Corvette
Naval Fleet Archive //
Active Dossier:
Corvette
Naval Fleet Network // 02 Of 08
[ Naval Fleet ] // 02 Corvette ▼
[ UNIT DOSSIER // NAV-02 ]
// COASTAL WARSHIP / ASW / LOADOUT PLATFORM
CORVETTE
The first true multi-role warship in the Naval Fleet. Corvette combines surface combat, anti-submarine capability, Sonar, strong Coastal Waters mobility and — from Level 4 — a configurable weapon deployment system for loitering munitions and naval mines. Level 6 adds confirmed cruise-missile launch capability.
Western Research
1 / 4 / 6 / 11 / 16 / 22 / 29
Eastern Research
1 / 4 / 6 / 11 / 16 / 22 / 29
European Research
1 / 4 / 6 / 11 / 16 / 22 / 29
Primary Role
Surface / ASW / Loadout
Corvette Identity // Multi-Role Platform
Unlike Patrol Boat, the supplied Corvette terrain panels show
no negative Open Sea attack or defense modifier. Combat values
remain unchanged by terrain in the provided data; the important
terrain difference is movement speed. Sonar remains 75 throughout,
radar remains 75 throughout, Deploy Weaponry unlocks at Level 4,
and Cruise Missile capability begins at Level 6.
Attack Range
50 → 75 → 100
Major geometry jumps arrive at Level 4 and Level 6.
Radar
75
Every supplied level displays radar range 75.
Sonar
75
Confirmed submarine detection range.
Coastal Speed
3.0 → 4.5
Coastal speed stays exactly twice Open Sea speed.
[ CORVETTE PROFILE CONFIGURATOR ]
Select Doctrine & Level
Western, Eastern and European Corvettes share the same
supplied seven-level stat curve, terrain profile and
research timing. Doctrine selection changes the verified
ship-class identity while level selection updates combat,
range, speed, HP and special-loadout capability.
Selected Research Day
Day 1
Select Corvette Level
[ ACTIVE CORVETTE PROFILE ]
Western // Level 1
Level 1
Main Naval ATK Vector Value
5.5
Position 7 in supplied attack vector
Attack Range
50
Reaches 100 at Level 6
Radar
75
Constant across all seven levels
Coastal Speed
3.00
Separate from Open Sea speed
Hit Points
24
Reaches 35 at Level 7
[ DOCTRINE INTELLIGENCE ]
Shared Curve // Different Ship Classes
[ DOC-W // WESTERN CORVETTE ]
Western Doctrine
L1–3 Hamilton-Class //
L4–5 Cyclone-Class //
L6–7 Freedom-Class LCS
Research days: 1, 4, 6, 11, 16, 22 and 29.
The supplied stat curve matches the verified Eastern
and European seven-level progression.
[ DOC-E // EASTERN CORVETTE ]
Eastern Doctrine
L1–3 Albatros-Class //
L4–5 Steregushchiy-Class //
L6–7 Gremyashchiy-Class
Research days: 1, 4, 6, 11, 16, 22 and 29.
Combat, range, terrain speed, HP and production
progression match the shared supplied curve.
[ DOC-EU // EUROPEAN CORVETTE ]
European Doctrine
L1–3 Descubierta-Class //
L4–5 Göteborg-Class //
L6–7 Braunschweig-Class
Research days: 1, 4, 6, 11, 16, 22 and 29.
Doctrine identity changes class names and visuals,
not the verified seven-level stat progression.
