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01 Attack Submarine 02 Ballistic Missile Submarine 03 Submarine Officer
[ SUBMARINES ] // SUBMARINE OFFICER ▼
01 // Attack SubmarineLIVE 02 // Ballistic Missile SubmarineLIVE 03 // Submarine OfficerCURRENT
[SYSTEM_DOSSIER // SUB-03] // FLEET COMMANDER

Submarine Officer

An elite submarine commander built to strengthen the whole stack while remaining a dangerous submarine himself. He combines direct naval combat, submarine stealth/sensor mechanics, missile capability and a scaling officer boost that also applies to himself.

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DossierSUB-OFF-03
ClassSUBMARINE OFFICER
Levels1–7 VERIFIED
Doctrines3 VERIFIED
Primary RoleFORCE MULTIPLIER
WesternL1–L7 verified
EasternL1–L7 verified
EuropeanL1–L7 verified
Submarines03 / 03 COMPLETE

Operational Identity

Primary Mission
Fleet Force Multiplier
The Officer grants combat bonuses to units in his army, including himself.
Officer Boost
+5% → +20%
Attack, defense and speed bonuses increase across the seven-level progression.
Missile Platform
Cruise + Ballistic
Late-tier screenshots confirm cruise missile capacity plus ballistic missile capability.
Deep-Water Edge
+25% ATK
The terrain panel shows +25% attack in deep/open water.
// Tactical Read //
● COMMAND ASSET
Strength
The Officer adds direct combat power and simultaneously multiplies the strength of the submarine stack around him.
Scaling
Direct naval values rise from 8 / 8 at L1 to 14 / 17 at L7, while deep-water HP grows from 30 to 65.
Best Role
Use him as the command core of a high-value submarine formation rather than as an isolated hull.

Doctrine Profiles

Western Doctrine Shield
[DOC-W // WESTERN]

Western Doctrine

Basic → Advanced → Modern Submarine Officer
Research Days
1 / 4 / 8 / 11 / 15 / 19 / 22
Verified Stats
L1–L7 supplied, including direct boost and missile popups.
Eastern Doctrine Shield
[DOC-E // EASTERN]

Eastern Doctrine

Basic → Advanced → Modern Submarine Officer
Research Days
1 / 4 / 8 / 11 / 15 / 19 / 22
Verified Stats
Eastern L1–L7 screenshots match the shared visible progression.
European Doctrine Shield
[DOC-EU // EUROPEAN]

European Doctrine

Basic → Advanced → Modern Submarine Officer
Research Days
1 / 4 / 8 / 11 / 15 / 19 / 22
Verified Stats
European L1–L7 screenshots match the shared visible progression.

Research Timing

LevelWesternEasternEuropean
L1Day 1Day 1Day 1
L2Day 4Day 4Day 4
L3Day 8Day 8Day 8
L4Day 11Day 11Day 11
L5Day 15Day 15Day 15
L6Day 19Day 19Day 19
L7Day 22Day 22Day 22

Combat & Hull Progression

LevelATK/DEF Col AATK/DEF Col BRangeRadarDeep HPShallow HPDeep / Shallow Speed
L18 / 88 / 8757530213.5 / 2.19
L28.5 / 8.59 / 9751003524.53.5 / 2.19
L39 / 910.5 / 10.57510040284 / 2.5
L410 / 1012.5 / 12.510010050354 / 2.5
L511 / 1114 / 141001005538.54 / 2.5
L612.5 / 12.515.5 / 15.510010060424 / 2.5
L714 / 1417 / 171001006545.54 / 2.5

Open-Sea Command Platform

The supplied terrain panels show +25% attack in deep/open water. Sight remains 25. Shallow-water HP is consistently 70% of the deep-water value in the supplied Officer screenshots.

Officer Boost Progression

LevelATK BoostDEF BoostSPD Boost
L1+5%+5%+5%
L2+5%+5%+5%
L3+10%+10%+10%
L4+10%+10%+10%
L5+15%+15%+10%
L6+15%+15%+15%
L7+20%+20%+15%

Officer Rule

The popup explicitly states that the Officer grants combat bonuses to units in his army including himself.

Production Progression

LevelCostsMobilizationDaily UpkeepResearch / Building Gate
L12100 / 900 / 1650 / 380015h50 / 60 / 220Naval Base 3 + Recruiting Office 2 // Basic Submarine Officer L1
L22800 / 1000 / 1900 / 450017h60 / 70 / 240Advanced Sensor Upgrade L2
L33750 / 1400 / 2400 / 550022h70 / 80 / 280Drive Upgrade L3
L44550 / 1800 / 2800 / 60001d 2h80 / 90 / 290Naval Base 4 + Recruiting Office 3 // Advanced Submarine Officer L4
L55600 / 2500 / 3600 / 78001d 6h90 / 110 / 330Ballistic Missile Upgrade L5
L66800 / 3500 / 4500 / 100001d 16h100 / 130 / 375Extended Missile Capacity L6
L78200 / 4000 / 5600 / 120002d120 / 140 / 420Naval Base 5 + Recruiting Office 5 // Modern Submarine Officer L7

Missile & Shared Submarine Mechanics

Cruise Missiles
L1 popup confirms capacity 2 / reload 12h. L5 shows cruise capacity 2 / reload 12h. L6 shows cruise capacity 3 / reload 12h.
Ballistic Upgrade
L5 confirms ballistic capacity 1 / reload 12h; L6 retains ballistic capacity 1 / reload 12h.
Shared Submarine Properties
The user confirmed the other submarine property icons function the same as on the previously documented submarine lines.
Stack Effect
The Officer’s combat bonus applies to the units in his army and explicitly includes himself.
// Final Player Verdict //
● SUBMARINE NETWORK COMPLETE
Best Use
Command anchor for an elite submarine stack. His army-wide bonuses make every accompanying submarine more valuable.
Late-Game Value
At L7 he combines 65 deep-water HP, 100 range, 14 / 17 direct values and a +20% ATK / +20% DEF / +15% SPD officer boost.
Strategic Package
Direct combat, missile capability, shared submarine mechanics and army-wide buffs make this the command centerpiece of the branch.
[SUBMARINES] // 03 OF 03
Submarine Archive Complete
Attack Submarine, Ballistic Missile Submarine and Submarine Officer are now documented. Return to the Units Archive or launch the Battle Calculator.
Return To Units Archive →

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