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ENDEESPT-BRFR
Submarines Archive // Active Dossier: Submarine Officer
Submarines Network // 03 Of 03
01 Attack Submarine 02 Ballistic Missile Submarine 03 Submarine Officer
[ Submarines ] // 03 Submarine Officer ▼
01 // Attack Submarine ← 02 // Ballistic Missile Submarine ← 03 // Submarine Officer CURRENT
[ SYSTEM DOSSIER // SUB-03 ] // FLEET COMMANDER

SUBMARINE OFFICER

Elite submarine commander built to strengthen the entire formation while remaining a dangerous submarine in his own right. The Officer combines direct naval combat, submarine stealth and sensor mechanics, missile capability and a scaling army-wide combat bonus that explicitly applies to himself as well.

← Ballistic Missile Submarine Launch Battle Calculator →
// SUBMARINE COMMAND DOSSIER
Dossier SUB-OFF-03
Class Submarine Officer
Levels 1 → 7
Doctrines 3 Verified
Primary Role Force Multiplier
Network 03 / 03 Complete
Western Research
1 / 4 / 8 / 11 / 15 / 19 / 22
Eastern Research
1 / 4 / 8 / 11 / 15 / 19 / 22
European Research
1 / 4 / 8 / 11 / 15 / 19 / 22
Submarines
03 / 03 Complete
Signature Mechanic // Stack-Wide Officer Boost
The Officer grants attack, defense and movement-speed bonuses to units in his army, explicitly including himself. The progression begins at +5% / +5% / +5% and reaches +20% ATK, +20% DEF and +15% SPD at Level 7. These percentage modifiers remain separate from the Officer’s own direct combat values.
Primary Mission
Fleet Command
Command anchor for a high-value submarine formation.
Officer Boost
+5% → +20%
Attack and defense scale to +20%; speed reaches +15%.
Deep-Water Edge
+25% ATK
Explicit terrain bonus in deep/open water.
Missile Package
Cruise + Ballistic
Exact capacity values are shown only where supplied.
[ SUBMARINE OFFICER PROFILE CONFIGURATOR ]

Select Doctrine & Level

All three doctrines use the same verified L1–L7 combat, hull and officer-boost progression, with the same research schedule. Doctrine selection therefore preserves doctrine identity while level selection drives the supplied stats.
Selected Research Day Day 1
Select Submarine Officer Level
[ ACTIVE COMMAND PROFILE ]
Western // Level 1
Basic Submarine Officer // Col A 8 / 8 // Col B 8 / 8 // Deep HP 30
Level 1
ATK Boost
+5%
Stack-wide officer modifier
DEF Boost
+5%
Explicitly includes himself
SPD Boost
+5%
Reaches +15% at L6
Deep-Water HP
30
Shallow HP is 70% of deep HP
Range / Radar
75 / 75
Combat range / radar
[ DOCTRINE INTELLIGENCE ]

Shared Officer Progression

[ DOC-W // WESTERN ]
Western Doctrine
Basic → Advanced → Modern Submarine Officer
Research days: 1 / 4 / 8 / 11 / 15 / 19 / 22. The complete seven-level shared progression is verified, including direct combat, officer boosts and missile mechanics.
[ DOC-E // EASTERN ]
Eastern Doctrine
Basic → Advanced → Modern Submarine Officer
Research days: 1 / 4 / 8 / 11 / 15 / 19 / 22. The supplied Eastern values match the same visible seven-level progression.
[ DOC-EU // EUROPEAN ]
European Doctrine
Basic → Advanced → Modern Submarine Officer
Research days: 1 / 4 / 8 / 11 / 15 / 19 / 22. The supplied European line matches the same shared combat, hull and officer-boost progression.
[ RESEARCH TIMING ]

Shared Doctrine Schedule

Level Western Eastern European
L1 Day 1 Day 1 Day 1
L2 Day 4 Day 4 Day 4
L3 Day 8 Day 8 Day 8
L4 Day 11 Day 11 Day 11
L5 Day 15 Day 15 Day 15
L6 Day 19 Day 19 Day 19
L7 Day 22 Day 22 Day 22
[ COMBAT & HULL PROGRESSION ]

Direct Combat / Range / Survivability

Level ATK / DEF Column A ATK / DEF Column B Range Radar Deep HP Shallow HP Deep / Shallow SPD
L1 8 / 8 8 / 8 75 75 30 21 3.5 / 2.19
L2 8.5 / 8.5 9 / 9 75 100 35 24.5 3.5 / 2.19
L3 9 / 9 10.5 / 10.5 75 100 40 28 4 / 2.5
L4 10 / 10 12.5 / 12.5 100 100 50 35 4 / 2.5
L5 11 / 11 14 / 14 100 100 55 38.5 4 / 2.5
L6 12.5 / 12.5 15.5 / 15.5 100 100 60 42 4 / 2.5
L7 14 / 14 17 / 17 100 100 65 45.5 4 / 2.5
Combat Data Rule // Keep Columns Generic
The supplied source safely identifies the two direct combat sequences only as Column A and Column B. Their numbers are therefore preserved exactly without assigning unsupported target-class names. They are also kept separate rather than being summed into one generic damage value.
Open-Water Rule // +25% Attack
The supplied terrain data gives the Submarine Officer +25% attack in deep/open water. Sight remains 25. Shallow-water HP is consistently 70% of deep-water HP: 30 → 21, 35 → 24.5, 40 → 28, 50 → 35, 55 → 38.5, 60 → 42 and 65 → 45.5. This terrain modifier stays separate from the officer’s stack boost.
[ OFFICER BOOST PROGRESSION ]

