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Airmobile Infantry

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ENDEESPT-BRFR
Infantry Archive // Active Dossier: Airmobile Infantry Network Online
01 Motorized 02 Mountain 03 Mechanized 04 Airborne 05 Special Forces 06 National Guard 07 Mercenary 08 Infantry Vet. 09 SF Veteran
[ Infantry Archive ] // 04 Airmobile Infantry ▼
01 // Motorized Infantry→ 02 // Mountain Infantry→ 03 // Mechanized Infantry→ 04 // Airmobile InfantryCURRENT 05 // Special Forces→ 06 // National Guard→ 07 // Mercenary→ 08 // Infantry Veteran→ 09 // Special Forces Veteran→
[ UNIT DOSSIER // INF-04 ] // AIR ASSAULT OPERATIONS

Airmobile Infantry

Rapid-deployment infantry built around helicopter insertion and Air Assault mobility. Inspect the complete Level 1–7 combat, logistics and insertion-range progression across Eastern, European and Western doctrine.

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// DOSSIER STATUS
DossierAIR-INF-04
Levels1 → 7
Doctrines3 Profiles
Special MobilityAir Assault
Maximum Range500
CalculatorConnected
[ PROFILE CONFIGURATOR ]

Select Doctrine & Level

The supplied combat progression is identical across the three doctrine tables; research access differs by doctrine.
Level 7 ResearchDay 28
Select Unit Level
[ ACTIVE PROFILE ]
Eastern // Level 1
Basic Airborne Infantry
Level 1
Hit Points
15
Selected level
Soft Attack
5
Ground soft target
Hard Attack
3
Ground hard target
Air Assault
350
Verified tooltip range
Combat Matrix
Selected Profile
Soft Defense3.3
Hard Defense2
Fixed-Wing Defense0.3
Helicopter Defense0.7
Logistics
Mobilization
Mobilization Time20h
Research NodeBasic Airborne Infantry
Mobilization Cost
Supplies1000
Components1000
Manpower400
Money1250
Daily Upkeep
Supplies50
Manpower30
Fuel35
Money70
[ DOCTRINE INTELLIGENCE ]

Research Access

Eastern DoctrineLevel 7 // Day 28

Captured progression covers all seven Airmobile Infantry levels.

European DoctrineLevel 7 // Day 25

Captured progression covers all seven Airmobile Infantry levels.

Western DoctrineLevel 7 // Day 24

Captured progression covers all seven Airmobile Infantry levels.

[ SHARED OPERATIONAL DATA ]

Movement, Terrain & Air Assault

Terrain Combat
Captured terrain modifiers include recurring attack penalties across difficult terrain and defense bonuses in selected terrain. The positional values remain preserved rather than being converted into a generic modifier.
Movement & Sight
Ground movement rises from 0.1 at Levels 1–2 to 0.2 from Level 3 onward across the first eight terrain slots. Sight is 40 across those slots and 25 in the final two movement environments.
Air Assault
Verified ranges: 350 at Level 1, 400 at Level 4 and 500 at Level 7. Air Assault is a helicopter insertion property, not normal attack range.
[ LEVEL PROGRESSION ]

Airmobile Development Chain

Level 1Basic Airborne Infantry
Level 2Jungle Warfare Training
Level 3Fast Travel Training
Level 4Air Assault
Level 5Mountain Warfare Training
Level 6Advanced Ballistic Equipment
Level 7Modern Airborne Infantry
[ TACTICAL UPLINK ] // AIR ASSAULT READY
Deploy The Airmobile Profile
Take the selected doctrine and level into the WW3Planner Battle Calculator.
Launch Calculator →
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