Missile Warhead Programs
Missile Archive //
Active Dossier:
Warhead Programs
Missile Network // 01 Of 04
[ Missiles ] // 01 Warhead Programs ▼
[ SYSTEM DOSSIER // MISSILE-01 ]
// WARHEAD INFRASTRUCTURE
MISSILE WARHEAD PROGRAMS
Foundation of the missile arsenal. Research the Guided Missile, Chemical Weapons and Nuclear Weapons programs, then mobilize Conventional, Chemical and Nuclear warheads as consumable ammunition for compatible missile systems. A researched warhead program alone does not launch a strike: payload, missile and host platform remain separate layers.
Doctrine Variation
None Detected
Research Programs
3 Sequential Steps
Payloads
Conventional / Chemical / Nuclear
Missile Network
01 / 04 Live
Core Missile Rule // Payload Is Not The Launcher
A complete missile strike requires separate compatible systems:
research the warhead program, mobilize the warhead into inventory,
research the missile, select a host unit capable of launching that
missile, then execute the strike. Launcher capacity and reload belong
to the host platform — not to the warhead.
Step 01
Research Program
Step 02
Mobilize Warhead
Step 03
Research Missile
Step 04
Select Host Unit
Step 05
Launch Strike
[ WARHEAD RESEARCH CHAIN ]
Day 1 → Day 3 → Day 5
Day 1 // Program 01
Guided Missile Program
Entry point of the warhead chain. Required to mobilize
Conventional Warheads and precedes the Chemical Weapons Program.
Day 3 // Program 02
Chemical Weapons Program
Second research step. Unlocks Chemical Warhead production
and is required before the Nuclear Weapons Program.
Day 5 // Program 03
Nuclear Weapons Program
Final warhead research step. Unlocks Nuclear Warheads
for strategic missile delivery.
Doctrine Check // Shared Across All Doctrines
Western, Eastern and European research trees show no supplied
doctrine-specific variation for this warhead-program chain.
WW3Planner therefore treats these research steps and warhead
production values as one shared data set instead of duplicating
identical doctrine profiles.
[ WARHEAD PAYLOAD CONFIGURATOR ]
Select Payload Type
This dossier has no unit-level curve and no doctrine-specific
stat differences. Select the payload itself to inspect exact
production batch, infrastructure, research requirement, cost,
compatibility and special effect.
[ ACTIVE WARHEAD PROFILE ]
Conventional Warhead
Explosive Payload
Production Batch
×4
Warheads per production cycle
Secret Weapons Lab
Lv1
Required infrastructure
Arms Industry
Lv1
Shared requirement
Production Time
1 DAY
Same for all three payloads
Item HP
1
Ammunition-style inventory item
[ WARHEAD PRODUCTION ]
Verified Production Data
| Warhead | Batch | Secret Weapons Lab | Arms Industry | Required Research | Supplies | Rare Materials | Fuel | Electronics | Money | Time |
|---|---|---|---|---|---|---|---|---|---|---|
| Conventional | ×4 | Lv1 | Lv1 | Guided Missile Program | 1,350 | 250 | 500 | 900 | 2,225 | 1 day |
| Chemical | ×3 | Lv2 | Lv1 | Chemical Weapons Program | 850 | 350 | 625 | 625 | 2,750 | 1 day |
| Nuclear | ×2 | Lv4 | Lv1 | Nuclear Weapons Program | 1,500 | 750 | 750 | 1,000 | 3,750 | 1 day |
[ PAYLOAD INTELLIGENCE ]
Three Distinct Payload Roles
Conventional Warhead ×4
Heavy explosive warhead primarily intended for military
targets and buildings. It is automatically consumed when
launching a compatible Cruise or Ballistic Missile.
Chemical Warhead ×3
Toxic chemical payload dispersed over a large area.
The supplied description emphasizes effectiveness against
soft targets such as personnel and states that it creates
chemical contamination.
Nuclear Warhead ×2
Nuclear payload releasing explosive energy and radiation.
It is automatically consumed by compatible Cruise,
Ballistic or Long Range missile launches and produces
nuclear contamination.
