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01 Patrol Boat 02 Corvette 03 Frigate 04 Destroyer 05 Cruiser 06 Helicopter Carrier 07 Aircraft Carrier 08 Naval Officer
[ NAVAL FLEET ] // CORVETTE ▼
01 // Patrol BoatLIVE 02 // CorvetteCURRENT 03 // FrigateNEXT 04 // DestroyerLOCKED 05 // CruiserLOCKED 06 // Helicopter CarrierLOCKED 07 // Aircraft CarrierLOCKED 08 // Naval OfficerLOCKED
[SYSTEM_DOSSIER // NAV-02] // COASTAL WARSHIP / ASW / LOADOUT PLATFORM

Corvette

The Corvette is the first true multi-role warship in the Naval Fleet. It combines surface combat, anti-submarine capability, Sonar, strong coastal mobility and — at later levels — a configurable Loadout for loitering munitions and naval mines. High-level Corvettes also gain Cruise Missile launch capability.

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DossierNAV-CV-02
ClassCORVETTE
Levels1–7 VERIFIED
Doctrines3 VERIFIED
Primary RoleMULTI-ROLE COASTAL WARSHIP
WesternDays 1 / 4 / 6 / 11 / 16 / 22 / 29
EasternDays 1 / 4 / 6 / 11 / 16 / 22 / 29
EuropeanDays 1 / 4 / 6 / 11 / 16 / 22 / 29
Naval Fleet02 / 08 LIVE

Corvette Combat Identity

Attack Range
50 → 75 → 100
Major range breakpoints arrive at Level 4 and Level 6.
Radar
75 ALL LEVELS
Every supplied level displays radar range 75.
Sonar
75
Verified popup: detects submarines within a range of 75.
Coastal Speed
3.0 → 4.5
Corvettes move twice as fast in Coastal Waters as in Open Sea throughout the supplied progression.
// Naval Terrain Rule //
● SPEED DIFFERENCE / NO VISIBLE COMBAT PENALTY
Open Sea
No negative Attack or Defense modifier is displayed on the supplied Corvette terrain panels. Store the visible base combat stats unchanged.
Coastal Waters
No positive or negative ATK/DEF modifier is displayed. The major terrain difference is movement speed.
Movement
Use separate open_sea_speed and coastal_speed fields. Never average them.

Doctrine Research Timing

Western Doctrine Shield
[DOC-W // WESTERN]

Western Doctrine

Corvette Levels 1–7
Research Days
1 → 4 → 6 → 11 → 16 → 22 → 29
Class Names
L1–3 Hamilton-class · L4–5 Cyclone-class · L6–7 Freedom-class LCS
Stat Curve
Matches the verified shared 7-level Corvette progression.
Eastern Doctrine Shield
[DOC-E // EASTERN]

Eastern Doctrine

Corvette Levels 1–7
Research Days
1 → 4 → 6 → 11 → 16 → 22 → 29
Class Names
L1–3 Albatros-class · L4–5 Steregushchiy-class · L6–7 Gremyashchiy-class
Stat Curve
Same verified combat, range, speed, HP and production progression.
European Doctrine Shield
[DOC-EU // EUROPEAN]

European Doctrine

Corvette Levels 1–7
Research Days
1 → 4 → 6 → 11 → 16 → 22 → 29
Class Names
L1–3 Descubierta-class · L4–5 Göteborg-class · L6–7 Braunschweig-class
Stat Curve
Same verified 7-level progression; doctrine changes naming and visuals.

Level Progression // Combat & Naval Geometry

LevelDayATK VectorDEF VectorATK RangeRadarOpen Sea SPDCoastal SPDHPSight
L111.5 / 1 / 0 / 0 / 0 / 0 / 5.5 / 4 / 0.5 / 20 / 0 / 1 / 1.5 / 2.5 / 0 / 5.5 / 4 / 0 / 050751.503.002440
L241.5 / 1 / 0 / 0 / 0 / 0 / 6 / 4.5 / 0.5 / 20 / 0 / 1 / 1.5 / 3 / 0 / 6 / 4.5 / 0 / 050751.753.502540
L361.5 / 1 / 0 / 0 / 0 / 0 / 6.5 / 4.5 / 0.5 / 20 / 0 / 1 / 1.5 / 3.5 / 0 / 6.5 / 4.5 / 0 / 050751.753.502740
L4112 / 1.5 / 0 / 0 / 0 / 0 / 7.5 / 5 / 1 / 2.50 / 0 / 1 / 2 / 5 / 0 / 7.5 / 5 / 0 / 075752.004.003040
L5162 / 1.5 / 0 / 0 / 0 / 0 / 8 / 5.5 / 1 / 2.50 / 0 / 1 / 2 / 5.5 / 0 / 8 / 5.5 / 0 / 075752.004.003140
L6223 / 2 / 0 / 0 / 0 / 0 / 8.5 / 6 / 1 / 2.50 / 0 / 1.5 / 2 / 7 / 0 / 8.5 / 6 / 0 / 0100752.254.503340
L7293 / 2 / 0 / 0 / 0 / 0 / 9 / 6.5 / 1 / 30 / 0 / 2 / 2.5 / 8 / 0 / 9 / 6.5 / 0 / 0100752.254.503540

Combat Vector Rule

The ten values follow the exact left-to-right target-icon order shown on the supplied cards. The calculator must select the value corresponding to the defender’s target class. Never sum the row.

