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ENDEESPT-BRFR
Missile Archive // Active Dossier: Ballistic Missile
Missile Network // 03 Of 04
01 Warhead Programs 02 Long Range Missile 03 Ballistic Missile 04 Cruise Missile
[ Missiles ] // 03 Ballistic Missile ▼
01 // Warhead Programs ← 02 // Long Range Missile ← 03 // Ballistic Missile CURRENT 04 // Cruise Missile →
[ SYSTEM DOSSIER // MISSILE-03 ] // BALLISTIC STRIKE SYSTEM

BALLISTIC MISSILE

Six-level medium-range ballistic missile progression designed for strategic surface targets. Range, speed, survivability, area-of-effect radius and target-specific combat values improve across three model generations. Ballistic Missiles can be fired from multiple compatible land, naval, submarine, officer and specialist platforms while missile, warhead and host-unit mechanics remain separate.

← Long Range Missile Missile Progression ↓ BM Launcher ↓ Battle Calculator →
// BALLISTIC STRIKE DOSSIER
Dossier MISSILE-03
Levels 1 → 6
Range 1,000 → 1,750
AoE 5 → 15
Ground Launcher PGM-17 Thor
Doctrine Shared
Doctrine Variation
None
Missile Levels
Lv1 → Lv6
Launcher Capacity
1
Launcher Reload
16 Hours
Strategic Property // Ignores Entrenchment
The supplied Ballistic Missile property states that the missile ignores enemy entrenchment bonuses while attacking, including bunker bonuses. This is a dedicated combat property and should remain separate from the missile’s target-specific damage values.
Range
1,000 → 1,750
Medium-range strategic progression.
Conventional Warheads
×2 → ×3
×2 at L1–3; ×3 at L4–6.
AoE Radius
5 → 15
Doubles at L4 and reaches 15 at L6.
Dedicated Launcher
PGM-17 Thor
Capacity 1 / reload 16h.
[ BALLISTIC MISSILE CONFIGURATOR ]

Select Missile Level

Western, Eastern and European doctrines use the same supplied Ballistic Missile progression. Select a level to update model, requirement, Conventional Warhead cost, range, speed, HP and AoE.
Select Ballistic Missile Level
[ ACTIVE BALLISTIC MISSILE PROFILE ]
PGM-17 Thor // Level 1
PGM-17 Thor Lv1 // Conv. Warheads 2 // Range 1,000 // HP 15
Level 1
Range
1,000
Maximum 1,750 at L6
Conventional Warheads
2
Payload cost per launch
Speed
25
Reaches 35 at L6
Missile HP
15
15 → 23
AoE Radius
5
5 → 10 → 15
Doctrine Check // Shared Across All Doctrines
Western, Eastern and European doctrines use the same supplied Ballistic Missile progression. No doctrine-specific combat, payload, range, speed or survivability differences are added.
[ VERIFIED MISSILE PROGRESSION ]

PGM-17 Thor → SSBS S3 → J-600T

Level Model Requirement Shown Conv. Warheads Range Speed HP AoE
L1 PGM-17 Thor PGM-17 Thor Lv1 2 1,000 25 15 5
L2 PGM-17 Thor Improved Fuel Consumption Lv2 2 1,250 25 16 5
L3 PGM-17 Thor Booster Upgrade Lv3 2 1,250 30 17 5
L4 SSBS S3 SSBS S3 Lv4 3 1,500 30 19 10
L5 SSBS S3 Warhead Shield Lv5 3 1,500 30 21 10
L6 J-600T J-600T Lv6 3 1,750 35 23 15
[ TARGET-SPECIFIC COMBAT DATA ]

Preserve Every Combat Column

Level ATK 1 ATK 2 ATK 3 ATK 4 ATK 7 ATK 9 ATK 10 DEF 3 DEF 4
L1 25 80 75 75 35 15 30 1.3 1.3
L2 25 90 75 75 40 15 30 1.3 1.3
L3 25 100 75 75 45 15 30 1.3 1.3
L4 35 120 100 100 60 20 50 1.7 1.7
L5 35 130 100 100 65 20 50 1.7 1.7
L6 50 150 150 150 80 25 80 3 3
Calculator Rule // Never Sum Target Columns
Each supplied combat position represents a separate target-specific column. Because the complete icon semantics are not independently established in this source, WW3Planner keeps neutral numeric labels and stores every value independently rather than turning them into one artificial total-damage number.
[ UPGRADE INTELLIGENCE ]

