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ENDEESPT-BRFR
Submarines Archive // Active Dossier: Attack Submarine
Submarines Network // 01 Of 03
01 Attack Submarine 02 Ballistic Missile Submarine 03 Submarine Officer
[ Submarines ] // 01 Attack Submarine ▼
01 // Attack Submarine CURRENT 02 // Ballistic Missile Submarine → 03 // Submarine Officer →
[ UNIT DOSSIER // SUB-01 ] // HUNTER-KILLER ATTACK SUBMARINE

ATTACK SUBMARINE

Stealth hunter-killer designed to find, pursue and destroy enemy submarines and surface ships. Its strongest environment is deep water, where every doctrine receives a +25% attack bonus. The platform combines stealth, submarine detection, improving engagement range, radar and sonar, plus cruise-missile launch capability. Shallow coastal water is the major weakness.

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// HUNTER-KILLER DOSSIER
Dossier SUB-ATK-01
Class Attack Submarine
Levels 1 → 6
Doctrines 3 Verified
Primary Role Hunter-Killer / ASW
Network 01 / 03
Western Research
1 / 4 / 9 / 11 / 20 / 22
Eastern Research
1 / 4 / 9 / 11 / 20 / 22
European Research
1 / 4 / 9 / 11 / 20 / 22
Submarines
01 / 03 Live
Critical Terrain Rule // Avoid Shallow Water
Deep water is the Attack Submarine’s preferred environment: every doctrine receives +25% attack. In shallow water, the supplied hull progression shows only half of the deep-water HP. Western and European also suffer −25% attack and −25% defense, while Eastern reduces those combat penalties to −15% / −15%.
Primary Fight
Surface + Sub
Verified direct combat focus.
Deep Water
+25% ATK
Shared by all three doctrine variants.
Stealth Package
Stealth + Reveal
Stealth unit plus Reveal Stealth: Submarines.
Cruise Missile
12H Reload
L1 capacity 1 and L5 capacity 2 explicitly confirmed.
[ ATTACK SUBMARINE PROFILE CONFIGURATOR ]

Select Doctrine & Level

Doctrine selection changes surface/submarine combat, sensor reach and doctrine-specific economic or terrain advantages. The shared hull progression controls HP, movement, sight and engagement range.
Selected Research Day Day 1
Select Attack Submarine Level
[ ACTIVE HUNTER-KILLER PROFILE ]
Western // Level 1
Los Angeles-Class // Surface 8 // Sub 5 // Sensor 85
Level 1
Surface ATK / DEF
8
Doctrine-specific supplied value
Submarine ATK / DEF
5
Doctrine-specific supplied value
Radar / Sonar
85
Western doctrine has the extended sensor curve
Deep-Water HP
20
Shallow-water HP is half this value
Engagement Range
50
75 at L4; 100 at L6
[ DOCTRINE INTELLIGENCE ]

Three Hunter-Killer Profiles

[ DOC-W // WESTERN ATTACK SUBMARINE ]
Western Doctrine
Los Angeles → Seawolf → Virginia
Research days: 1 / 4 / 9 / 11 / 20 / 22. Doctrine advantage: +15% Radar and Sonar range, plus −10% research cost and time. Sensor curve is 85 early and 115 from L4.
[ DOC-E // EASTERN ATTACK SUBMARINE ]
Eastern Doctrine
Viktor → Akula → Yasen
Research days: 1 / 4 / 9 / 11 / 20 / 22. Doctrine advantage: +10% damage and reduced coastal combat penalties. Shallow-water combat penalties become −15% ATK / −15% DEF instead of −25% / −25%.
[ DOC-EU // EUROPEAN ATTACK SUBMARINE ]
European Doctrine
Swiftsure → Rubis → Astute
Research days: 1 / 4 / 9 / 11 / 20 / 22. Doctrine advantage: −10% mobilization cost and 50% upkeep. The supplied economy table shows the lowest verified production and upkeep burden of the three doctrine lines.
[ DOCTRINE RESEARCH TIMING ]

Shared Unlock Schedule

Level Western Eastern European
L1 Day 1 Day 1 Day 1
L2 Day 4 Day 4 Day 4
L3 Day 9 Day 9 Day 9
L4 Day 11 Day 11 Day 11
L5 Day 20 Day 20 Day 20
L6 Day 22 Day 22 Day 22
[ SHARED HULL PROGRESSION ]

Deep vs Shallow Water

Level HP Deep HP Shallow Deep SPD Shallow SPD Sight Engagement Range
L1 20 10 3.5 1.75 25 50
L2 25 12.5 3.5 1.75 25 50
L3 25 12.5 3.5 1.75 25 50
L4 30 15 3.5 1.75 25 75
L5 30 15 3.5 1.75 25 75
L6 40 20 3.5 1.75 25 100
Terrain Rule // Hull HP and Combat Modifiers Are Separate
The supplied hull table explicitly shows shallow-water HP at half the deep-water value. Separately, deep water grants +25% attack. Western and European shallow-water combat modifiers are −25% ATK and −25% DEF, while Eastern reduces those penalties to −15% / −15%. HP changes and percentage combat modifiers must not be merged into one generic terrain penalty.
[ SURFACE / SUBMARINE COMBAT ]