Loadout & Special Capability Progression

LevelSonarDeploy WeaponryElite Loitering MunitionNaval MinesCruise Missile
L1Range 75————
L2Range 75————
L3Range 75————
L4Range 75ACTIVECapacity 1 · Resupply 8hCapacity 1 · Resupply 12h—
L5Range 75ACTIVECapacity 1 · Resupply 8hCapacity 2 · Resupply 12h—
L6Range 75ACTIVECapacity 1 · Resupply 6hCapacity 3 · Resupply 8hCapacity 1 · Reload 14h
L7Range 75ACTIVECapacity 1 · Resupply 6hCapacity 4 · Resupply 8hCapacity 1 · Reload 14h
// Loadout Rule //
● SEPARATE CAPABILITY SYSTEM
Do Not Merge With ATK/DEF
Deploy Weaponry, Naval Mines, Loitering Munitions and Cruise Missiles are separate capabilities. They are not extra values to add into the normal attack vector.
Store Capacity
Each loadout needs its own capacity plus resupply/reload time. These values change by level.
Doctrine Rule
The supplied popup behavior is treated as shared across Western, Eastern and European Corvettes.

Naval Terrain & Survivability

LevelOpen Sea ATK ModOpen Sea DEF ModOpen Sea SPDCoastal ATK ModCoastal DEF ModCoastal SPDHPSight
L10%0%1.500%0%3.002440
L20%0%1.750%0%3.502540
L30%0%1.750%0%3.502740
L40%0%2.000%0%4.003040
L50%0%2.000%0%4.003140
L60%0%2.250%0%4.503340
L70%0%2.250%0%4.503540

Production Progression

LevelRequirementMobilization CostMobilization TimeDaily Upkeep
L1Naval Base 2 / Arms Industry 11,500 / 400 / 600 / 1,25022 hours90 / 40 / 40 / 85
L2Naval Base 2 / Arms Industry 11,500 / 400 / 600 / 1,25023 hours95 / 45 / 45 / 100
L3Naval Base 2 / Arms Industry 11,500 / 400 / 600 / 1,25020 hours100 / 50 / 50 / 115
L4Naval Base 2 / Arms Industry 11,650 / 575 / 725 / 1,75021 hours110 / 55 / 60 / 130
L5Naval Base 2 / Arms Industry 11,650 / 575 / 725 / 1,75022 hours120 / 60 / 65 / 145
L6Naval Base 2 / Arms Industry 11,800 / 750 / 900 / 2,25023 hours135 / 65 / 75 / 170
L7Naval Base 2 / Arms Industry 11,800 / 750 / 900 / 2,25024 hours150 / 70 / 80 / 180

Upgrade Breakpoints

L1–3 // ASW Foundation
Range stays at 50, radar and Sonar at 75. Main surface combat rises from 5.5 → 6 → 6.5 while HP grows from 24 to 27.
L4 // Loadout Unlock
Attack range increases to 75, movement reaches 2 / 4, HP reaches 30 and Deploy Weaponry becomes a major part of the ship’s identity.
L5 // Mine Capacity
Main naval values rise again and Naval Mine capacity increases from 1 to 2.
L6–7 // Full Multi-Role Corvette
Range reaches 100, speed reaches 2.25 / 4.5, Cruise Missile launch is available, and mine capacity scales to 3 then 4.
// Final Player Verdict //
● FLEXIBLE COASTAL / ASW WARSHIP
Use It For
Coastal fleet defense, submarine detection, anti-submarine fighting, surface screening and later-game mine / loitering-munition deployment.
Major Advantage
Unlike the Patrol Boat, the supplied terrain panels show no Open Sea ATK/DEF penalty. Its main terrain difference is speed.
Best Breakpoints
L4 for range + loadout. L6 for 100 range and Cruise Missile capability. L7 for maximum combat, HP and mine capacity.
[NAVAL_FLEET] // 02 OF 08
Next Naval Dossier: Frigate
Corvette is live. Continue the Naval Fleet with the Frigate.
Open Frigate →

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