Submarine Officer
[ SUBMARINES ] // SUBMARINE OFFICER ▼
[SYSTEM_DOSSIER // SUB-03] // FLEET COMMANDER
Submarine Officer
An elite submarine commander built to strengthen the whole stack while remaining a dangerous submarine himself. He combines direct naval combat, submarine stealth/sensor mechanics, missile capability and a scaling officer boost that also applies to himself.
DossierSUB-OFF-03
ClassSUBMARINE OFFICER
Levels1–7 VERIFIED
Doctrines3 VERIFIED
Primary RoleFORCE MULTIPLIER
WesternL1–L7 verified
EasternL1–L7 verified
EuropeanL1–L7 verified
Submarines03 / 03 COMPLETE
Operational Identity
Primary Mission
Fleet Force Multiplier
The Officer grants combat bonuses to units in his army, including himself.
Officer Boost
+5% → +20%
Attack, defense and speed bonuses increase across the seven-level progression.
Missile Platform
Cruise + Ballistic
Late-tier screenshots confirm cruise missile capacity plus ballistic missile capability.
Deep-Water Edge
+25% ATK
The terrain panel shows +25% attack in deep/open water.
// Tactical Read //
● COMMAND ASSET
Strength
The Officer adds direct combat power and simultaneously multiplies the strength of the submarine stack around him.
Scaling
Direct naval values rise from 8 / 8 at L1 to 14 / 17 at L7, while deep-water HP grows from 30 to 65.
Best Role
Use him as the command core of a high-value submarine formation rather than as an isolated hull.
Doctrine Profiles
[DOC-W // WESTERN]
Western Doctrine
Basic → Advanced → Modern Submarine Officer
Research Days
1 / 4 / 8 / 11 / 15 / 19 / 22
Verified Stats
L1–L7 supplied, including direct boost and missile popups.
[DOC-E // EASTERN]
Eastern Doctrine
Basic → Advanced → Modern Submarine Officer
Research Days
1 / 4 / 8 / 11 / 15 / 19 / 22
Verified Stats
Eastern L1–L7 screenshots match the shared visible progression.
[DOC-EU // EUROPEAN]
European Doctrine
Basic → Advanced → Modern Submarine Officer
Research Days
1 / 4 / 8 / 11 / 15 / 19 / 22
Verified Stats
European L1–L7 screenshots match the shared visible progression.
Research Timing
| Level | Western | Eastern | European |
|---|---|---|---|
| L1 | Day 1 | Day 1 | Day 1 |
| L2 | Day 4 | Day 4 | Day 4 |
| L3 | Day 8 | Day 8 | Day 8 |
| L4 | Day 11 | Day 11 | Day 11 |
| L5 | Day 15 | Day 15 | Day 15 |
| L6 | Day 19 | Day 19 | Day 19 |
| L7 | Day 22 | Day 22 | Day 22 |
Combat & Hull Progression
| Level | ATK/DEF Col A | ATK/DEF Col B | Range | Radar | Deep HP | Shallow HP | Deep / Shallow Speed |
|---|---|---|---|---|---|---|---|
| L1 | 8 / 8 | 8 / 8 | 75 | 75 | 30 | 21 | 3.5 / 2.19 |
| L2 | 8.5 / 8.5 | 9 / 9 | 75 | 100 | 35 | 24.5 | 3.5 / 2.19 |
| L3 | 9 / 9 | 10.5 / 10.5 | 75 | 100 | 40 | 28 | 4 / 2.5 |
| L4 | 10 / 10 | 12.5 / 12.5 | 100 | 100 | 50 | 35 | 4 / 2.5 |
| L5 | 11 / 11 | 14 / 14 | 100 | 100 | 55 | 38.5 | 4 / 2.5 |
| L6 | 12.5 / 12.5 | 15.5 / 15.5 | 100 | 100 | 60 | 42 | 4 / 2.5 |
| L7 | 14 / 14 | 17 / 17 | 100 | 100 | 65 | 45.5 | 4 / 2.5 |
Open-Sea Command Platform
The supplied terrain panels show +25% attack in deep/open water. Sight remains 25. Shallow-water HP is consistently 70% of the deep-water value in the supplied Officer screenshots.
Officer Boost Progression
| Level | ATK Boost | DEF Boost | SPD Boost |
|---|---|---|---|
| L1 | +5% | +5% | +5% |
| L2 | +5% | +5% | +5% |
| L3 | +10% | +10% | +10% |
| L4 | +10% | +10% | +10% |
| L5 | +15% | +15% | +10% |
| L6 | +15% | +15% | +15% |
| L7 | +20% | +20% | +15% |
Officer Rule
The popup explicitly states that the Officer grants combat bonuses to units in his army including himself.
Production Progression
| Level | Costs | Mobilization | Daily Upkeep | Research / Building Gate |
|---|---|---|---|---|
| L1 | 2100 / 900 / 1650 / 3800 | 15h | 50 / 60 / 220 | Naval Base 3 + Recruiting Office 2 // Basic Submarine Officer L1 |
| L2 | 2800 / 1000 / 1900 / 4500 | 17h | 60 / 70 / 240 | Advanced Sensor Upgrade L2 |
| L3 | 3750 / 1400 / 2400 / 5500 | 22h | 70 / 80 / 280 | Drive Upgrade L3 |
| L4 | 4550 / 1800 / 2800 / 6000 | 1d 2h | 80 / 90 / 290 | Naval Base 4 + Recruiting Office 3 // Advanced Submarine Officer L4 |
| L5 | 5600 / 2500 / 3600 / 7800 | 1d 6h | 90 / 110 / 330 | Ballistic Missile Upgrade L5 |
| L6 | 6800 / 3500 / 4500 / 10000 | 1d 16h | 100 / 130 / 375 | Extended Missile Capacity L6 |
| L7 | 8200 / 4000 / 5600 / 12000 | 2d | 120 / 140 / 420 | Naval Base 5 + Recruiting Office 5 // Modern Submarine Officer L7 |
Missile & Shared Submarine Mechanics
Cruise Missiles
L1 popup confirms capacity 2 / reload 12h. L5 shows cruise capacity 2 / reload 12h. L6 shows cruise capacity 3 / reload 12h.
Ballistic Upgrade
L5 confirms ballistic capacity 1 / reload 12h; L6 retains ballistic capacity 1 / reload 12h.
Shared Submarine Properties
The user confirmed the other submarine property icons function the same as on the previously documented submarine lines.
Stack Effect
The Officer’s combat bonus applies to the units in his army and explicitly includes himself.
// Final Player Verdict //
● SUBMARINE NETWORK COMPLETE
Best Use
Command anchor for an elite submarine stack. His army-wide bonuses make every accompanying submarine more valuable.
Late-Game Value
At L7 he combines 65 deep-water HP, 100 range, 14 / 17 direct values and a +20% ATK / +20% DEF / +15% SPD officer boost.
Strategic Package
Direct combat, missile capability, shared submarine mechanics and army-wide buffs make this the command centerpiece of the branch.