Doctrine-Specific Damage Curve

Level Western Surface Western Sub Eastern Surface Eastern Sub European Surface European Sub
L1 8 5 8.8 5.5 8 5
L2 8.5 5.5 9.4 6.1 8.5 5.5
L3 9 6 9.9 6.6 9 6
L4 10 10 11 11 10 10
L5 10.5 10.5 11.6 11.6 10.5 10.5
L6 15 12 16.5 13.2 15 12
[ SENSOR PROGRESSION ]

Radar & Sonar

Level Western Radar / Sonar Eastern Radar / Sonar European Radar / Sonar
L1 85 75 75
L2 85 75 75
L3 85 75 75
L4 115 100 100
L5 115 100 100
L6 115 100 100
Sensor Rule // Radar, Sonar & Reveal Remain Separate
Western’s sensor advantage applies to Radar and Sonar range. Reveal Stealth: Submarines is a separate detection property. Engagement range is also a separate combat value. Matching or similar numbers must not cause these mechanics to be merged in calculator logic.
[ CONFIRMED SPECIAL MECHANICS ]

Stealth / Detection / Missiles

Stealth Unit
Confirmed
While not engaged in combat, the unit is not visible where the supplied stealth property applies.
Reveal Stealth
Submarines
Confirmed to reveal submarines inside detection range.
Cruise Missile L1
Cap 1 / 12H
Explicit supplied popup value.
Cruise Missile L5
Cap 2 / 12H
No unsupported L2–L4 or L6 capacity values are inferred.
[ PRODUCTION PROGRESSION ]

Doctrine Economy

Level Western / Eastern Costs European Costs Mobilization Western / Eastern Upkeep European Upkeep
L1 700 / 450 / 250 / 1250 / 1750 650 / 400 / 250 / 1150 / 1600 1 day 30 / 50 / 35 / 125 15 / 25 / 20 / 65
L2 700 / 450 / 250 / 1250 / 1750 650 / 400 / 250 / 1150 / 1600 1d 1h 35 / 60 / 40 / 140 20 / 30 / 20 / 70
L3 700 / 450 / 250 / 1250 / 1750 650 / 400 / 250 / 1150 / 1600 1d 2h 40 / 45 / 160 20 / 25 / 80
L4 800 / 675 / 500 / 1500 / 2250 700 / 600 / 450 / 1350 / 2050 1d 4h 50 / 55 / 180 25 / 30 / 90
L5 800 / 675 / 500 / 1500 / 2250 700 / 600 / 450 / 1350 / 2050 1d 5h 55 / 60 / 200 30 / 30 / 100
L6 950 / 900 / 750 / 1750 / 3000 850 / 800 / 700 / 1600 / 2700 1d 7h 65 / 70 / 220 35 / 35 / 110
Economy Rule // Preserve Supplied Sequences
The source provides ordered production-cost and upkeep sequences. Those positions are preserved exactly rather than being assigned unsupported resource labels. European doctrine is shown with its own lower cost and upkeep sequences; Western and Eastern share the supplied economy values displayed in the source.
[ UPGRADE INTELLIGENCE ]

Attack Submarine Breakpoints

L1
Hunter-Killer Online
Stealth, submarine reveal, 50 engagement range and cruise-missile capacity 1 are already confirmed at entry level.
L4
Range & Sensor Jump
Engagement range rises 50 → 75. Eastern/European sensors rise 75 → 100; Western rises 85 → 115.
L5
Missile Capacity 2
Cruise-missile capacity 2 with 12h reload is explicitly confirmed. No intermediate capacity progression is invented.
L6
Maximum Hunter Profile
Deep HP reaches 40, engagement range reaches 100, Western/European reach 15 surface / 12 submarine, while Eastern reaches 16.5 / 13.2.
Source Separation // No Double Doctrine Modifiers
Eastern’s displayed combat values already reflect the supplied +10% damage doctrine advantage and are used directly without adding another 10%. Western sensor values likewise already appear as 85 / 115 rather than the 75 / 100 base curve. European economy values are taken directly from the supplied European cost and upkeep columns. Deep-water and coastal modifiers remain separate terrain effects rather than being folded into these displayed base combat numbers.
[ SUBMARINES // 01 OF 03 ]
Next Dossier // Ballistic Missile Submarine
Attack Submarine covers the stealth hunter-killer role. Continue to SUB-02 for the strategic missile platform.
Open Next Dossier →
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