Three Missile Generations

L1–3
PGM-17 Thor // Gen I
Range develops from 1,000 to 1,250. Speed reaches 30 at L3, HP rises 15 → 17, AoE remains 5 and Conventional Warhead cost stays ×2.
L4–5
SSBS S3 // Gen II
Range reaches 1,500, AoE doubles to 10, Conventional Warhead cost becomes ×3 and HP rises 19 → 21.
L6
J-600T // Gen III
Final breakpoint: 1,750 range, speed 35, HP 23, AoE 15 and the strongest supplied target-specific combat profile.
[ COMPATIBLE LAUNCH PLATFORMS ]

Who Can Fire A Ballistic Missile?

Launch Platform Type Handling
Ballistic Missile Submarine Naval / Submarine Capacity and reload come from the host unit’s own dossier.
BM Launcher Ground Dedicated PGM-17 Thor launcher documented below.
Submarine Officer Officer / Submarine Capacity and reload remain officer-level properties.
Elite Bomber Air / Elite Host-specific missile capacity and reload stay separate.
Submarine Officer Officer / Submarine The supplied platform list repeats this translated category; WW3Planner preserves the duplicate instead of silently replacing it with a different host.
Platform Rule // Capacity Belongs To The Host
Ballistic Missile compatibility is a relationship between the missile and a launch platform. Host capacity and reload values must be read from that host’s own dossier. They are not universal Ballistic Missile stats.
[ DEDICATED GROUND LAUNCHER ]

PGM-17 Thor Launcher

Capacity // 1
The dedicated BM Launcher carries one Ballistic Missile.
Reload // 16 Hours
Reload is a launcher property, not a missile-level property.
Transport Reload Rule
The supplied launcher property explicitly states that the BM Launcher must reload after disembarking from transport.
Launcher Combat
Visible 0.5 attack and 0.5 defense values belong to the launcher unit itself and are never added to missile damage.
Launcher Secret Weapons Lab Arms Industry Research Supplies Rare Mat. Fuel Electronics Money Mobilization Capacity Reload
PGM-17 Thor Launcher Lv3 Lv1 PGM-17 Thor Lv1 500 600 400 715 1,150 1d 1h 36m 21s 1 16h
[ LAUNCHER DAILY UPKEEP ]

Operating Cost

Launcher Supplies Rare Mat. Fuel Money
PGM-17 Thor Launcher 60 30 30 60
Launcher Mobility // Preserve Display Order
The supplied launcher terrain-speed sequence is 0.5 / 0.17 / 0.25 / 0.25 / 0.25 / 0.17 / 0.25 / 0.5, with 2.51 and 1.3 in the two visible water/transport columns. The launcher shows 10 HP across the visible land terrain columns, 12 HP in the two water/transport columns and sight 25. Because the complete icon-to-terrain mapping is not textually established, those positions are preserved without invented names.
[ MISSILE SYSTEM ARCHITECTURE ]

Host + Missile + Payload + Target + AoE

01
Compatible Host
02
Ballistic Missile L1–6
03
Warhead Payload
04
Target + Range
05
AoE Strike
Data Separation // Missile ≠ Payload ≠ Host
Missile range, speed, HP, AoE and target-specific combat values belong to the Ballistic Missile. Conventional Warhead consumption is the supplied payload cost for the displayed missile progression. Capacity, reload, transport rules, ground combat, mobility, HP, production costs and upkeep belong to the launching platform. Entrenchment bypass remains its own missile property.
[ MISSILES // 03 OF 04 ]
Final Dossier // Cruise Missile
Ballistic Missile covers the six-level medium-range strike family. Continue to MISSILE-04 for the final and most widely launchable missile family in this section.
Open Cruise Missile →
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