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01 Towed Artillery 02 Mobile Artillery 03 Multiple Rocket Launcher 04 Mobile Anti-Air Vehicle 05 Mobile SAM Launcher 06 Theater Defense System 07 Mobile Radar
[SYSTEM_DOSSIER // SUP-03] // LONG-RANGE ROCKET ARTILLERY

Multiple Rocket Launcher

The Multiple Rocket Launcher is one of the most powerful long-range fire-support systems available to ground forces. It combines heavy soft and armored-target damage with excellent stand-off range, allowing enemy stacks to be weakened before direct engagement begins. This dossier compares Eastern, Western and European Level 1–5 progression, research timing, production requirements and battlefield performance.

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Dossier SUP-MRL-03
Class ROCKET ARTILLERY
Levels 1 → 5
Doctrines 3 VERIFIED
Max Range 100
Army Base LEVEL 4

Doctrine Signature // Vehicle Progression

Eastern Doctrine Shield

Eastern Doctrine

BM-21 Grad → BM-30 Smerch → 9A52-4 Tornado. The supplied data shows the same core combat progression, range milestones and final Level 5 values as the other doctrines.

Western Doctrine Shield

Western Doctrine

M270 MLRS → M270A1 MLRS → M142 HIMARS. HIMARS is the Western final-stage platform, but the supplied screenshots do not show higher final combat values than the equivalent Eastern or European Level 5 systems.

European Doctrine Shield

European Doctrine

Teruel → M270 B1 → LRSVM Morava. The European line reaches the same displayed Level 5 damage, HP and range as the Eastern and Western lines.

⚠ Intelligence Note // Do Not Judge By Vehicle Name

The supplied Level 5 screenshots show the same headline combat values for 9A52-4 Tornado, M142 HIMARS and LRSVM Morava: 6.5 / 6.5 primary ground damage, 100 attack range and 20 normal-land HP. WW3Planner therefore does not declare a doctrine winner simply because one platform has a more famous real-world name.

Research Availability // Doctrine Timing

Doctrine L1 L2 L3 L4 L5
Eastern Day 5 Day 9 Day 13 Day 17 Day 27
Western Day 5 Day 9 Day 13 Day 17 Day 27
European Day 5 Day 9 Day 13 Day 17 Day 27

Power Spike Intelligence // When The Unit Changes

75 → 85

Level 2 // Range Expansion

The first major upgrade increases bombardment range from 75 to 85 while ground attack rises from 4.0 to 4.5.

85 → 100

Level 4 // Major Breakpoint

Level 4 is the critical MRL power spike. Range reaches 100, primary ground damage rises to 6.0 and normal-land HP increases from 15 to 18.

6.5 / 6.5

Level 5 // Final Firepower

The final supplied level reaches 6.5 against both primary ground target classes, 20 normal-land HP and retains the 100 range envelope.

Eastern Doctrine // Level 1–5

Lvl Platform Ground ATK 1 Ground ATK 2 DEF 1 DEF 2 Additional ATK Building Population HP Range
1 BM-21 Grad 4 4 1.3 1.3 3 1.5 4 15 75
2 BM-21 Grad 4.5 4.5 1.5 1.5 3 1.5 4 15 85
3 BM-21 Grad 5 5 1.7 1.7 3 1.5 4 15 85
4 BM-30 Smerch 6 6 2 2 4 2 4.5 18 100
5 9A52-4 Tornado 6.5 6.5 2.2 2.2 5.5 2.5 5 20 100

Western Doctrine // Level 1–5

Lvl Platform Ground ATK 1 Ground ATK 2 DEF 1 DEF 2 Additional ATK Building Population HP Range
1 M270 MLRS 4 4 1.3 1.3 3 1.5 4 15 75
2 M270 MLRS 4.5 4.5 1.5 1.5 3 1.5 4 15 85
3 M270 MLRS 5 5 1.7 1.7 3 1.5 4 15 85
4 M270A1 MLRS 6 6 2 2 4 2 4.5 18 100
5 M142 HIMARS 6.5 6.5 2.2 2.2 5.5 2.5 5 20 100

European Doctrine // Level 1–5

Lvl Platform Ground ATK 1 Ground ATK 2 DEF 1 DEF 2 Additional ATK Building Population HP Range
1 Teruel 4 4 1.3 1.3 3 1.5 4 15 75
2 Teruel 4.5 4.5 1.5 1.5 3 1.5 4 15 85
3 Teruel 5 5 1.7 1.7 3 1.5 4 15 85
4 M270 B1 6 6 2 2 4 2 4.5 18 100
5 LRSVM Morava 6.5 6.5 2.2 2.2 5.5 2.5 5 20 100

Production Intelligence // Cost, Upkeep & Mobilization

Level Mobilization Cost L→R Mobilization Time Daily Upkeep L→R
L1 1,500 / 500 / 800 / 1,750 24h 90 / 30 / 30 / 125
L2 1,500 / 500 / 800 / 1,750 25h 95 / 40 / 40 / 135
L3 1,500 / 500 / 800 / 1,750 26h 100 / 50 / 50 / 150
L4 1,750 / 675 / 1,000 / 2,500 28h 110 / 60 / 65 / 160
L5 2,250 / 800 / 1,200 / 3,000 30h 120 / 70 / 80 / 170

Terrain Intelligence // Combat Modifiers

Terrain T2

Attack +25%. This is the positive attack modifier visible in the supplied terrain data.

Terrain T3

Attack -25%. MRL effectiveness is reduced in this terrain.

Terrain T6

Attack -25% · Defense -25%. This terrain applies the strongest combined combat penalty shown in the supplied screenshots.

Mobility Intelligence // Terrain Speed

Tier T1 T2 T3 T4 T5 T6 T7 T8 T9 T10
Early 1 0.33 0.5 0.5 0.5 0.33 0.5 1 2.51 1.3
Mid 1.1 0.36 0.55 0.55 0.55 0.36 0.55 1.1 2.51 1.3
Late 1.3 0.43 0.65 0.65 0.65 0.43 0.65 1.3 2.51 1.3

Doctrine Verdict // Which MRL Is Best?

WW3Planner Intelligence Assessment
Raw Firepower Tie

The supplied screenshots show identical primary combat progression across Eastern, Western and European MRLs.

Maximum Range Tie — 100

All three doctrines reach the same displayed maximum attack range at Level 4 and retain it at Level 5.

Research Timing Tie

The supplied research trees show the same progression: Day 5, 9, 13, 17 and 27.

Overall MRL No Stat Winner

Based strictly on the supplied MRL data, no doctrine has a numerical advantage in the unit itself.

Strategic Verdict // Level 4 Is The Real Breakpoint

The most important MRL upgrade in the supplied data is Level 4 rather than Level 5. Level 4 increases attack range from 85 to 100, raises normal-land HP from 15 to 18 and increases primary ground damage from 5 to 6. Level 5 then improves damage to 6.5, HP to 20 and additional target damage while retaining the 100-range envelope. Eastern, Western and European variants show the same numerical progression in the supplied screenshots, meaning doctrine selection should not be presented as an MRL-stat advantage unless additional verified doctrine mechanics are supplied later. For the WW3Planner Battle Calculator, damage by target class, attack range, terrain, current HP, research availability and stack context must remain separate calculation fields.

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