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01 Warhead Programs 02 Long Range Missile 03 Ballistic Missile 04 Cruise Missile
MISSILE NETWORK // 04 OF 04
01 Warhead ProgramsLIVE 02 Long Range MissileLIVE 03 Ballistic MissileLIVE 04 Cruise MissileCURRENT
SYSTEM_DOSSIER // MISSILE-04 // CRUISE STRIKE SYSTEM

Cruise Missile

A six-level low-flying guided missile progression for military targets on land and at sea. Cruise Missiles combine short-range precision strike capability with a very broad launch-platform network.

Missile Progression RBS-15 Launcher Launch Platforms Battle Calculator
Network04 / 04
Levels6
Range200 → 300
AoE5 → 20
Ground LauncherRBS-15
Doctrine DataNo Differences Supplied
Missile LevelsLv1 → Lv6
ModelsRBS-15 / KEPD 350 / Storm Shadow
Launcher Capacity1
Launcher Reload8 Hours
Operational Verdict
PRECISION STRIKE
Progression
Range develops from 200 at Lv1 to 300 at Lv6. Missile speed, HP, AoE and target-specific damage also rise through the progression.
Payload
The supplied Conventional Cruise Missile screens consume 1 Conventional Warhead at Lv1–3 and 2 at Lv4–6.
Launch Network
The in-game property popup shows that Cruise Missiles can be launched by a large range of air, naval, submarine, ground and officer platforms.

Doctrine Handling

No doctrine-specific Cruise Missile differences were supplied in this dataset. The page therefore presents the verified progression once instead of inventing doctrine modifiers.

Cruise Missile Progression // Game Verified

LvModelRequirement ShownConv. WarheadsATK 1ATK 2ATK 3ATK 4ATK 7ATK 9ATK 10DEF 3DEF 4RangeSpeedHPAoE
1RBS-15RBS-15 Lv111030101030250.50.5200835
2RBS-15Booster Upgrade Lv211035101030250.40.42001045
3RBS-15Improved Fuel Consumption Lv311040101035250.40.42501055
4KEPD 350KEPD 350 Lv421555151540460.50.5275101110
5KEPD 350Warhead Shield Lv521560151545460.50.5275101410
6Storm ShadowStorm Shadow Lv622070202050570.70.7300141520
Gen I // Lv1–3
RBS-15. Range 200 → 250, speed 8 → 10, HP 3 → 5 and AoE radius 5. Conventional launch cost remains ×1.
Gen II // Lv4–5
KEPD 350. Range rises to 275, HP jumps to 11–14 and AoE doubles to radius 10. Conventional launch cost becomes ×2.
Gen III // Lv6
Storm Shadow. Final range 300, speed 14, HP 15 and AoE radius 20, with the strongest target-specific Conventional damage in the supplied progression.
Flight Profile
The game describes the Cruise Missile as a low-flying guided missile launched from air, land or sea against military targets on land and at sea.

Target-Specific Combat Data

Preserve Every Target Column

The combat icons represent separate target classes. WW3Planner stores each visible attack and defense value independently; the columns below must never be summed into one generic damage number.

LevelATK 1ATK 2ATK 3ATK 4ATK 7ATK 9ATK 10DEF 3DEF 4
Lv11030101030250.50.5
Lv21035101030250.40.4
Lv31040101035250.40.4
Lv41555151540460.50.5
Lv51560151545460.50.5
Lv62070202050570.70.7

Launch Platforms // In-Game Popup

Broad Launch Network

The supplied Lv1 property popup directly lists the following visible launch-platform categories. The popup continues below the captured image, so WW3Planner records only the entries that are actually visible instead of guessing the remainder.