Shared Item Properties
All three supplied warhead items show 1 HP, no ordinary
movement value and the same ammunition-style property layout.
They should be treated as consumable payload inventory,
not battlefield units.
[ WARHEAD COMPATIBILITY ]
Missile Delivery Compatibility
| Payload | Cruise Missile | Ballistic Missile | Long Range / ICBM | Special Effect |
|---|---|---|---|---|
| Conventional | Compatible | Compatible | — | Standard explosive payload |
| Chemical | Compatible | Compatible | — | Chemical contamination |
| Nuclear | Compatible | Compatible | Compatible | Nuclear contamination |
Host Rule // Warhead Capacity Does Not Exist
A warhead is ammunition, not a launcher. Cruise missiles have the
broadest host pool in the supplied reference; Ballistic Missiles
use a smaller group of specialist launch platforms; Long Range /
ICBM delivery follows its own dedicated strategic launcher path.
Missile capacity and reload belong to the host unit and its level,
never to the warhead item.
[ HOST INTELLIGENCE ]
Who Can Launch The Payload?
| Missile | Host Units Shown In Supplied Reference | WW3Planner Handling |
|---|---|---|
| Cruise Missile | Air Superiority Fighter, Strike Fighter, Naval Strike Fighter, UAV, Naval Patrol Aircraft, Heavy Bomber, Rotary Wing Officer, Fixed Wing Officer, Corvette, Destroyer, Cruiser, Attack Submarine, Ballistic Missile Submarine, Naval Officer, Submarine Officer and additional elite/special hosts shown in the supplied reference. | Store launcher capacity and reload by host + level. |
| Ballistic Missile | Ballistic Missile Launcher, Ballistic Missile Submarine, Submarine Officer and selected special/elite hosts shown in the supplied reference. | Smaller launcher pool; preserve host-specific capacity and reload separately. |
| Long Range / ICBM | Dedicated Long Range / ICBM launcher path shown in the supplied reference. | Nuclear-only strategic delivery path. Exact launcher details belong with MISSILE-02. |
Reference Data // Contamination
The contamination figures below come from the additional supplied
reference material and are preserved as reference data rather than
current primary unit data. If later current source data conflicts,
the current source should take priority. The supplied reference also
states that contaminated cities block construction and mobilization
until decontamination, while contamination itself does not directly
damage troops remaining in the city.
[ CONTAMINATION REFERENCE ]
Reference Values
| Missile / Warhead Combination | Tier 1 | Tier 2 | Tier 3 | Reference Clean Time |
|---|---|---|---|---|
| Chemical Cruise Missile | 15 | 17 | 20 | 5h24m → 6h07m → 7h12m |
| Nuclear Cruise / Chemical Ballistic | 20 | 25 | 30 | 7h12m → 9h → 10h48m |
| Nuclear Ballistic Missile | 30 | 35 | 40 | 10h48m → 12h36m → 14h24m |
| ICBM | 45 | 50 | Not supplied | 16h12m → 18h → Not supplied |
[ CALCULATOR ARCHITECTURE ]
Host + Missile + Warhead + Strike
01 // Host
Launcher unit and level determine whether the missile
can be fired, plus capacity and reload where applicable.
02 // Missile
Missile type and level provide that weapon’s own range
and combat properties. Those belong to dossiers 02–04.
03 // Warhead
Conventional, Chemical or Nuclear payload is selected
independently and must exist in inventory as consumable ammunition.
04 // Strike
Final output combines compatible host + missile + warhead
without merging unrelated capacity, reload, contamination
or combat fields.
Source Separation // Programs, Payloads & Launchers
This dossier stores warhead research and ammunition production only.
Missile range and missile combat properties belong to the individual
Long Range, Ballistic and Cruise Missile dossiers. Host capacity and
reload belong to the launching unit. Contamination figures marked as
reference data remain separate from current primary warhead data.
[ MISSILES // 01 OF 04 ]
Next Dossier // Long Range Missile
Warhead Programs establishes the ammunition and research layer.
Continue to MISSILE-02 for the nuclear-only Long Range strategic
delivery system.
