Submarine Officer
Submarines Archive //
Active Dossier:
Submarine Officer
Submarines Network // 03 Of 03
[ Submarines ] // 03 Submarine Officer ▼
[ SYSTEM DOSSIER // SUB-03 ]
// FLEET COMMANDER
SUBMARINE OFFICER
Elite submarine commander built to strengthen the entire formation while remaining a dangerous submarine in his own right. The Officer combines direct naval combat, submarine stealth and sensor mechanics, missile capability and a scaling army-wide combat bonus that explicitly applies to himself as well.
Western Research
1 / 4 / 8 / 11 / 15 / 19 / 22
Eastern Research
1 / 4 / 8 / 11 / 15 / 19 / 22
European Research
1 / 4 / 8 / 11 / 15 / 19 / 22
Submarines
03 / 03 Complete
Signature Mechanic // Stack-Wide Officer Boost
The Officer grants attack, defense and movement-speed bonuses
to units in his army, explicitly including himself. The progression
begins at +5% / +5% / +5% and reaches +20% ATK,
+20% DEF and +15% SPD at Level 7. These percentage modifiers
remain separate from the Officer’s own direct combat values.
Primary Mission
Fleet Command
Command anchor for a high-value submarine formation.
Officer Boost
+5% → +20%
Attack and defense scale to +20%; speed reaches +15%.
Deep-Water Edge
+25% ATK
Explicit terrain bonus in deep/open water.
Missile Package
Cruise + Ballistic
Exact capacity values are shown only where supplied.
[ SUBMARINE OFFICER PROFILE CONFIGURATOR ]
Select Doctrine & Level
All three doctrines use the same verified L1–L7 combat,
hull and officer-boost progression, with the same research
schedule. Doctrine selection therefore preserves doctrine
identity while level selection drives the supplied stats.
Selected Research Day
Day 1
Select Submarine Officer Level
[ ACTIVE COMMAND PROFILE ]
Western // Level 1
Level 1
ATK Boost
+5%
Stack-wide officer modifier
DEF Boost
+5%
Explicitly includes himself
SPD Boost
+5%
Reaches +15% at L6
Deep-Water HP
30
Shallow HP is 70% of deep HP
Range / Radar
75 / 75
Combat range / radar
[ DOCTRINE INTELLIGENCE ]
Shared Officer Progression
[ DOC-W // WESTERN ]
Western Doctrine
Basic → Advanced → Modern Submarine Officer
Research days:
1 / 4 / 8 / 11 / 15 / 19 / 22.
The complete seven-level shared progression is verified,
including direct combat, officer boosts and missile mechanics.
[ DOC-E // EASTERN ]
Eastern Doctrine
Basic → Advanced → Modern Submarine Officer
Research days:
1 / 4 / 8 / 11 / 15 / 19 / 22.
The supplied Eastern values match the same visible
seven-level progression.
[ DOC-EU // EUROPEAN ]
European Doctrine
Basic → Advanced → Modern Submarine Officer
Research days:
1 / 4 / 8 / 11 / 15 / 19 / 22.
The supplied European line matches the same shared
combat, hull and officer-boost progression.
[ RESEARCH TIMING ]
Shared Doctrine Schedule
| Level | Western | Eastern | European |
|---|---|---|---|
| L1 | Day 1 | Day 1 | Day 1 |
| L2 | Day 4 | Day 4 | Day 4 |
| L3 | Day 8 | Day 8 | Day 8 |
| L4 | Day 11 | Day 11 | Day 11 |
| L5 | Day 15 | Day 15 | Day 15 |
| L6 | Day 19 | Day 19 | Day 19 |
| L7 | Day 22 | Day 22 | Day 22 |
[ COMBAT & HULL PROGRESSION ]
Direct Combat / Range / Survivability
| Level | ATK / DEF Column A | ATK / DEF Column B | Range | Radar | Deep HP | Shallow HP | Deep / Shallow SPD |
|---|---|---|---|---|---|---|---|
| L1 | 8 / 8 | 8 / 8 | 75 | 75 | 30 | 21 | 3.5 / 2.19 |
| L2 | 8.5 / 8.5 | 9 / 9 | 75 | 100 | 35 | 24.5 | 3.5 / 2.19 |
| L3 | 9 / 9 | 10.5 / 10.5 | 75 | 100 | 40 | 28 | 4 / 2.5 |
| L4 | 10 / 10 | 12.5 / 12.5 | 100 | 100 | 50 | 35 | 4 / 2.5 |
| L5 | 11 / 11 | 14 / 14 | 100 | 100 | 55 | 38.5 | 4 / 2.5 |
| L6 | 12.5 / 12.5 | 15.5 / 15.5 | 100 | 100 | 60 | 42 | 4 / 2.5 |
| L7 | 14 / 14 | 17 / 17 | 100 | 100 | 65 | 45.5 | 4 / 2.5 |
Combat Data Rule // Keep Columns Generic
The supplied source safely identifies the two direct combat
sequences only as Column A and Column B. Their numbers are therefore
preserved exactly without assigning unsupported target-class names.
They are also kept separate rather than being summed into one
generic damage value.
Open-Water Rule // +25% Attack
The supplied terrain data gives the Submarine Officer +25% attack
in deep/open water. Sight remains 25. Shallow-water HP is consistently
70% of deep-water HP: 30 → 21, 35 → 24.5, 40 → 28,
50 → 35, 55 → 38.5, 60 → 42 and 65 → 45.5.