Visible Launch PlatformCategoryCalculator Handling
Air Superiority FighterAirUse host-specific capacity and reload.
Naval Patrol AircraftAirUse host-specific capacity and reload.
Naval Air Superiority FighterAirUse host-specific capacity and reload.
Naval Strike FighterAirUse host-specific capacity and reload.
Heavy BomberAirUse host-specific capacity and reload.
Stealth Air Superiority FighterAirUse host-specific capacity and reload.
Stealth BomberAirUse host-specific capacity and reload.
Stealth Strike FighterAirUse host-specific capacity and reload.
CorvetteNavalUse host-specific capacity and reload.
CruiserNavalUse host-specific capacity and reload.
DestroyerNavalUse host-specific capacity and reload.
Attack SubmarineSubmarineUse host-specific capacity and reload.
Ballistic Missile SubmarineSubmarineUse host-specific capacity and reload.
Cruise Missile LauncherGroundDedicated RBS-15 launcher documented below.
Strike FighterAirUse host-specific capacity and reload.
Unmanned AircraftAirUse host-specific capacity and reload.
Rotary-Wing VeteranAir / VeteranUse host-specific capacity and reload.
Aircraft VeteranAir / VeteranUse host-specific capacity and reload.
Naval VeteranNaval / VeteranUse host-specific capacity and reload.
Submarine VeteranSubmarine / VeteranUse host-specific capacity and reload.
Elite Submarine with Air-Independent PropulsionSubmarine / EliteUse host-specific capacity and reload.
Elite BomberAir / EliteUse host-specific capacity and reload.
Elite FrigateNaval / EliteUse host-specific capacity and reload.
Coastal BatteryGroundUse host-specific capacity and reload.
Epic Air Force OfficerOfficerUse host-specific capacity and reload.
Rare Cruiser OfficerOfficerUse host-specific capacity and reload.
Legendary Rotary Wing OfficerOfficerUse host-specific capacity and reload.
Rare Submarine OfficerOfficerUse host-specific capacity and reload.
Rare Bomber OfficerOfficerUse host-specific capacity and reload.
Elite CruiserNaval / EliteVisible at the bottom of the supplied popup.

Dedicated Ground Launcher // RBS-15

Cruise Missile Launcher System

The RBS-15 Launcher is the mobile ground launcher shown for Cruise Missiles. Its popup confirms Cruise Missile capacity 1, reload 8 hours, and a mandatory reload after disembarking from transport.

LauncherSecret Weapons LabArms IndustryResearchSuppliesRare Mat.FuelElectronicsMoneyMobilizationCapacityReload
RBS-15 LauncherLv3Lv1RBS-15 Lv125040025047576523h 38m 10s18h
Launcher Daily UpkeepSuppliesRare Mat.FuelMoney
RBS-15 Launcher50202040
Launcher Combat
The launcher screen shows 0.5 attack and 0.5 defense in multiple visible ground target columns. These are launcher-unit values and remain separate from missile strike damage.
Terrain Speed
Visible values in display order: 1 / 0.33 / 0.5 / 0.5 / 0.5 / 0.33 / 0.5 / 1 / 2.51 / 1.3.
Terrain HP
The launcher shows 10 HP across the visible land terrain columns and 12 HP in the final two water/transport columns. Sight is 25 across the row.
Reload Rule
Cruise Missile capacity is 1 with an 8-hour reload. The popup states that the launcher must reload after disembarking from transport.

Missile System Architecture

01
Compatible Host
02
Cruise Missile Lv1–6
03
Warhead Payload
04
Target + Range
05
AoE Strike
Progression Summary
6 LEVELS
Lv1–3 // RBS-15
Range 200 → 250, HP 3 → 5, speed 8 → 10 and AoE radius 5. Conventional launch cost ×1.
Lv4–5 // KEPD 350
Range 275, HP 11 → 14, speed 10 and AoE radius 10. Conventional launch cost ×2.
Lv6 // Storm Shadow
Range 300, speed 14, HP 15 and AoE radius 20, completing the Conventional Cruise Missile progression.
Missile Archive // 04 / 04 Complete
Warhead Programs, Long Range Missile, Ballistic Missile and Cruise Missile now form one connected missile intelligence network.
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