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01 Warhead Programs 02 Long Range Missile 03 Ballistic Missile 04 Cruise Missile
MISSILE NETWORK // 03 OF 04
01 Warhead ProgramsLIVE 02 Long Range MissileLIVE 03 Ballistic MissileCURRENT 04 Cruise MissileLIVE
SYSTEM_DOSSIER // MISSILE-03 // BALLISTIC STRIKE SYSTEM

Ballistic Missile

A six-level medium-range ballistic missile progression designed for strategic surface targets. Ballistic missiles can be launched from land, sea and selected specialist platforms, while preserving separate missile, payload and host-unit mechanics.

Missile Progression BM Launcher Launch Platforms Battle Calculator
Network03 / 04
Levels6
Range1,000 → 1,750
AoE5 → 15
Ground LauncherPGM-17 Thor
DoctrineShared
Doctrine VariationNone
Missile LevelsLv1 → Lv6
Launcher Capacity1
Launcher Reload16 Hours
Operational Verdict
MEDIUM-RANGE STRIKE
Progression
Range develops from 1,000 at Lv1 to 1,750 at Lv6, while missile HP, speed, AoE and target-specific damage increase across the six levels.
Payload
The supplied conventional missile screens consume 2 Conventional Warheads at Lv1–3 and 3 at Lv4–6.
Strategic Property
The game property popup states that the unit ignores enemy entrenchment bonuses while attacking, including bunker bonuses.

Doctrine Check // Shared All Doctrines

Western, Eastern and European doctrines use the same Ballistic Missile progression in the supplied game data. WW3Planner therefore stores one shared six-level progression rather than three duplicate doctrine blocks.

Ballistic Missile Progression // Game Verified

LvModelRequirement ShownConv. WarheadsATK 1ATK 2ATK 3ATK 4ATK 7ATK 9ATK 10DEF 3DEF 4RangeSpeedHPAoE
1PGM-17 ThorPGM-17 Thor Lv12258075753515301.31.31,00025155
2PGM-17 ThorImproved Fuel Consumption Lv22259075754015301.31.31,25025165
3PGM-17 ThorBooster Upgrade Lv322510075754515301.31.31,25030175
4SSBS S3SSBS S3 Lv43351201001006020501.71.71,500301910
5SSBS S3Warhead Shield Lv53351301001006520501.71.71,500302110
6J-600TJ-600T Lv6350150150150802580331,750352315
Gen I // Lv1–3
PGM-17 Thor progression. Range rises from 1,000 to 1,250, speed reaches 30 at Lv3 and AoE remains radius 5. Conventional payload cost stays at ×2.
Gen II // Lv4–5
SSBS S3. Range increases to 1,500 and AoE doubles to radius 10. Conventional payload cost increases to ×3 while HP reaches 19–21.
Gen III // Lv6
J-600T. Final breakpoint: range 1,750, speed 35, HP 23, AoE radius 15 and a major increase in several target-specific attack columns.
Entrenchment Bypass
The supplied property popup states that Ballistic Missiles ignore enemy entrenchment bonuses during combat, including bunker bonuses.

Target-Specific Combat Data

Preserve The Columns — Never Sum Them

Each icon column represents a separate target class. WW3Planner keeps every visible value independently. Neutral column numbers are used here where the icon semantics have not yet been independently verified.

LevelATK 1ATK 2ATK 3ATK 4ATK 7ATK 9ATK 10DEF 3DEF 4
Lv1258075753515301.31.3
Lv2259075754015301.31.3
Lv32510075754515301.31.3
Lv4351201001006020501.71.7
Lv5351301001006520501.71.7
Lv65015015015080258033

Launch Platforms // Game Popup

Who Can Fire A Ballistic Missile?

The supplied Lv1 missile property popup explicitly lists the compatible launch-platform categories below. This is direct in-game evidence, so the platform relationship can be stored separately from the missile’s own combat stats.

Launch PlatformTypeHandling
Ballistic Missile SubmarineNaval / SubmarineCapacity and reload come from the host unit’s own dossier.
BM LauncherGroundDedicated PGM-17 Thor launcher documented below.
Submarine OfficerOfficer / SubmarineCapacity and reload remain officer-level properties.
Elite BomberAir / EliteHost-specific missile capacity/reload must remain separate.
Submarine OfficerOfficer / SubmarineThe supplied popup repeats this translated category; WW3Planner does not silently replace the source label.

Dedicated Ground Launcher // PGM-17 Thor

BM Launcher System

The PGM-17 Thor Launcher is the mobile land-based launch installation shown for the Ballistic Missile system. Its popup confirms Ballistic Missile capacity 1, reload 16 hours, and a mandatory reload after disembarking from transport.

LauncherSecret Weapons LabArms IndustryResearchSuppliesRare Mat.FuelElectronicsMoneyMobilizationCapacityReload
PGM-17 Thor LauncherLv3Lv1PGM-17 Thor Lv15006004007151,1501d 1h 36m 21s116h
Launcher Daily UpkeepSuppliesRare Mat.FuelMoney
PGM-17 Thor Launcher60303060
Launcher Combat
The supplied launcher screen shows 0.5 attack and 0.5 defense in multiple visible ground target columns. These are launcher-unit values and must never be added to missile strike damage.
Land Mobility
Visible terrain speeds in display order: 0.5 / 0.17 / 0.25 / 0.25 / 0.25 / 0.17 / 0.25 / 0.5. Water/transport columns show 2.51 and 1.3.
Survivability
The launcher shows 10 HP across visible land terrain and 12 HP in the two water/transport columns. Sight range is 25 across the supplied terrain row.
Reload Rule
Ballistic Missile capacity is 1 with a 16-hour reload. The in-game popup states that the BM launcher must reload after disembarking from transport.

Missile System Architecture

01
Compatible Host
02
Ballistic Missile Lv1–6
03
Warhead Payload
04
Target + Range
05
AoE Strike
Progression Summary
6 LEVELS
Lv1–3 // PGM-17 Thor
Range 1,000 → 1,250, HP 15 → 17, speed 25 → 30 and AoE radius 5. Conventional launch cost ×2.
Lv4–5 // SSBS S3
Range 1,500, HP 19 → 21, speed 30 and AoE radius 10. Conventional launch cost ×3.
Lv6 // J-600T
Range 1,750, speed 35, HP 23 and AoE radius 15, with the strongest conventional target-specific damage values in the supplied progression.
Next Dossier // 04 / 04
Complete the missile archive with the Cruise Missile: the most widely launchable missile family in the network.
Cruise Missile →

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