Patrol Boat
[SYSTEM_DOSSIER // NAV-01] // COASTAL SECURITY & RAPID RESPONSE
Patrol Boat
The Patrol Boat is the entry point into the Naval Fleet: affordable, extremely fast in Coastal Waters and built for shoreline security, scouting and rapid reaction. Its defining weakness is equally important: in Open Sea every supplied level shows -50% Attack and -50% Defense, while movement speed drops sharply.
DossierNAV-PB-01
ClassPATROL BOAT
Levels1–6 VERIFIED
Doctrines3 VERIFIED
Primary RoleCOASTAL PATROL
WesternDays 1 / 4 / 8 / 12 / 17 / 22
EasternDays 1 / 4 / 8 / 12 / 17 / 22
EuropeanDays 1 / 4 / 8 / 12 / 17 / 22
Naval Fleet01 / 08 LIVE
Naval Terrain Is The Core Mechanic
Open Sea
-50% ATK / -50% DEF
Shown on every supplied level. Treat this as a terrain modifier, not as a permanent reduction to the stored base combat values.
Coastal Waters
Full Combat Value
No matching negative attack or defense modifier is shown in the Coastal Waters column.
Coastal Speed
2.63 → 3.75
The Patrol Boat remains dramatically faster near the coast than in Open Sea at every verified level.
Attack Range
35 → 50 → 65
The important geometry breakpoints arrive at Level 3 and Level 6.
// Patrol Boat Combat Identity //
● COASTAL SPECIALIST
Best Environment
Coastal Waters. Full visible combat value plus the much higher movement speed makes this the natural operating zone.
Worst Environment
Open Sea. Effective Attack and Defense are cut in half by the verified -50% / -50% modifiers.
Progression
L3 delivers the first serious range/radar/speed upgrade. L6 completes the profile with 65 range, 75 radar, 3.75 coastal speed, 15 HP and 50 sight.
Doctrine Research Timing
[DOC-W // WESTERN]
Western Doctrine
Patrol Boat Levels 1–6
Research Days
1 → 4 → 8 → 12 → 17 → 22
Class Names
L1–2 Mark VI · L3–5 Island-class · L6 Legend-class Cutter
Visible Stat Curve
Same verified combat and terrain progression as Eastern and European.
[DOC-E // EASTERN]
Eastern Doctrine
Patrol Boat Levels 1–6
Research Days
1 → 4 → 8 → 12 → 17 → 22
Class Names
L1–2 Raptor-class · L3–5 Bykov-class · L6 Buyan-M-class
Visible Stat Curve
Same verified combat, range, radar, speed and HP progression.
[DOC-EU // EUROPEAN]
European Doctrine
Patrol Boat Levels 1–6
Research Days
1 → 4 → 8 → 12 → 17 → 22
Class Names
L1–2 Iliria-class · L3–5 OPV 270 · L6 PPA Light
Visible Stat Curve
Same verified progression; doctrine identity is expressed through class names and visuals here.
Level Progression // Combat & Naval Geometry
| Level | Day | ATK Vector | DEF Vector | ATK Range | Radar | Open Sea SPD | Coastal SPD | HP | Sight |
|---|---|---|---|---|---|---|---|---|---|
| L1 | 1 | 0 / 0 / 0 / 0 / 0 / 0 / 2 / 0 / 0 / 0 | 0 / 0 / 0 / 0 / 0 / 0 / 2 / 0 / 0 / 0 | 35 | — | 0.44 | 2.63 | 10 | 40 |
| L2 | 4 | 0 / 0 / 0 / 0 / 0 / 0 / 2.5 / 0 / 0 / 0 | 0 / 0 / 0 / 0 / 0 / 0 / 2.5 / 0 / 0 / 0 | 35 | — | 0.44 | 2.63 | 11 | 40 |
| L3 | 8 | 0 / 0 / 0 / 0 / 0 / 0 / 3 / 0 / 0.5 / 1 | 0 / 0 / 0 / 1 / 1 / 0 / 3 / 0 / 0 / 0 | 50 | 50 | 0.50 | 3.00 | 13 | 45 |
| L4 | 12 | 0 / 0 / 0 / 0 / 0 / 0 / 3.5 / 0 / 0.5 / 1 | 0 / 0 / 0 / 1 / 3 / 0 / 3.5 / 0 / 0 / 0 | 50 | 50 | 0.50 | 3.00 | 13 | 45 |
| L5 | 17 | 0 / 0 / 0 / 0 / 0 / 0 / 4 / 0 / 0.5 / 1 | 0 / 0 / 0 / 1 / 1 / 0 / 4 / 0 / 0 / 0 | 50 | 50 | 0.50 | 3.00 | 14 | 45 |
| L6 | 22 | 0 / 0 / 0 / 0 / 0 / 0 / 6 / 0 / 1 / 1.5 | 0 / 0 / 1 / 1.5 / 5 / 0 / 6 / 0 / 0 / 0 | 65 | 75 | 0.63 | 3.75 | 15 | 50 |
Combat Vector Rule
The ten combat positions preserve the exact left-to-right target-icon order shown on the supplied game cards. For calculator use, select the value that belongs to the defender’s target class. Never sum the full vector.
