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01 Patrol Boat 02 Corvette 03 Frigate 04 Destroyer 05 Cruiser 06 Helicopter Carrier 07 Aircraft Carrier 08 Naval Officer
[ NAVAL FLEET ] // AIRCRAFT CARRIER ▼
01 // Patrol BoatLIVE 02 // CorvetteLIVE 03 // FrigateLIVE 04 // DestroyerLIVE 05 // CruiserLIVE 06 // Helicopter CarrierLIVE 07 // Aircraft CarrierCURRENT 08 // Naval OfficerNEXT
[SYSTEM_DOSSIER // NAV-07] // FULL-SIZE MOBILE AIRBASE / CAPITAL SHIP

Aircraft Carrier

The Aircraft Carrier is the fleet’s true floating airbase: expensive, slow to develop, infrastructure-heavy, but capable of projecting a major air wing far beyond the reach of land bases. Unlike the Helicopter Carrier, this is not a cheap specialist transport platform. It is a capital ship built around survivability, radar coverage, large aircraft capacity and sustained naval air operations.

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DossierNAV-ACV-07
ClassAIRCRAFT CARRIER
Levels1–6 VERIFIED
Doctrines3 VERIFIED
Primary RoleMOBILE AIRBASE
WesternFull L1–L6 verified
EasternFull L1–L6 verified
EuropeanFull L1–L6 verified
Naval Fleet07 / 08 LIVE

Capital Ship Identity

Aircraft Capacity
5 → 10 → 15
The defining power-projection stat. L3 doubles capacity from 5 to 10; L6 expands the air wing again to 15.
HP Progression
100 → 200
Twice the starting durability by L6, and dramatically tougher than the Helicopter Carrier line.
Radar Progression
150 → 175 → 200
Excellent fleet awareness from the first hull and stronger coverage at the major carrier upgrades.
Attack Range
26 → 50 → 75
Self-defense range grows from short-range protection to 75 on the supported combat columns at L6.
// Helicopter Carrier vs Aircraft Carrier //
● SPECIALIST CHEAP ROUTE VS FULL CAPITAL SHIP
Helicopter Carrier
Best when you mainly need to move helicopters overseas and get them close to an enemy coast at a much lower infrastructure and development commitment. It is cheap for the job, but its hull is extremely weak.
Aircraft Carrier
Requires Naval Base Lv.5, higher costs and much more development. In return it becomes a true fleet centerpiece: far more HP, stronger radar, larger capacity and much better self-defense.
Strategic Choice
Do not build the full carrier merely to imitate the HeliCarrier’s transport job. Build it when you want sustained naval aviation and a major air wing operating independently of land bases.

Doctrine Classes

Western Doctrine Shield
[DOC-W // WESTERN]

Western Doctrine

Aircraft Carrier Levels 1–6
Class Names
L1–2 Kitty Hawk-class · L3–5 Nimitz-class · L6 Gerald R. Ford-class
Research Tree
Supplied Western tree confirms the full six-step carrier progression through the late-game Ford unlock.
Core Progression
Capacity 5 → 10 → 15, HP 100 → 200, radar 150 → 200.
Eastern Doctrine Shield
[DOC-E // EASTERN]

Eastern Doctrine

Aircraft Carrier Levels 1–6
Class Names
L1–2 Kiev-class · L3–5 Kuznetsov-class · L6 Ulyanovsk-class
Research Tree
The supplied Eastern tree confirms the late-game carrier branch and upgrade sequence; exact node-to-stat-level timing remains separate from the combat cards.
Core Progression
The supplied Eastern cards show the same major capacity, HP, movement, radar and combat scaling as the other doctrine lines.
European Doctrine Shield
[DOC-EU // EUROPEAN]

European Doctrine

Aircraft Carrier Levels 1–6
Class Names
L1–2 Giuseppe Garibaldi-class · L3–5 Charles de Gaulle-class · L6 Queen Elizabeth-class
Research Tree
Supplied European research screens place the carrier branch deep into the late game, reflecting the heavy development commitment of the unit.
Core Progression
Capacity 5 → 10 → 15, HP 100 → 200, radar 150 → 200.

Verified Level Progression

LevelCapacityHPDeep SPDShallow SPDRadarATK RangeOperational Meaning
L151003.001.5015026Entry-level capital carrier with serious durability from day one.
L251203.001.5015050Same air-wing size, but stronger defense and proper 50-range coverage.
L3101403.001.5017550Massive breakpoint: aircraft capacity doubles from 5 to 10.
L4101603.001.5017550More survivability and self-defense without increasing the air wing.
L5101803.501.7517550Faster repositioning with a 10-aircraft deck.
L6152003.501.7520075Final capital-ship form: 15 capacity, 200 HP, 200 radar and 75-range defense.