[ COMBAT VECTOR PROGRESSION ]
Combat & Naval Geometry
| Level | Day | ATK Vector | DEF Vector | ATK Range | Radar | Open Sea SPD | Coastal SPD | HP | Sight |
|---|---|---|---|---|---|---|---|---|---|
| L1 | 1 | 1.5 / 1 / 0 / 0 / 0 / 0 / 5.5 / 4 / 0.5 / 2 | 0 / 0 / 1 / 1.5 / 2.5 / 0 / 5.5 / 4 / 0 / 0 | 50 | 75 | 1.50 | 3.00 | 24 | 40 |
| L2 | 4 | 1.5 / 1 / 0 / 0 / 0 / 0 / 6 / 4.5 / 0.5 / 2 | 0 / 0 / 1 / 1.5 / 3 / 0 / 6 / 4.5 / 0 / 0 | 50 | 75 | 1.75 | 3.50 | 25 | 40 |
| L3 | 6 | 1.5 / 1 / 0 / 0 / 0 / 0 / 6.5 / 4.5 / 0.5 / 2 | 0 / 0 / 1 / 1.5 / 3.5 / 0 / 6.5 / 4.5 / 0 / 0 | 50 | 75 | 1.75 | 3.50 | 27 | 40 |
| L4 | 11 | 2 / 1.5 / 0 / 0 / 0 / 0 / 7.5 / 5 / 1 / 2.5 | 0 / 0 / 1 / 2 / 5 / 0 / 7.5 / 5 / 0 / 0 | 75 | 75 | 2.00 | 4.00 | 30 | 40 |
| L5 | 16 | 2 / 1.5 / 0 / 0 / 0 / 0 / 8 / 5.5 / 1 / 2.5 | 0 / 0 / 1 / 2 / 5.5 / 0 / 8 / 5.5 / 0 / 0 | 75 | 75 | 2.00 | 4.00 | 31 | 40 |
| L6 | 22 | 3 / 2 / 0 / 0 / 0 / 0 / 8.5 / 6 / 1 / 2.5 | 0 / 0 / 1.5 / 2 / 7 / 0 / 8.5 / 6 / 0 / 0 | 100 | 75 | 2.25 | 4.50 | 33 | 40 |
| L7 | 29 | 3 / 2 / 0 / 0 / 0 / 0 / 9 / 6.5 / 1 / 3 | 0 / 0 / 2 / 2.5 / 8 / 0 / 9 / 6.5 / 0 / 0 | 100 | 75 | 2.25 | 4.50 | 35 | 40 |
Combat Vector Rule // Do Not Sum
The ten attack and defense values remain in the exact
left-to-right icon order supplied by the unit cards.
Because every target-icon position is not textually identified
in the source, no unsupported target-class names are added here.
Use the individual vector position that corresponds to the
defender’s target class. Never sum a complete row.
[ LOADOUT & SPECIAL CAPABILITIES ]
Multi-Role Weapons Suite
Sonar
Range 75
Verified submarine-detection capability across every
supplied Corvette level.
Deploy Weaponry
Locked
Deploy Weaponry becomes active at Level 4 and remains
separate from normal ATK/DEF vectors.
Naval Mines
Not Available
Mine capacity scales from 1 at Level 4 to 4 at Level 7,
with separate resupply timing.
Cruise Missile
Not Available
Confirmed from Level 6 onward with capacity 1 and
14-hour reload.
| Level | Sonar | Deploy Weaponry | Elite Loitering Munition | Naval Mines | Cruise Missile |
|---|---|---|---|---|---|
| L1 | Range 75 | — | — | — | — |
| L2 | Range 75 | — | — | — | — |
| L3 | Range 75 | — | — | — | — |
| L4 | Range 75 | ACTIVE | Capacity 1 · Resupply 8h | Capacity 1 · Resupply 12h | — |
| L5 | Range 75 | ACTIVE | Capacity 1 · Resupply 8h | Capacity 2 · Resupply 12h | — |
| L6 | Range 75 | ACTIVE | Capacity 1 · Resupply 6h | Capacity 3 · Resupply 8h | Capacity 1 · Reload 14h |
| L7 | Range 75 | ACTIVE | Capacity 1 · Resupply 6h | Capacity 4 · Resupply 8h | Capacity 1 · Reload 14h |
Loadout Rule // Separate Capability System
Deploy Weaponry, Elite Loitering Munition, Naval Mines and
Cruise Missiles are independent capability fields. Their capacity
and resupply/reload timings must not be added into the normal
combat vectors. The supplied loadout behavior is treated as shared
across all three doctrine variants.
