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ENDEESPT-BRFR
Naval Fleet Archive // Active Dossier: Patrol Boat
Naval Fleet Network // 01 Of 08
01 Patrol Boat 02 Corvette 03 Frigate 04 Destroyer 05 Cruiser 06 Helicopter Carrier 07 Aircraft Carrier 08 Naval Officer
[ Naval Fleet ] // 01 Patrol Boat ▼
01 // Patrol Boat CURRENT 02 // Corvette → 03 // Frigate → 04 // Destroyer → 05 // Cruiser → 06 // Helicopter Carrier → 07 // Aircraft Carrier → 08 // Naval Officer →
[ UNIT DOSSIER // NAV-01 ] // COASTAL SECURITY & RAPID RESPONSE

PATROL BOAT

Entry point into the Naval Fleet: a compact coastal patrol platform built around shoreline security, scouting and rapid reaction. Its naval-terrain profile defines the unit: Coastal Waters preserve full stored combat values and much higher movement speed, while Open Sea applies a confirmed −50% attack and −50% defense modifier at every supplied level.

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// COASTAL PATROL DOSSIER
Dossier NAV-PB-01
Class Patrol Boat
Levels 1 → 6
Doctrines 3 Profiles
Primary Role Coastal Patrol
Network 01 / 08
Western Research
1 / 4 / 8 / 12 / 17 / 22
Eastern Research
1 / 4 / 8 / 12 / 17 / 22
European Research
1 / 4 / 8 / 12 / 17 / 22
Primary Role
Coastal Specialist
Naval Terrain // Core Mechanic
Open Sea applies −50% Attack and −50% Defense on every verified Patrol Boat level. This is a terrain modifier, not a permanent reduction to the stored combat vectors. Coastal Waters show no matching negative combat modifier. Open-sea and coastal movement speeds must also remain separate.
Open Sea Combat
−50% / −50%
Effective ATK and DEF are half of the stored target-class base values.
Coastal Combat
Full Base Value
No matching negative Coastal Waters combat modifier is shown in the supplied data.
Coastal Speed
2.63 → 3.75
Coastal movement remains much faster than Open Sea movement across the full progression.
Attack Range
35 → 50 → 65
Major geometry breakpoints occur at Level 3 and Level 6.
[ PATROL BOAT PROFILE CONFIGURATOR ]

Select Doctrine & Level

All three doctrines use the same supplied combat, terrain, range, radar, speed, HP and research-day progression. Doctrine selection changes the verified class-name progression; level selection updates the active operational profile.
Selected Research Day Day 1
Select Patrol Boat Level
[ ACTIVE COASTAL PATROL PROFILE ]
Western // Level 1
Mark VI // Range 35 // Radar Not Shown // Coastal Speed 2.63
Level 1
Main Naval ATK Vector Value
2
Position 7 in supplied attack vector
Attack Range
35
Reaches 65 at Level 6
Radar
—
Appears at Level 3
Coastal Speed
2.63
Terrain-specific movement
Hit Points
10
Reaches 15 at Level 6
[ DOCTRINE INTELLIGENCE ]

Same Curve // Different Classes

[ DOC-W // WESTERN PATROL BOAT ]
Western Doctrine
L1–2 Mark VI // L3–5 Island-Class // L6 Legend-Class Cutter
Verified research days are 1, 4, 8, 12, 17 and 22. The supplied combat and naval-terrain progression matches Eastern and European.
[ DOC-E // EASTERN PATROL BOAT ]
Eastern Doctrine
L1–2 Raptor-Class // L3–5 Bykov-Class // L6 Buyan-M-Class
Verified research days are 1, 4, 8, 12, 17 and 22. The same supplied combat, range, radar, speed and HP progression applies.
[ DOC-EU // EUROPEAN PATROL BOAT ]
European Doctrine
L1–2 Iliria-Class // L3–5 OPV 270 // L6 PPA Light
Verified research days are 1, 4, 8, 12, 17 and 22. Doctrine identity is expressed through class names and visuals rather than a different supplied stat curve.
[ COMBAT VECTOR PROGRESSION ]

