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ENDEESPT-BRFR
Naval Fleet Archive // Active Dossier: Naval Officer
Naval Fleet Network // 08 Of 08
01 Patrol Boat 02 Corvette 03 Frigate 04 Destroyer 05 Cruiser 06 Helicopter Carrier 07 Aircraft Carrier 08 Naval Officer
[ Naval Fleet ] // 08 Naval Officer ▼
01 // Patrol Boat ← 02 // Corvette ← 03 // Frigate ← 04 // Destroyer ← 05 // Cruiser ← 06 // Helicopter Carrier ← 07 // Aircraft Carrier ← 08 // Naval Officer CURRENT
[ UNIT DOSSIER // NAV-08 ] // MARINE VETERAN / FLEET OFFICER

NAVAL OFFICER

Fleet force-multiplier combining personal combat power with army-wide bonuses. The Naval Officer carries stealth, cruise-missile capability, broad naval and air-defense coverage, radar and sonar, while progressively increasing the attack, defense and movement speed of the naval stack sailing with him — including himself.

← Aircraft Carrier Launch Battle Calculator →
// FLEET COMMAND DOSSIER
Dossier NAV-OFF-08
Class Naval Officer
Levels 1 → 7
Doctrines 3 Verified
Primary Role Fleet Force Multiplier
Network 08 / 08 Complete
Western Research
2 / 6 / 10 / 13 / 17 / 20 / 23
Eastern Research
2 / 5 / 9 / 13 / 17 / 20 / 23
European Research
2 / 5 / 9 / 13 / 16 / 19 / 23
Naval Fleet
08 / 08 Complete
Signature Mechanic // Army-Wide Officer Boost
The Naval Officer’s defining mechanic is the percentage boost applied to the units in his army or stack, including himself. The progression begins at +5% attack, +5% defense and +5% speed, then scales to +20% attack, +20% defense and +15% speed at Level 7. These percentage bonuses remain separate from the officer’s own direct combat-vector values.
Officer ATK / DEF Boost
+5% → +20%
Applies to the army or stack, including the officer.
Speed Boost
+5% → +15%
Independent officer-bonus field.
Sensors
Radar + Sonar
Both systems are explicitly part of the officer package.
Special Suite
Stealth + Cruise
Separate utility mechanics, not generic damage bonuses.
[ NAVAL OFFICER PROFILE CONFIGURATOR ]

Select Doctrine & Level

All three doctrines share the same verified seven-level officer combat and boost progression. Doctrine selection changes research timing; level selection updates HP, speed, boost percentages, range and the active combat-vector row.
Selected Research Day Day 2
Select Naval Officer Level
[ ACTIVE FLEET OFFICER PROFILE ]
Western // Level 1
HP 45 // ATK +5% // DEF +5% // SPD +5%
Level 1
Army ATK Boost
+5%
Includes the officer himself
Army DEF Boost
+5%
Stack-wide percentage bonus
Army SPD Boost
+5%
Reaches +15% at L7
Hit Points
45
Reaches 80 at L7
Combat Range
75 / 100
Mixed early coverage; 100 from L4 onward
[ DOCTRINE INTELLIGENCE ]

Shared Officer Curve // Different Research Timing

[ DOC-W // WESTERN NAVAL OFFICER ]
Western Doctrine
Research: 2 → 6 → 10 → 13 → 17 → 20 → 23
Full L1–L7 progression confirmed. Core combat curve, stealth, cruise missiles, radar + sonar and army-wide officer boosts match the shared supplied officer progression.
[ DOC-E // EASTERN NAVAL OFFICER ]
Eastern Doctrine
Research: 2 → 5 → 9 → 13 → 17 → 20 → 23
Eastern reaches Levels 2 and 3 earlier than Western, while retaining the same verified shared combat, sensor and officer-boost progression.
[ DOC-EU // EUROPEAN NAVAL OFFICER ]
European Doctrine
Research: 2 → 5 → 9 → 13 → 16 → 19 → 23
European reaches Levels 5 and 6 slightly earlier than Western and Eastern while sharing the same seven-level officer stat curve.
[ DOCTRINE RESEARCH TIMING ]

Verified Unlock Days

Level Western Eastern European
L1 Day 2 Day 2 Day 2
L2 Day 6 Day 5 Day 5
L3 Day 10 Day 9 Day 9
L4 Day 13 Day 13 Day 13
L5 Day 17 Day 17 Day 16
L6 Day 20 Day 20 Day 19
L7 Day 23 Day 23 Day 23
[ VERIFIED SHARED LEVEL PROGRESSION ]

Hull / Speed / Officer Boost

Level HP Deep SPD Shallow SPD Sight ATK Boost DEF Boost SPD Boost Range
L1 45 4.0 2.0 35 +5% +5% +5% 75 / 100 mixed
L2 50 4.5 2.25 35 +5% +5% +5% 75 / 100 mixed
L3 55 4.5 2.25 35 +10% +10% +5% 75 / 100 mixed
L4 60 4.5 2.25 35 +10% +10% +10% 100
L5 65 4.5 2.25 35 +15% +15% +10% 100
L6 70 4.5 2.25 35 +15% +15% +10% 100
L7 80 4.5 2.25 35 +20% +20% +15% 100
Officer Boost Rule // Separate From Personal Stats
ATK, DEF and SPD officer bonuses are stack-level percentage effects. They are not baked into the direct combat vectors below and should not be silently applied twice. Calculator logic should keep the personal unit stats and the officer’s army-wide percentage modifiers as separate layers.
[ SHARED COMBAT PROGRESSION ]