Terrain Profile // Open Sea vs Coastal Waters
| Level | Open Sea ATK | Open Sea DEF | Open Sea SPD | Coastal ATK | Coastal DEF | Coastal SPD | HP | Sight |
|---|---|---|---|---|---|---|---|---|
| L1 | -50% | -50% | 0.44 | 0% | 0% | 2.63 | 10 | 40 |
| L2 | -50% | -50% | 0.44 | 0% | 0% | 2.63 | 11 | 40 |
| L3 | -50% | -50% | 0.50 | 0% | 0% | 3.00 | 13 | 45 |
| L4 | -50% | -50% | 0.50 | 0% | 0% | 3.00 | 13 | 45 |
| L5 | -50% | -50% | 0.50 | 0% | 0% | 3.00 | 14 | 45 |
| L6 | -50% | -50% | 0.63 | 0% | 0% | 3.75 | 15 | 50 |
// Calculator Terrain Rule //
● KEEP BASE STATS CLEAN
Open Sea Formula
Effective ATK = base target-class ATK × 0.50
Effective DEF = base target-class DEF × 0.50
Effective DEF = base target-class DEF × 0.50
Coastal Formula
Use the stored base target-class ATK/DEF. The supplied Coastal Waters column shows no matching negative modifier.
Movement
Store open_sea_speed and coastal_speed separately. Naval terrain changes movement as well as combat efficiency.
Production Progression
| Level | Requirement | Mobilization Cost | Mobilization Time | Daily Upkeep |
|---|---|---|---|---|
| L1 | Harbor 1 / Arms Industry 1 | 450 / 450 / 200 / 800 | 10 hours | 35 / 15 / 20 / 60 |
| L2 | Harbor 1 / Arms Industry 1 | 450 / 450 / 200 / 800 | 11 hours | 40 / 20 / 25 / 65 |
| L3 | Harbor 1 / Arms Industry 1 | 550 / 550 / 250 / 1,000 | 12 hours | 50 / 30 / 35 / 75 |
| L4 | Harbor 1 / Arms Industry 1 | 550 / 550 / 250 / 1,000 | 13 hours | 55 / 35 / 40 / 85 |
| L5 | Harbor 1 / Arms Industry 1 | 550 / 550 / 250 / 1,000 | 14 hours | 60 / 40 / 45 / 95 |
| L6 | Harbor 1 / Arms Industry 1 | 650 / 650 / 300 / 1,100 | 16 hours | 70 / 50 / 55 / 110 |
Upgrade Breakpoints
L1–2 // Early Coastal Gunboat
Range stays at 35, coastal speed at 2.63 and sight at 40. L2 mainly raises the main ship combat value from 2 to 2.5 and HP from 10 to 11.
L3 // First Major Upgrade
Attack range becomes 50, radar appears at 50, sight rises to 45, coastal speed reaches 3.00, and additional target-class values become active.
L4–5 // Combat Scaling
Geometry remains stable while the main naval combat value increases to 3.5 and then 4. L5 also raises HP to 14.
L6 // Final Patrol Boat
The final level reaches 6 main naval ATK/DEF, 65 range, 75 radar, 3.75 coastal speed, 15 HP and 50 sight.
// Final Player Verdict //
● CHEAP COASTAL REACTION SHIP
Use It For
Coastal defense, screening, scouting and rapid reaction where its high Coastal Waters speed can be exploited.
Do Not Use It Like
A true blue-water combatant. The permanent supplied Open Sea profile of -50% ATK / -50% DEF makes location critical.
Best Breakpoints
L3 for the first major utility increase. L6 for the complete Patrol Boat package.