[ NAVAL TERRAIN & SURVIVABILITY ]
Open Sea vs Coastal Waters
| Level | Open Sea ATK Mod | Open Sea DEF Mod | Open Sea SPD | Coastal ATK Mod | Coastal DEF Mod | Coastal SPD | HP | Sight |
|---|---|---|---|---|---|---|---|---|
| L1 | 0% | 0% | 1.50 | 0% | 0% | 3.00 | 24 | 40 |
| L2 | 0% | 0% | 1.75 | 0% | 0% | 3.50 | 25 | 40 |
| L3 | 0% | 0% | 1.75 | 0% | 0% | 3.50 | 27 | 40 |
| L4 | 0% | 0% | 2.00 | 0% | 0% | 4.00 | 30 | 40 |
| L5 | 0% | 0% | 2.00 | 0% | 0% | 4.00 | 31 | 40 |
| L6 | 0% | 0% | 2.25 | 0% | 0% | 4.50 | 33 | 40 |
| L7 | 0% | 0% | 2.25 | 0% | 0% | 4.50 | 35 | 40 |
[ PRODUCTION INTELLIGENCE ]
Mobilization Progression
| Level | Requirement | Mobilization Cost | Mobilization Time | Daily Upkeep |
|---|---|---|---|---|
| L1 | Naval Base 2 / Arms Industry 1 | 1,500 / 400 / 600 / 1,250 | 22 hours | 90 / 40 / 40 / 85 |
| L2 | Naval Base 2 / Arms Industry 1 | 1,500 / 400 / 600 / 1,250 | 23 hours | 95 / 45 / 45 / 100 |
| L3 | Naval Base 2 / Arms Industry 1 | 1,500 / 400 / 600 / 1,250 | 20 hours | 100 / 50 / 50 / 115 |
| L4 | Naval Base 2 / Arms Industry 1 | 1,650 / 575 / 725 / 1,750 | 21 hours | 110 / 55 / 60 / 130 |
| L5 | Naval Base 2 / Arms Industry 1 | 1,650 / 575 / 725 / 1,750 | 22 hours | 120 / 60 / 65 / 145 |
| L6 | Naval Base 2 / Arms Industry 1 | 1,800 / 750 / 900 / 2,250 | 23 hours | 135 / 65 / 75 / 170 |
| L7 | Naval Base 2 / Arms Industry 1 | 1,800 / 750 / 900 / 2,250 | 24 hours | 150 / 70 / 80 / 180 |
[ UPGRADE INTELLIGENCE ]
Corvette Breakpoints
L1–3
ASW Foundation
Range stays 50, radar and Sonar remain 75,
the main naval combat value rises 5.5 → 6 → 6.5
and HP grows from 24 to 27.
L4
Loadout Unlock
Range increases to 75, speed becomes 2.00 / 4.00,
HP reaches 30 and Deploy Weaponry unlocks with
loitering munition and naval-mine capacity.
L5
Mine Capacity
Main naval values increase again and mine capacity
grows from 1 to 2 while geometry remains unchanged.
L6–7
Full Multi-Role Corvette
Range reaches 100, speed reaches 2.25 / 4.50,
Cruise Missile capability becomes available and
mine capacity increases to 3 and then 4.
Naval Terrain Rule // Keep Base Stats Clean
The supplied terrain panels show 0% attack and defense modifiers
in both Open Sea and Coastal Waters. Therefore no terrain combat
modifier is applied to Corvette base vectors. Open Sea speed and
Coastal Waters speed remain separate values and must never be
averaged. Radar and Sonar are also separate detection systems,
even though both are supplied at range 75.
[ NAVAL FLEET // 02 OF 08 ]
Next Dossier // Frigate
Corvette expands the Naval Fleet into a true multi-role,
ASW and deployable-weapon platform. Continue to NAV-03.