Combat & Naval Geometry

Level Day ATK Vector DEF Vector ATK Range Radar Open Sea SPD Coastal SPD HP Sight
L1 1 0 / 0 / 0 / 0 / 0 / 0 / 2 / 0 / 0 / 0 0 / 0 / 0 / 0 / 0 / 0 / 2 / 0 / 0 / 0 35 — 0.44 2.63 10 40
L2 4 0 / 0 / 0 / 0 / 0 / 0 / 2.5 / 0 / 0 / 0 0 / 0 / 0 / 0 / 0 / 0 / 2.5 / 0 / 0 / 0 35 — 0.44 2.63 11 40
L3 8 0 / 0 / 0 / 0 / 0 / 0 / 3 / 0 / 0.5 / 1 0 / 0 / 0 / 1 / 1 / 0 / 3 / 0 / 0 / 0 50 50 0.50 3.00 13 45
L4 12 0 / 0 / 0 / 0 / 0 / 0 / 3.5 / 0 / 0.5 / 1 0 / 0 / 0 / 1 / 3 / 0 / 3.5 / 0 / 0 / 0 50 50 0.50 3.00 13 45
L5 17 0 / 0 / 0 / 0 / 0 / 0 / 4 / 0 / 0.5 / 1 0 / 0 / 0 / 1 / 1 / 0 / 4 / 0 / 0 / 0 50 50 0.50 3.00 14 45
L6 22 0 / 0 / 0 / 0 / 0 / 0 / 6 / 0 / 1 / 1.5 0 / 0 / 1 / 1.5 / 5 / 0 / 6 / 0 / 0 / 0 65 75 0.63 3.75 15 50
Combat Vector Rule // Do Not Sum
The ten attack and defense positions preserve the exact left-to-right icon sequence from the supplied unit data. The source does not safely provide textual target labels for every position, so those positions remain unlabeled here. For calculator use, select the individual value belonging to the defender’s target class. Never add the complete vector together into one generic damage number.
[ NAVAL TERRAIN PROFILE ]

Open Sea vs Coastal Waters

Level Open Sea ATK Open Sea DEF Open Sea SPD Coastal ATK Coastal DEF Coastal SPD HP Sight
L1 −50% −50% 0.44 0% 0% 2.63 10 40
L2 −50% −50% 0.44 0% 0% 2.63 11 40
L3 −50% −50% 0.50 0% 0% 3.00 13 45
L4 −50% −50% 0.50 0% 0% 3.00 13 45
L5 −50% −50% 0.50 0% 0% 3.00 14 45
L6 −50% −50% 0.63 0% 0% 3.75 15 50
[ PRODUCTION INTELLIGENCE ]

Mobilization Progression

Level Requirement Mobilization Cost Mobilization Time Daily Upkeep
L1 Harbor 1 / Arms Industry 1 450 / 450 / 200 / 800 10 hours 35 / 15 / 20 / 60
L2 Harbor 1 / Arms Industry 1 450 / 450 / 200 / 800 11 hours 40 / 20 / 25 / 65
L3 Harbor 1 / Arms Industry 1 550 / 550 / 250 / 1,000 12 hours 50 / 30 / 35 / 75
L4 Harbor 1 / Arms Industry 1 550 / 550 / 250 / 1,000 13 hours 55 / 35 / 40 / 85
L5 Harbor 1 / Arms Industry 1 550 / 550 / 250 / 1,000 14 hours 60 / 40 / 45 / 95
L6 Harbor 1 / Arms Industry 1 650 / 650 / 300 / 1,100 16 hours 70 / 50 / 55 / 110
[ UPGRADE INTELLIGENCE ]

Patrol Boat Breakpoints

L1–2
Early Coastal Gunboat
Range remains 35, coastal speed remains 2.63 and sight remains 40. L2 raises the main naval vector value from 2 to 2.5 and HP from 10 to 11.
L3
First Major Geometry Upgrade
Attack range reaches 50, radar appears at 50, sight rises to 45 and coastal speed becomes 3.00. Additional combat-vector positions also become active.
L4–5
Combat Scaling
Geometry remains stable while the main naval value rises to 3.5 and then 4. Level 5 raises HP to 14.
L6
Complete Patrol Profile
Main naval ATK/DEF reaches 6, range 65, radar 75, coastal speed 3.75, HP 15 and sight 50.
Calculator Terrain Rule
Store the base combat vectors unchanged. In Open Sea, calculate effective target-class attack as base ATK × 0.50 and effective target-class defense as base DEF × 0.50. In Coastal Waters, use the stored base target-class values. Open-sea speed and coastal speed remain separate movement fields because naval terrain changes movement as well as combat efficiency.
[ NAVAL FLEET // 01 OF 08 ]
Next Dossier // Corvette
Patrol Boat opens the Naval Fleet network. Continue to NAV-02 for the Corvette dossier.
Open Corvette →
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