF Heli Range Radar HP
L1 S-125 Neva MIM-14 Nike Bloodhound 2 2 12 12 0 100 100 14
L2 S-125 Neva MIM-14 Nike Bloodhound 2.5 2.5 13 13 0 125 125 14
L3 S-125 Neva MIM-14 Nike Bloodhound 2.5 2.5 14 14 0 125 125 16
L4 S-300 MIM-104 Patriot MEADS 3 3 15 15 0 125 125 18
L5 S-300 MIM-104 Patriot MEADS 3.5 3.5 16 16 0 125 125 18
L6 S-400 Triumf THAAD Missile Defence SAMP/T 4 4 17 17 0 150 150 20
[ MOBILITY INTELLIGENCE ]

Terrain Speed & Sight

Level 1–3 Speed
T1–T10:
0.50 / 0.17 / 0.25 / 0.25 / 0.25 / 0.17 / 0.25 / 0.50 / 2.51 / 1.30
Level 4–5 Speed
T1–T10:
0.75 / 0.25 / 0.38 / 0.38 / 0.38 / 0.25 / 0.38 / 0.75 / 2.51 / 1.30
Level 6 Speed
T1–T10:
1.00 / 0.33 / 0.50 / 0.50 / 0.50 / 0.33 / 0.50 / 1.00 / 2.51 / 1.30

Sight: 25 across T1–T10.
[ RESEARCH INTELLIGENCE ]

Detection Is A Separate Layer

Eastern Research
The supplied Eastern research tree develops through unit upgrades plus a distinct eye/detection research step before the late-game system.
Western Research
Western research likewise separates platform progression from detection and radar research. Detection should not be treated as raw damage.
European Research
European research follows the same pattern: unit progression plus a separate eye/detection milestone.
[ CALCULATOR INTELLIGENCE ]

Special Rules

Helicopters
The supplied unit data confirms 0 damage against low-flying helicopters. Do not substitute aircraft damage.
Missiles
Use the dedicated missile ATK/DEF values. Missile interception is the strongest combat category of the Theater Defense family.
Radar / Detection
Radar range and detection research remain separate visibility mechanics. They must not directly increase raw damage.
[ TACTICAL UPLINK ] // STRATEGIC DEFENSE READY
Build The Strategic Air-Defense Layer
Load the selected Theater Defense doctrine and level into the WW3Planner Battle Calculator while keeping aircraft, missiles, helicopters, radar, detection, range and current HP as separate mechanics.
Launch Calculator →
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