Direct ATK / DEF Vectors

Level ATK Vector // 10 Positions DEF Vector // Visible Positions
L1 2 / 1 / 4 / 3 / 4 / 2 / 10 / 8 / 1 / 3 — / — / 4 / 3 / 4 / 2 / 10 / 8 / — / —
L2 2.5 / 1.5 / 5 / 3.5 / 4.5 / 2.5 / 12 / 9 / 1 / 3 — / — / 5 / 3.5 / 4.5 / 2.5 / 12 / 9 / — / —
L3 3 / 2 / 6 / 4 / 5 / 3 / 13 / 10 / 1 / 3 — / — / 6 / 4 / 5 / 3 / 13 / 10 / — / —
L4 3.5 / 2.5 / 7 / 5 / 6 / 3.5 / 15 / 11 / 2 / 3 — / — / 7 / 5 / 6 / 3.5 / 15 / 11 / — / —
L5 4 / 3 / 8 / 7 / 6.5 / 4 / 16 / 12 / 2 / 4 — / — / 8 / 7 / 6.5 / 4 / 16 / 12 / — / —
L6 4.5 / 3.5 / 9 / 8 / 7 / 4.5 / 18 / 13 / 2 / 4 — / — / 9 / 8 / 7 / 4.5 / 18 / 13 / — / —
L7 5 / 4 / 10 / 10 / 9 / 5.5 / 20 / 15 / 3 / 5 — / — / 10 / 10 / 9 / 5.5 / 20 / 15 / — / —
Combat Vector Rule // Preserve Position Order
The attack vector contains ten supplied target positions and the defense vector contains the visible defensive positions from the source. Because the complete icon-to-target mapping is not textually supplied here, positions remain unlabeled rather than receiving invented target-class names. Never sum the full vector into one generic damage value.
[ CORE SPECIAL MECHANICS ]

Officer Utility Suite

Stealth
Active
The supplied property states the unit is not visible while not engaged in combat where the stealth property applies.
Cruise Missiles
Launch Capable
Capacity scales with level. Supplied missile popups show a 12-hour reload. Exact per-level capacities are not numerically supplied in this dossier.
Radar
Present
Radar is explicitly part of the officer sensor package and remains separate from Sonar and combat range.
Sonar
Present
Sonar is independently confirmed and must not be merged with Radar or treated as direct combat damage.
[ PRODUCTION PROGRESSION ]

Cost / Mobilization / Upkeep

Level Costs Mobilization Daily Upkeep
L1 2650 / 4000 / 1500 / 5300 1 day 220 / 110 / 110 / 325
L2 3300 / 5000 / 1900 / 6000 1d 4h 230 / 120 / 115 / 350
L3 3800 / 6000 / 2200 / 8000 1d 10h 240 / 130 / 125 / 375
L4 4400 / 7250 / 3500 / 9000 1d 18h 260 / 140 / 130 / 425
L5 5000 / 8600 / 3850 / 9900 2d 4h 280 / 150 / 135 / 475
L6 6100 / 9600 / 5500 / 12000 2d 14h 300 / 160 / 145 / 500
L7 7200 / 10600 / 6550 / 13000 3 days 325 / 170 / 150 / 525
Economy Rule // Preserve Source Columns
The source provides ordered cost and upkeep sequences without a complete safe text label for every resource position in this dossier. Those values are therefore preserved exactly in order and are not renamed or redistributed across invented resource categories.
[ UPGRADE INTELLIGENCE ]

Naval Officer Breakpoints

L1
Force Multiplier Online
HP 45 with +5% ATK, +5% DEF and +5% speed. Radar, Sonar, stealth and cruise-missile utility are part of the officer package.
L3
Double-Digit Combat Boost
ATK and DEF boosts increase from +5% to +10%. HP reaches 55 while direct combat vectors continue scaling.
L5
+15% Fleet Combat
ATK and DEF bonuses rise to +15%, speed remains +10%, HP reaches 65 and combat range remains 100.
L7
Maximum Fleet Commander
HP reaches 80 with +20% ATK, +20% DEF and +15% speed. Direct ATK and DEF vectors also reach their highest supplied values.
Source Separation // Officer Mechanics
The doctrine research days are explicit and therefore update directly with the selector. The seven-level combat curve and officer bonuses are shared across doctrines. Stealth, Radar, Sonar and cruise missiles remain separate special mechanics. The source states that cruise-missile capacity scales with level, but does not provide a complete per-level numeric capacity table here, so no capacities are invented.
[ NAVAL FLEET // 08 OF 08 ]
Naval Fleet Intelligence Complete
Patrol Boat through Naval Officer are now covered. The full eight-unit Naval Fleet dossier chain is complete.
Return To Units Archive →
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