This terrain modifier stays separate from the officer’s stack boost.
[ OFFICER BOOST PROGRESSION ]
Army-Wide Combat Multipliers
| Level | ATK Boost | DEF Boost | SPD Boost |
|---|---|---|---|
| L1 | +5% | +5% | +5% |
| L2 | +5% | +5% | +5% |
| L3 | +10% | +10% | +10% |
| L4 | +10% | +10% | +10% |
| L5 | +15% | +15% | +10% |
| L6 | +15% | +15% | +15% |
| L7 | +20% | +20% | +15% |
Officer Rule // Includes Himself
The officer bonus applies to units in his army and explicitly
includes the Submarine Officer himself. The calculator should
therefore store these percentage modifiers separately from the
officer’s base direct combat stats so they can be applied once,
at the stack-modifier layer.
[ MISSILE & SUBMARINE MECHANICS ]
Confirmed Strategic Package
L1 Cruise Missile
2 / 12H
Cruise capacity 2 and 12-hour reload are explicitly confirmed.
L5 Missile Package
C2 + B1
Cruise 2 / 12h plus ballistic 1 / 12h.
L6 Missile Package
C3 + B1
Cruise 3 / 12h plus ballistic 1 / 12h.
Shared Submarine Properties
Confirmed
The supplied dossier confirms that the remaining submarine
property mechanics function consistently with the documented
submarine branch. Unsupported individual values are not added.
| Level | Cruise Capacity | Cruise Reload | Ballistic Capacity | Ballistic Reload | Source Status |
|---|---|---|---|---|---|
| L1 | 2 | 12h | — | — | Explicitly confirmed |
| L2 | Not shown | Not shown | Not shown | Not shown | No values inferred |
| L3 | Not shown | Not shown | Not shown | Not shown | No values inferred |
| L4 | Not shown | Not shown | Not shown | Not shown | No values inferred |
| L5 | 2 | 12h | 1 | 12h | Explicitly confirmed |
| L6 | 3 | 12h | 1 | 12h | Explicitly confirmed |
| L7 | Not shown | Not shown | Not shown | Not shown | No values inferred |
Missile Rule // No Pattern Filling
Exact missile values are only used where the supplied dossier
explicitly provides them: L1 cruise 2 / 12h, L5 cruise 2 / 12h
plus ballistic 1 / 12h, and L6 cruise 3 / 12h plus ballistic
1 / 12h. Levels 2, 3, 4 and 7 remain numerically unspecified.
[ PRODUCTION PROGRESSION ]
Cost / Mobilization / Infrastructure
| Level | Costs | Mobilization | Daily Upkeep | Research / Building Gate |
|---|---|---|---|---|
| L1 | 2100 / 900 / 1650 / 3800 | 15h | 50 / 60 / 220 | Naval Base 3 + Recruiting Office 2 // Basic Submarine Officer L1 |
| L2 | 2800 / 1000 / 1900 / 4500 | 17h | 60 / 70 / 240 | Advanced Sensor Upgrade L2 |
| L3 | 3750 / 1400 / 2400 / 5500 | 22h | 70 / 80 / 280 | Drive Upgrade L3 |
| L4 | 4550 / 1800 / 2800 / 6000 | 1d 2h | 80 / 90 / 290 | Naval Base 4 + Recruiting Office 3 // Advanced Submarine Officer L4 |
| L5 | 5600 / 2500 / 3600 / 7800 | 1d 6h | 90 / 110 / 330 | Ballistic Missile Upgrade L5 |
| L6 | 6800 / 3500 / 4500 / 10000 | 1d 16h | 100 / 130 / 375 | Extended Missile Capacity L6 |
| L7 | 8200 / 4000 / 5600 / 12000 | 2d | 120 / 140 / 420 | Naval Base 5 + Recruiting Office 5 // Modern Submarine Officer L7 |
Economy Rule // Preserve Source Order
Production-cost and upkeep values are preserved in their supplied
sequence. No unsupported resource labels are assigned. Building
gates are shown only where explicitly provided by the source.
[ UPGRADE INTELLIGENCE ]
Submarine Officer Breakpoints
L1
Command Asset Online
Direct values begin at 8 / 8 in both supplied combat columns,
deep HP is 30 and the stack immediately receives
+5% ATK / DEF / SPD.
L3
Full +10% Command Boost
ATK, DEF and SPD boosts all reach +10%.
Deep speed also rises to 4 and shallow speed to 2.5.
L5–6
Strategic Missile Expansion
L5 confirms ballistic capability alongside cruise missiles.
L6 raises cruise capacity to 3 while ATK / DEF remain
+15% and speed boost reaches +15%.
L7
Maximum Submarine Commander
Deep HP reaches 65, combat range remains 100,
direct columns reach 14 / 14 and 17 / 17,
with +20% ATK / +20% DEF / +15% SPD.
Source Separation // Officer & Submarine Mechanics
All three doctrines share the same verified research schedule and
visible level progression. No doctrine-specific stat differences
are invented. Officer bonuses, direct combat values, terrain
modifiers, missile capacities, hull HP, movement, radar and
shared submarine properties remain separate mechanics.
[ SUBMARINES // 03 OF 03 ]
Submarine Intelligence Complete
Attack Submarine, Ballistic Missile Submarine and
Submarine Officer are now covered. The full three-unit
Submarines dossier chain is complete.
