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01 Attack Submarine 02 Ballistic Missile Submarine 03 Submarine Officer
[ SUBMARINES ] // BALLISTIC MISSILE SUBMARINE ▼
01 // Attack SubmarineLIVE 02 // Ballistic Missile SubmarineCURRENT 03 // Submarine OfficerNEXT
[SYSTEM_DOSSIER // SUB-02] // STRATEGIC MISSILE SUBMARINE

Ballistic Missile Submarine

A stealth strategic weapons platform built around ballistic-missile delivery and nuclear deterrence. Its direct naval combat values are modest, but the platform gains increasing missile capacity, faster reloads, longer engagement range and improved survivability as it advances. It is strongest when kept hidden in deep water and protected from shallow coastal combat.

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DossierSUB-BMS-02
ClassBALLISTIC MISSILE SUB
Levels1–7 VERIFIED
Doctrines3 VERIFIED
Primary RoleSTRATEGIC MISSILE PLATFORM
WesternL1–L7 verified
EasternL1–L7 verified
EuropeanL1–L7 verified
Submarines02 / 03 LIVE

Operational Identity

Primary Mission
Strategic Strike
The unit description identifies it as the strongest weapons platform for nuclear deterrence and precision attacks.
Ballistic Capacity
2 → 5
Confirmed Western popups show ballistic capacity 2 at early levels, 3 at L4, 4 at L6 and 5 at L7.
Stealth
Hidden Out Of Combat
The Stealth Unit popup is confirmed and the user confirmed the same popup mechanics for all doctrines.
Coastal Risk
-50% ATK / DEF
Shallow water also cuts the displayed HP to 50% of the deep-water value.
// Tactical Read //
● HIDDEN STRATEGIC LAUNCHER
Strength
Stealth plus ballistic and later cruise-missile launch capability makes this a high-value strategic strike platform rather than a front-line brawler.
Weakness
Shallow water is brutal: -50% ATK, -50% DEF and only 50% of the deep-water HP shown in the terrain panel.
Doctrine Read
The supplied screenshots show the same verified direct combat, range, sensor, speed, HP, cost and upkeep progression across all three doctrine variants; class names differ.

Doctrine Profiles

Western Doctrine Shield
[DOC-W // WESTERN]

Western Doctrine

Benjamin Franklin → Ohio → Columbia
Research Days
5 / 11 / 14 / 17 / 20 / 23 / 27
Verified Direct Stats
Same supplied 4 → 8 naval ATK/DEF curve, 100 sensor range and 30 → 50 deep-water HP curve.
Missile Evidence
Western screenshots contain the opened missile popups used as the shared mechanic reference.
Eastern Doctrine Shield
[DOC-E // EASTERN]

Eastern Doctrine

Delta → Typhoon → Borey
Research Days
5 / 11 / 14 / 17 / 20 / 23 / 27
Verified Direct Stats
The supplied Eastern screenshots match the shared direct-combat, range, sensor, speed, HP and economy progression.
Shared Popups
Missile and stealth popup mechanics are confirmed by the user to operate the same as Western.
European Doctrine Shield
[DOC-EU // EUROPEAN]

European Doctrine

Resolution → Vanguard → Triomphant
Research Days
5 / 11 / 14 / 17 / 20 / 23 / 27
Verified Direct Stats
The supplied European screenshots match the same direct-combat, range, sensor, speed, HP and economy progression.
Shared Popups
Missile and stealth popup mechanics use the Western-confirmed reference values.

Doctrine Research Timing

LevelWesternEasternEuropean
L1Day 5Day 5Day 5
L2Day 11Day 11Day 11
L3Day 14Day 14Day 14
L4Day 17Day 17Day 17
L5Day 20Day 20Day 20
L6Day 23Day 23Day 23
L7Day 27Day 27Day 27

Hull & Range Progression

LevelDeep HPShallow HPDeep SPDShallow SPDSightEngagement RangeRadar
L130153.51.752550100
L230153.51.752550100
L330153.51.752550100
L440203.51.752575100
L540203.51.752575100
L640203.51.752575100
L750253.51.7525100100

Keep It Out Of Shallow Water

Every supplied doctrine screenshot shows the same coastal penalty: -50% attack and -50% defense, while shallow-water HP is displayed at exactly half of the deep-water value. This platform should operate from deep-water launch areas whenever possible.

Direct Naval Combat Progression

LevelWestern ATK / DEFEastern ATK / DEFEuropean ATK / DEF
L14 / 44 / 44 / 4
L24.5 / 4.54.5 / 4.54.5 / 4.5
L35 / 55 / 55 / 5
L46 / 66 / 66 / 6
L56.5 / 6.56.5 / 6.56.5 / 6.5
L67 / 77 / 77 / 7
L78 / 88 / 88 / 8

Class Progression

LevelWesternEasternEuropean
L1Benjamin Franklin-classDelta-classResolution-class
L2Benjamin Franklin-classDelta-classResolution-class
L3Benjamin Franklin-classDelta-classResolution-class
L4Ohio-classTyphoon-classVanguard-class
L5Ohio-classTyphoon-classVanguard-class
L6Ohio-classTyphoon-classVanguard-class
L7Columbia-classBorey-classTriomphant-class

Production Progression

LevelCostsMobilizationDaily UpkeepResearch Requirement
L1750 / 500 / 350 / 1500 / 19001d 2h30 / 50 / 35 / 125Ballistic Missile Submarine L1
L2750 / 500 / 350 / 1500 / 19001d 3h35 / 40 / 130Nuclear Reactor Upgrade L2
L3750 / 500 / 350 / 1500 / 19001d 4h40 / 45 / 140Cruise Missile System L3
L4825 / 700 / 700 / 1750 / 22501d 6h50 / 55 / 160Ohio / Typhoon / Vanguard L4
L5825 / 700 / 700 / 1750 / 22501d 7h55 / 60 / 180Improved Reload System L5
L6825 / 700 / 700 / 1750 / 22501d 8h60 / 65 / 200Extended Missile Capacity L6
L71000 / 950 / 950 / 1750 / 27501d 10h70 / 75 / 220Columbia / Borey / Triomphant L7

Infrastructure Gate

The verified level screenshots require Naval Base Lv4 + Secret Weapons Lab Lv1 + Arms Industry Lv1. This is a strategic weapons investment, not an early cheap submarine line.

Confirmed Missile & Stealth Mechanics

Stealth Unit
Confirmed popup: while the unit is not in combat, it is not visible. The user confirmed this popup behavior is shared by Eastern and European doctrine variants.
Early Ballistic Load
L1–L3 ballistic capacity 2 is explicitly shown in the Western popups; reload is 16h at those early confirmed screenshots.
Mid-Tier Missile Upgrade
L4: cruise capacity 1 / reload 12h; ballistic capacity 3 / reload 14h. L5 has no separate opened popup in the supplied set, so no unsupported L5 capacity change is invented here.
Late Missile Package
L6: cruise 2 / 8h and ballistic 4 / 12h. L7: cruise 2 / 8h and ballistic 5 / 12h.
// Final Player Verdict //
● STRIKE FROM THE DEEP
Best Use
Hide in deep water, preserve stealth, and use the platform as a strategic missile launcher rather than exposing it to unnecessary direct naval combat.
Key Upgrade Curve
The real progression is missile capacity/reload plus 50 → 75 → 100 engagement range and 30 → 40 → 50 deep-water HP.
Critical Warning
Do not treat it like an attack submarine. Shallow water halves its displayed HP and inflicts -50% ATK and -50% DEF.
[SUBMARINES] // 02 OF 03
Next Dossier: Submarine Officer
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