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ENDEESPT-BRFR
Naval Fleet Archive // Active Dossier: Aircraft Carrier
Naval Fleet Network // 07 Of 08
01 Patrol Boat 02 Corvette 03 Frigate 04 Destroyer 05 Cruiser 06 Helicopter Carrier 07 Aircraft Carrier 08 Naval Officer
[ Naval Fleet ] // 07 Aircraft Carrier ▼
01 // Patrol Boat ← 02 // Corvette ← 03 // Frigate ← 04 // Destroyer ← 05 // Cruiser ← 06 // Helicopter Carrier ← 07 // Aircraft Carrier CURRENT 08 // Naval Officer →
[ UNIT DOSSIER // NAV-07 ] // FULL-SIZE MOBILE AIRBASE / CAPITAL SHIP

AIRCRAFT CARRIER

The Naval Fleet’s true floating airbase: expensive, infrastructure-heavy and slow to develop, but capable of projecting a major aircraft wing far beyond land bases. The Aircraft Carrier combines large aviation capacity, substantial hull durability, powerful radar coverage and steadily improving self-defense while remaining a strategic support asset rather than a frontline surface duelist.

← Helicopter Carrier Launch Battle Calculator →
// CAPITAL CARRIER DOSSIER
Dossier NAV-ACV-07
Class Aircraft Carrier
Levels 1 → 6
Doctrines 3 Verified
Primary Role Mobile Airbase
Network 07 / 08
Western
Full L1–L6 Verified
Eastern
Full L1–L6 Verified
European
Full L1–L6 Verified
Naval Fleet
07 / 08
Capital Ship // Full Carrier Commitment
This is not the Helicopter Carrier’s specialist transport route. The supplied Aircraft Carrier requires Naval Base Level 5 plus Arms Industry Level 1 and carries a much heavier development, production and infrastructure commitment. In return it provides substantially more aircraft capacity, hull durability, radar coverage and self-defense.
Aircraft Capacity
5 → 10 → 15
L3 doubles the deck; L6 expands it again to 15.
Hit Points
100 → 200
Maximum hull durability doubles across the progression.
Radar
150 → 175 → 200
Excellent fleet-awareness coverage from Level 1.
Self-Defense Range
26 → 50 → 75
Coverage reaches 50 at L2 and 75 at L6.
[ AIRCRAFT CARRIER PROFILE CONFIGURATOR ]

Select Doctrine & Level

All three doctrine lines share the supplied core capacity, HP, movement, radar and combat progression. Doctrine selection changes the verified carrier-class identity. Exact research days are not assigned because this supplied dossier confirms the research trees without giving a safe complete day-per-level table.
Select Aircraft Carrier Level
[ ACTIVE CAPITAL CARRIER PROFILE ]
Western // Level 1
Kitty Hawk-Class // Capacity 5 // HP 100 // Radar 150
Level 1
Aircraft Capacity
5
Defining carrier-power metric
Hit Points
100
Reaches 200 at L6
Radar
150
Reaches 200 at L6
Deep Water Speed
3.00
Improves at L5
Self-Defense Range
26
50 from L2; 75 at L6
[ DOCTRINE INTELLIGENCE ]

Same Capital-Ship Curve // Different Carrier Classes

[ DOC-W // WESTERN AIRCRAFT CARRIER ]
Western Doctrine
L1–2 Kitty Hawk-Class // L3–5 Nimitz-Class // L6 Gerald R. Ford-Class
The supplied Western tree confirms the complete six-step carrier progression into the late-game Ford unlock. Core progression reaches 15 capacity, 200 HP and 200 radar.
[ DOC-E // EASTERN AIRCRAFT CARRIER ]
Eastern Doctrine
L1–2 Kiev-Class // L3–5 Kuznetsov-Class // L6 Ulyanovsk-Class
The supplied Eastern research tree confirms the late-game carrier branch and upgrade sequence. Exact research-node timing is kept separate from stat levels.
[ DOC-EU // EUROPEAN AIRCRAFT CARRIER ]
European Doctrine
L1–2 Giuseppe Garibaldi-Class // L3–5 Charles de Gaulle-Class // L6 Queen Elizabeth-Class
The supplied European research tree places the carrier branch deep into the late game. Core progression matches the same 5 → 10 → 15 capacity structure.
[ VERIFIED LEVEL PROGRESSION ]