Army-Wide Combat Multipliers

Level ATK Boost DEF Boost SPD Boost
L1 +5% +5% +5%
L2 +5% +5% +5%
L3 +10% +10% +10%
L4 +10% +10% +10%
L5 +15% +15% +10%
L6 +15% +15% +15%
L7 +20% +20% +15%
Officer Rule // Includes Himself
The officer bonus applies to units in his army and explicitly includes the Submarine Officer himself. The calculator should therefore store these percentage modifiers separately from the officer’s base direct combat stats so they can be applied once, at the stack-modifier layer.
[ MISSILE & SUBMARINE MECHANICS ]

Confirmed Strategic Package

L1 Cruise Missile
2 / 12H
Cruise capacity 2 and 12-hour reload are explicitly confirmed.
L5 Missile Package
C2 + B1
Cruise 2 / 12h plus ballistic 1 / 12h.
L6 Missile Package
C3 + B1
Cruise 3 / 12h plus ballistic 1 / 12h.
Shared Submarine Properties
Confirmed
The supplied dossier confirms that the remaining submarine property mechanics function consistently with the documented submarine branch. Unsupported individual values are not added.
Level Cruise Capacity Cruise Reload Ballistic Capacity Ballistic Reload Source Status
L1 2 12h — — Explicitly confirmed
L2 Not shown Not shown Not shown Not shown No values inferred
L3 Not shown Not shown Not shown Not shown No values inferred
L4 Not shown Not shown Not shown Not shown No values inferred
L5 2 12h 1 12h Explicitly confirmed
L6 3 12h 1 12h Explicitly confirmed
L7 Not shown Not shown Not shown Not shown No values inferred
Missile Rule // No Pattern Filling
Exact missile values are only used where the supplied dossier explicitly provides them: L1 cruise 2 / 12h, L5 cruise 2 / 12h plus ballistic 1 / 12h, and L6 cruise 3 / 12h plus ballistic 1 / 12h. Levels 2, 3, 4 and 7 remain numerically unspecified.
[ PRODUCTION PROGRESSION ]

Cost / Mobilization / Infrastructure

Level Costs Mobilization Daily Upkeep Research / Building Gate
L1 2100 / 900 / 1650 / 3800 15h 50 / 60 / 220 Naval Base 3 + Recruiting Office 2 // Basic Submarine Officer L1
L2 2800 / 1000 / 1900 / 4500 17h 60 / 70 / 240 Advanced Sensor Upgrade L2
L3 3750 / 1400 / 2400 / 5500 22h 70 / 80 / 280 Drive Upgrade L3
L4 4550 / 1800 / 2800 / 6000 1d 2h 80 / 90 / 290 Naval Base 4 + Recruiting Office 3 // Advanced Submarine Officer L4
L5 5600 / 2500 / 3600 / 7800 1d 6h 90 / 110 / 330 Ballistic Missile Upgrade L5
L6 6800 / 3500 / 4500 / 10000 1d 16h 100 / 130 / 375 Extended Missile Capacity L6
L7 8200 / 4000 / 5600 / 12000 2d 120 / 140 / 420 Naval Base 5 + Recruiting Office 5 // Modern Submarine Officer L7
Economy Rule // Preserve Source Order
Production-cost and upkeep values are preserved in their supplied sequence. No unsupported resource labels are assigned. Building gates are shown only where explicitly provided by the source.
[ UPGRADE INTELLIGENCE ]

Submarine Officer Breakpoints

L1
Command Asset Online
Direct values begin at 8 / 8 in both supplied combat columns, deep HP is 30 and the stack immediately receives +5% ATK / DEF / SPD.
L3
Full +10% Command Boost
ATK, DEF and SPD boosts all reach +10%. Deep speed also rises to 4 and shallow speed to 2.5.
L5–6
Strategic Missile Expansion
L5 confirms ballistic capability alongside cruise missiles. L6 raises cruise capacity to 3 while ATK / DEF remain +15% and speed boost reaches +15%.
L7
Maximum Submarine Commander
Deep HP reaches 65, combat range remains 100, direct columns reach 14 / 14 and 17 / 17, with +20% ATK / +20% DEF / +15% SPD.
Source Separation // Officer & Submarine Mechanics
All three doctrines share the same verified research schedule and visible level progression. No doctrine-specific stat differences are invented. Officer bonuses, direct combat values, terrain modifiers, missile capacities, hull HP, movement, radar and shared submarine properties remain separate mechanics.
[ SUBMARINES // 03 OF 03 ]
Submarine Intelligence Complete
Attack Submarine, Ballistic Missile Submarine and Submarine Officer are now covered. The full three-unit Submarines dossier chain is complete.
Return To Units Archive →
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