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01 Patrol Boat 02 Corvette 03 Frigate 04 Destroyer 05 Cruiser 06 Helicopter Carrier 07 Aircraft Carrier 08 Naval Officer
[ NAVAL FLEET ] // NAVAL OFFICER ▼
01 // Patrol BoatLIVE 02 // CorvetteLIVE 03 // FrigateLIVE 04 // DestroyerLIVE 05 // CruiserLIVE 06 // Helicopter CarrierLIVE 07 // Aircraft CarrierLIVE 08 // Naval OfficerCURRENT
[SYSTEM_DOSSIER // NAV-08] // MARINE VETERAN / FLEET OFFICER

Naval Officer

The Naval Officer is a fleet force-multiplier: a stealth-capable veteran commander with cruise-missile launch capability, broad anti-air and naval combat coverage, radar and sonar, and an army-wide combat boost that improves the units sailing with him — including himself.

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DossierNAV-OFF-08
ClassNAVAL OFFICER
Levels1–7 VERIFIED
Doctrines3 VERIFIED
Primary RoleFLEET FORCE MULTIPLIER
WesternL1–L7 verified
EasternL1–L7 verified
EuropeanL1–L7 verified
Naval Fleet08 / 08 COMPLETE

Officer Identity

Army Boost
+5% → +20%
Combat bonuses apply to units in his army/stack, including himself.
Sensors
Radar + Sonar
Both sensor systems are part of the officer package and should remain separate mechanics.
Stealth
YES
The officer can remain hidden while not engaged in combat where the stealth property is active.
Missiles
Cruise Missile Launch
Cruise-missile capacity scales with level; supplied popups show 12-hour reload.

Doctrine Profiles

Western Doctrine Shield
[DOC-W // WESTERN]

Western Doctrine

Marine Veteran / Naval Officer · L1–L7
Research Days
2 / 6 / 10 / 13 / 17 / 20 / 23
Combat Progression
Shared 7-level officer stat curve with broad naval, air-defense and missile-defense coverage.
Signature Mechanics
Stealth · Cruise missiles · Radar + sonar · Army-wide officer boost.
Eastern Doctrine Shield
[DOC-E // EASTERN]

Eastern Doctrine

Marine Veteran / Naval Officer · L1–L7
Research Days
2 / 5 / 9 / 13 / 17 / 20 / 23
Combat Progression
Shared 7-level officer stat curve with the same confirmed core combat values and special mechanics.
Signature Mechanics
Stealth · Cruise missiles · Radar + sonar · Army-wide officer boost.
European Doctrine Shield
[DOC-EU // EUROPEAN]

European Doctrine

Marine Veteran / Naval Officer · L1–L7
Research Days
2 / 5 / 9 / 13 / 16 / 19 / 23
Combat Progression
Shared 7-level officer stat curve; European reaches L5 and L6 slightly earlier than the other doctrine lines.
Signature Mechanics
Stealth · Cruise missiles · Radar + sonar · Army-wide officer boost.

Doctrine Research Timing

LevelWesternEasternEuropean
L1Day 2Day 2Day 2
L2Day 6Day 5Day 5
L3Day 10Day 9Day 9
L4Day 13Day 13Day 13
L5Day 17Day 17Day 16
L6Day 20Day 20Day 19
L7Day 23Day 23Day 23

Verified Shared Level Progression

LevelHPDeep SPDShallow SPDSightOfficer BoostRange
L1454.02.035ATK +5% · DEF +5% · SPD +5%75 / 100 mixed
L2504.52.2535ATK +5% · DEF +5% · SPD +5%75 / 100 mixed
L3554.52.2535ATK +10% · DEF +10% · SPD +5%75 / 100 mixed
L4604.52.2535ATK +10% · DEF +10% · SPD +10%100
L5654.52.2535ATK +15% · DEF +15% · SPD +10%100
L6704.52.2535ATK +15% · DEF +15% · SPD +10%100
L7804.52.2535ATK +20% · DEF +20% · SPD +15%100

The Boost Is The Signature Mechanic

At max level the officer grants +20% ATK, +20% DEF and +15% speed to his army, including himself. That makes him much more than a damage ship: his value scales with the quality of the fleet around him.

Shared Combat Progression

LevelATK vector — 10 target columnsDEF vector — visible defensive columns
L12 / 1 / 4 / 3 / 4 / 2 / 10 / 8 / 1 / 3— / — / 4 / 3 / 4 / 2 / 10 / 8 / — / —
L22.5 / 1.5 / 5 / 3.5 / 4.5 / 2.5 / 12 / 9 / 1 / 3— / — / 5 / 3.5 / 4.5 / 2.5 / 12 / 9 / — / —
L33 / 2 / 6 / 4 / 5 / 3 / 13 / 10 / 1 / 3— / — / 6 / 4 / 5 / 3 / 13 / 10 / — / —
L43.5 / 2.5 / 7 / 5 / 6 / 3.5 / 15 / 11 / 2 / 3— / — / 7 / 5 / 6 / 3.5 / 15 / 11 / — / —
L54 / 3 / 8 / 7 / 6.5 / 4 / 16 / 12 / 2 / 4— / — / 8 / 7 / 6.5 / 4 / 16 / 12 / — / —
L64.5 / 3.5 / 9 / 8 / 7 / 4.5 / 18 / 13 / 2 / 4— / — / 9 / 8 / 7 / 4.5 / 18 / 13 / — / —
L75 / 4 / 10 / 10 / 9 / 5.5 / 20 / 15 / 3 / 5— / — / 10 / 10 / 9 / 5.5 / 20 / 15 / — / —

Production Progression

LevelCostsMobilizationDaily Upkeep
L12650 / 4000 / 1500 / 53001 day220 / 110 / 110 / 325
L23300 / 5000 / 1900 / 60001d 4h230 / 120 / 115 / 350
L33800 / 6000 / 2200 / 80001d 10h240 / 130 / 125 / 375
L44400 / 7250 / 3500 / 90001d 18h260 / 140 / 130 / 425
L55000 / 8600 / 3850 / 99002d 4h280 / 150 / 135 / 475
L66100 / 9600 / 5500 / 120002d 14h300 / 160 / 145 / 500
L77200 / 10600 / 6550 / 130003 days325 / 170 / 150 / 525

Core Special Mechanics

Stealth
The supplied property states the unit is not visible while it is not engaged in combat.
Cruise Missiles
Cruise-missile capacity scales with level and the supplied popups show a 12-hour reload.
Radar + Sonar
Both systems are present and should be treated independently in calculator logic.
Air Defense
Strong aircraft and missile defensive coverage develops through the seven levels.
// Final Player Verdict //
● FLEET MULTIPLIER — NOT JUST ANOTHER SHIP
Best Use
Place the officer inside a high-value fleet where his percentage bonuses multiply several strong ships at once.
Why He Scales
His personal stats rise sharply, but the real endgame value is the combination of stealth, missiles, radar + sonar and the growing army-wide combat boost.
Protect Him
A max-level 80 HP officer can fight, but losing the fleet’s force multiplier is strategically expensive. Use him as the core of a serious naval stack.
[NAVAL_FLEET] // 08 OF 08
Naval Fleet Intelligence Complete
Patrol Boat through Naval Officer are now covered. The full Naval Fleet dossier chain is complete.
Return To Units Archive →

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