Capacity / Hull / Radar / Mobility

Level Capacity HP Deep SPD Shallow SPD Radar ATK Range Operational Meaning
L1 5 100 3.00 1.50 150 26 Entry capital carrier with serious durability.
L2 5 120 3.00 1.50 150 50 Same deck size; stronger hull and defensive coverage.
L3 10 140 3.00 1.50 175 50 Major breakpoint: aircraft capacity doubles.
L4 10 160 3.00 1.50 175 50 More survivability and self-defense.
L5 10 180 3.50 1.75 175 50 Mobility upgrade with ten-aircraft capacity retained.
L6 15 200 3.50 1.75 200 75 Full capital-carrier end state.
Carrier Rule // Capacity Defines Power Projection
The defining Aircraft Carrier progression is 5 → 10 → 15 aircraft capacity. L3 doubles the usable air wing and L6 adds another five slots while simultaneously reaching maximum supplied HP, radar and self-defense range. Aircraft capacity remains a separate operational field and is not treated as direct ship damage.
[ PRODUCTION & DEVELOPMENT COST ]

Capital-Ship Investment

Level Resource Cost Mobilization Daily Upkeep Capacity
L1 3250 / 1000 / 750 / 1250 / 3500 1d 16h 150 / 70 / 70 / 350 5
L2 3250 / 1000 / 750 / 1250 / 3500 1d 18h 160 / 80 / 80 / 400 5
L3 3675 / 1500 / 1000 / 1600 / 5000 1d 21h 180 / 90 / 50 / 450 10
L4 3675 / 1500 / 1000 / 1600 / 5000 2d 190 / 100 / 65 / 500 10
L5 3675 / 1500 / 1000 / 1600 / 5000 2d 2h 200 / 110 / 80 / 550 10
L6 4000 / 2000 / 1250 / 2000 / 6500 2d 4h 220 / 120 / 100 / 600 15
Infrastructure // Naval Base Level 5
The supplied Aircraft Carrier cards require Naval Base Level 5 plus Arms Industry Level 1. This infrastructure burden is part of the unit’s strategic cost and distinguishes it from the specialist Helicopter Carrier path.
[ SELF-DEFENSE GROWTH ]

Supported Combat Values

Level Visible Key ATK Visible Key DEF Range Combat Read
L1 2 / 4 / 3 / 1 / 2 2 / 4 / 3 / 1 / 2 26 Serious protection, but not a surface duelist.
L2 3 / 6 / 4 / 1 / 2 3 / 6 / 4 / 1 / 2 50 Major improvement in defensive coverage.
L3 4 / 7 / 4.5 / 2 / 3 4 / 7 / 4.5 / 2 / 3 50 Protection improves with the ten-slot deck.
L4 4.5 / 7.5 / 5 / 2 / 3 4.5 / 7.5 / 5 / 2 / 3 50 Steady defensive scaling.
L5 4.5 / 8 / 5 / 2 / 3 4.5 / 8 / 5 / 2 / 3 50 Strong carrier self-defense profile.
L6 5 / 9 / 7 / 3 / 5 5 / 9 / 7 / 3 / 5 75 Maximum supplied protection; escorts still required.
Combat Data Rule // Preserve Supplied Sequence
The self-defense source provides five visible supported-target values per level rather than a complete safe textual target-class mapping. Those values are preserved in their supplied sequence and are not renamed, summed or converted into generic damage. Carrier capacity, radar, HP and self-defense remain separate systems.
[ UPGRADE INTELLIGENCE ]

Aircraft Carrier Breakpoints

L1
Carrier Capability Online
Capacity 5, HP 100 and radar 150 already establish a genuine mobile airbase, but the infrastructure and production commitment is high immediately.
L3
Major Air-Wing Jump
Capacity doubles 5 → 10, HP rises 120 → 140 and radar improves 150 → 175.
L5
Mobility Upgrade
Deep / shallow speed improves from 3.00 / 1.50 to 3.50 / 1.75 while capacity remains 10.
L6
Full Capital Carrier
Capacity 15, HP 200, radar 200 and 75-range supported self-defense define the final supplied profile.
Source Separation // Research Timing
The supplied doctrine research trees confirm the complete six-level carrier branches and their late-game progression, but this dossier does not provide a complete exact research-day schedule mapped to Levels 1–6. No day values are therefore inferred. Doctrine selection changes verified class identity while the supplied core level progression remains shared.
[ NAVAL FLEET // 07 OF 08 ]
Final Dossier // Naval Officer
Aircraft Carrier completes the Naval Fleet’s full mobile-airbase layer. Continue to NAV-08 for the final Naval Officer dossier.
Open Naval Officer →
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