Capacity Breakpoints Define The Carrier

The most important progression is 5 → 10 → 15 aircraft capacity. L3 doubles the usable air wing, making it one of the largest value jumps in the line. L6 then adds another 50% capacity while also delivering the maximum hull durability and radar coverage.

Production & Development Cost

LevelResource CostMobilizationDaily UpkeepCapacity
L13250 / 1000 / 750 / 1250 / 35001d 16h150 / 70 / 70 / 3505
L23250 / 1000 / 750 / 1250 / 35001d 18h160 / 80 / 80 / 4005
L33675 / 1500 / 1000 / 1600 / 50001d 21h180 / 90 / 50 / 45010
L43675 / 1500 / 1000 / 1600 / 50002d190 / 100 / 65 / 50010
L53675 / 1500 / 1000 / 1600 / 50002d 2h200 / 110 / 80 / 55010
L64000 / 2000 / 1250 / 2000 / 65002d 4h220 / 120 / 100 / 60015

Infrastructure Is The Price Of Power

The supplied cards require Naval Base Lv.5 plus Arms Industry Lv.1. This is exactly why the Aircraft Carrier should not be treated as the default answer for every naval aviation plan. If you only need helicopters overseas, the specialized HeliCarrier is far cheaper to reach. If you need a true floating airbase with massive endurance and a much larger aviation role, this is the investment.

Self-Defense Growth

LevelVisible Key ATKVisible Key DEFRangeCombat Read
L12 / 4 / 3 / 1 / 22 / 4 / 3 / 1 / 226Already far more defensible than the HeliCarrier, but still not a surface duelist.
L23 / 6 / 4 / 1 / 23 / 6 / 4 / 1 / 250Major improvement in defensive coverage.
L34 / 7 / 4.5 / 2 / 34 / 7 / 4.5 / 2 / 350Better protection arrives at the same time as the 10-slot air wing.
L44.5 / 7.5 / 5 / 2 / 34.5 / 7.5 / 5 / 2 / 350Steady defensive scaling.
L54.5 / 8 / 5 / 2 / 34.5 / 8 / 5 / 2 / 350Strong air-defense-oriented profile for a carrier.
L65 / 9 / 7 / 3 / 55 / 9 / 7 / 3 / 575Excellent self-defense for a support capital ship, but escorts are still required.
// Protection Doctrine //
● TOUGH DOES NOT MEAN EXPENDABLE
200 HP Is Serious
The L6 carrier has five times the HP of the max-level Helicopter Carrier. It can absorb punishment far better and has substantial self-defense.
Still Protect The Deck
The ship may hold up to 15 aircraft. The economic and operational value on that deck can exceed the carrier hull itself. Losing the carrier can therefore cripple an entire campaign.
Fleet Centerpiece, Not Vanguard
Use cruisers, destroyers, frigates and other appropriate escorts to keep threats away. The carrier should project power through its aircraft rather than seek direct surface combat.

Upgrade Breakpoints

L1 // Carrier Capability Online
Capacity 5, HP 100 and radar 150 already establish a genuine mobile airbase. The drawback is cost: Naval Base Lv.5 and expensive production are required immediately.
L3 // The Big Air-Wing Jump
Capacity 5 → 10, HP 120 → 140 and radar 150 → 175. For players relying heavily on carrier aviation, this is arguably the most important upgrade in the line.
L5 // Mobility Upgrade
Deep/shallow speed improves from 3 / 1.5 to 3.5 / 1.75. The deck remains at 10 aircraft, but the battle group becomes easier to reposition.
L6 // Full Supercarrier
Capacity 15, HP 200, radar 200 and 75-range supported defenses. This is the complete endgame capital-carrier package.
// Final Player Verdict //
● EXPENSIVE — POWERFUL — CAMPAIGN-DEFINING
Build It When
You want a major carrier air wing that can operate far from friendly land bases and you are willing to fund the Naval Base Lv.5 infrastructure, research and production cost required to sustain it.
Why It Wins Wars
The carrier does not need to personally win gun battles. Its value is that it brings 5, 10 or 15 aircraft to parts of the map where the enemy may not have expected a functioning airbase.
Do Not Misuse It
A 200-HP hull is impressive, but the carrier is still a strategic asset. Keep it behind an escort screen, preserve the air wing and use its mobility to create local air superiority where land-based aviation cannot.
[NAVAL_FLEET] // 07 OF 08
Next Naval Dossier: Naval Officer
Aircraft Carrier is live. The final Naval Fleet dossier is the Naval Officer.
Open Naval Officer →

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