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01 Attack Submarine 02 Ballistic Missile Submarine 03 Submarine Officer
[ SUBMARINES ] // ATTACK SUBMARINE ▼
01 // Attack SubmarineCURRENT 02 // Ballistic Missile SubmarineNEXT 03 // Submarine OfficerSTAGED
[SYSTEM_DOSSIER // SUB-01] // HUNTER-KILLER ATTACK SUBMARINE

Attack Submarine

A stealth hunter-killer built to find, chase and destroy enemy submarines and surface ships. It fights best in deep water, carries cruise-missile launch capability, can reveal stealth submarines, and becomes progressively more dangerous as range and sensor coverage improve. Its major weakness is shallow coastal water, where combat efficiency and survivability fall sharply.

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DossierSUB-ATK-01
ClassATTACK SUBMARINE
Levels1–6 VERIFIED
Doctrines3 VERIFIED
Primary RoleHUNTER-KILLER / ASW
WesternL1–L6 verified
EasternL1–L6 verified
EuropeanL1–L6 verified
Submarines01 / 03 LIVE

Operational Identity

Primary Fight
Surface + Submarine
The verified attack and defense values are concentrated on surface ships and submarines.
Deep Water
+25% ATK
All three doctrine screenshots show the deep-water attack bonus.
Stealth Package
Stealth + Reveal
Stealth Unit and Reveal Stealth: Submarines are both confirmed properties.
Cruise Missiles
12H Reload
Confirmed capacity: 1 at L1 and 2 at L5; no unsupported intermediate values are inferred.
// Tactical Read //
● DEEP-WATER HUNTER
Strength
Excellent anti-ship and anti-submarine pressure with stealth, submarine detection and improving engagement range.
Weakness
Shallow water is dangerous: Western and European suffer -25% ATK / -25% DEF, while Eastern reduces those penalties to -15% / -15%.
Doctrine Split
Western extends sensors, Eastern increases damage and softens terrain penalties, European cuts mobilization cost and upkeep.

Doctrine Profiles

Western Doctrine Shield
[DOC-W // WESTERN]

Western Doctrine

Los Angeles → Seawolf → Virginia
Doctrine Advantage
+15% Radar & Sonar Range
-10% research cost and time.
Research Days
1 / 4 / 9 / 11 / 20 / 22
Sensor Curve
85 early → 115 from L4.
Eastern Doctrine Shield
[DOC-E // EASTERN]

Eastern Doctrine

Viktor → Akula → Yasen
Doctrine Advantage
+10% Damage
Reduced terrain penalties.
Research Days
1 / 4 / 9 / 11 / 20 / 22
Coastal Penalty
-15% ATK / -15% DEF instead of -25% / -25%.
European Doctrine Shield
[DOC-EU // EUROPEAN]

European Doctrine

Swiftsure → Rubis → Astute
Doctrine Advantage
-10% Mobilization Cost
50% upkeep.
Research Days
1 / 4 / 9 / 11 / 20 / 22
Economy
Lowest verified production and upkeep burden of the three doctrine lines.

Doctrine Research Timing

LevelWesternEasternEuropean
L1Day 1Day 1Day 1
L2Day 4Day 4Day 4
L3Day 9Day 9Day 9
L4Day 11Day 11Day 11
L5Day 20Day 20Day 20
L6Day 22Day 22Day 22

Shared Hull Progression

LevelHP DeepHP ShallowDeep SPDShallow SPDSightEngagement Range
L120103.51.752550
L22512.53.51.752550
L32512.53.51.752550
L430153.51.752575
L530153.51.752575
L640203.51.7525100

Coastal Water Is The Main Risk

The terrain panel shows only half of the deep-water HP in shallow water. Western and European also take -25% ATK and -25% DEF there; Eastern cuts those combat penalties to -15% / -15%. Deep water gives every doctrine +25% ATK.

Surface / Submarine Combat Progression

LevelWestern ATK/DEFEastern ATK/DEFEuropean ATK/DEF
L1Surface 8 · Sub 5Surface 8.8 · Sub 5.5Surface 8 · Sub 5
L2Surface 8.5 · Sub 5.5Surface 9.4 · Sub 6.1Surface 8.5 · Sub 5.5
L3Surface 9 · Sub 6Surface 9.9 · Sub 6.6Surface 9 · Sub 6
L4Surface 10 · Sub 10Surface 11 · Sub 11Surface 10 · Sub 10
L5Surface 10.5 · Sub 10.5Surface 11.6 · Sub 11.6Surface 10.5 · Sub 10.5
L6Surface 15 · Sub 12Surface 16.5 · Sub 13.2Surface 15 · Sub 12

Sensor Progression

LevelWestern Radar/SonarEastern Radar/SonarEuropean Radar/Sonar
L1857575
L2857575
L3857575
L4115100100
L5115100100
L6115100100

Production Progression

LevelWestern / Eastern CostsEuropean CostsMobilizationWestern / Eastern UpkeepEuropean Upkeep
L1700 / 450 / 250 / 1250 / 1750650 / 400 / 250 / 1150 / 16001 day30 / 50 / 35 / 12515 / 25 / 20 / 65
L2700 / 450 / 250 / 1250 / 1750650 / 400 / 250 / 1150 / 16001d 1h35 / 60 / 40 / 14020 / 30 / 20 / 70
L3700 / 450 / 250 / 1250 / 1750650 / 400 / 250 / 1150 / 16001d 2h40 / 45 / 16020 / 25 / 80
L4800 / 675 / 500 / 1500 / 2250700 / 600 / 450 / 1350 / 20501d 4h50 / 55 / 18025 / 30 / 90
L5800 / 675 / 500 / 1500 / 2250700 / 600 / 450 / 1350 / 20501d 5h55 / 60 / 20030 / 30 / 100
L6950 / 900 / 750 / 1750 / 3000850 / 800 / 700 / 1600 / 27001d 7h65 / 70 / 22035 / 35 / 110

Confirmed Special Mechanics

Stealth Unit
Confirmed popup: while the unit is not in combat, it is not visible.
Reveal Stealth
Confirmed to reveal submarines inside detection range.
Cruise Missiles
Confirmed popup values: L1 capacity 1 / reload 12h and L5 capacity 2 / reload 12h.
Doctrine Shared
The supplied property popups use the same mechanics for Western, Eastern and European doctrine variants.
// Final Player Verdict //
● CONTROL THE DEEP WATER
Best Use
Patrol deep-water routes, screen fleets against submarines and punish exposed surface ships before they can close distance.
Best Doctrine For Damage
Eastern has the highest verified surface/submarine numbers and suffers smaller coastal combat penalties.
Do Not Waste It
Avoid lingering in shallow coastal water. The unit’s strongest advantages are stealth, range, detection and deep-water combat.
[SUBMARINES] // 01 OF 03
Next Dossier: Ballistic Missile Submarine
Attack Submarine intelligence is live. Next up is the strategic missile platform.
Open Next Dossier →

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