Cruise Missile
Missile Archive //
Active Dossier:
Cruise Missile
Missile Network // 04 Of 04
[ Missiles ] // 04 Cruise Missile ▼
[ SYSTEM DOSSIER // MISSILE-04 ]
// CRUISE STRIKE SYSTEM
CRUISE MISSILE
Six-level low-flying guided missile progression for military targets on land and at sea. Cruise Missiles combine short-range precision-strike capability with the broadest visible launch network in the supplied Missile section, spanning air, naval, submarine, ground, veteran, elite and officer platforms.
Missile Levels
Lv1 → Lv6
Models
RBS-15 / KEPD 350 / Storm Shadow
Launcher Capacity
1
Launcher Reload
8 Hours
Broad Launch Network // Host Stats Stay Separate
Cruise Missiles can be launched by a large range of compatible
platforms. The supplied property list continues beyond the visible
entries, so this dossier records only the launch-platform categories
that are explicitly visible. Capacity and reload always remain
host-specific properties.
Range
200 → 300
Short-range precision progression.
Conventional Warheads
×1 → ×2
×1 at L1–3; ×2 at L4–6.
AoE Radius
5 → 20
Final Storm Shadow breakpoint reaches 20.
Dedicated Launcher
RBS-15
Capacity 1 / reload 8h.
[ CRUISE MISSILE CONFIGURATOR ]
Select Missile Level
No doctrine-specific Cruise Missile differences were supplied.
Select a level to update the exact model, requirement,
Conventional Warhead cost, range, speed, HP and AoE.
Select Cruise Missile Level
[ ACTIVE CRUISE MISSILE PROFILE ]
RBS-15 // Level 1
Level 1
Range
200
Maximum 300 at L6
Conventional Warheads
1
Payload cost per launch
Speed
8
Reaches 14 at L6
Missile HP
3
3 → 15
AoE Radius
5
5 → 10 → 20
Doctrine Handling // No Differences Supplied
The supplied dataset does not provide Western, Eastern or European
Cruise Missile differences. WW3Planner therefore displays one
verified shared progression rather than creating unsupported
doctrine modifiers.
[ VERIFIED MISSILE PROGRESSION ]
RBS-15 → KEPD 350 → Storm Shadow
| Level | Model | Requirement Shown | Conv. Warheads | Range | Speed | HP | AoE |
|---|---|---|---|---|---|---|---|
| L1 | RBS-15 | RBS-15 Lv1 | 1 | 200 | 8 | 3 | 5 |
| L2 | RBS-15 | Booster Upgrade Lv2 | 1 | 200 | 10 | 4 | 5 |
| L3 | RBS-15 | Improved Fuel Consumption Lv3 | 1 | 250 | 10 | 5 | 5 |
| L4 | KEPD 350 | KEPD 350 Lv4 | 2 | 275 | 10 | 11 | 10 |
| L5 | KEPD 350 | Warhead Shield Lv5 | 2 | 275 | 10 | 14 | 10 |
| L6 | Storm Shadow | Storm Shadow Lv6 | 2 | 300 | 14 | 15 | 20 |
[ TARGET-SPECIFIC COMBAT DATA ]
Preserve Every Target Column
| Level | ATK 1 | ATK 2 | ATK 3 | ATK 4 | ATK 7 | ATK 9 | ATK 10 | DEF 3 | DEF 4 |
|---|---|---|---|---|---|---|---|---|---|
| L1 | 10 | 30 | 10 | 10 | 30 | 2 | 5 | 0.5 | 0.5 |
| L2 | 10 | 35 | 10 | 10 | 30 | 2 | 5 | 0.4 | 0.4 |
| L3 | 10 | 40 | 10 | 10 | 35 | 2 | 5 | 0.4 | 0.4 |
| L4 | 15 | 55 | 15 | 15 | 40 | 4 | 6 | 0.5 | 0.5 |
| L5 | 15 | 60 | 15 | 15 | 45 | 4 | 6 | 0.5 | 0.5 |
| L6 | 20 | 70 | 20 | 20 | 50 | 5 | 7 | 0.7 | 0.7 |
Calculator Rule // Never Sum Combat Columns
Every supplied attack and defense position represents a separate
target-specific column. Where the icon meaning is not independently
confirmed by text, neutral column numbers are preserved. The values
must never be combined into one generic damage figure.
[ UPGRADE INTELLIGENCE ]
Three Cruise Missile Generations
L1–3
RBS-15 // Gen I
Range 200 → 250, speed 8 → 10, HP 3 → 5,
AoE remains 5 and Conventional Warhead cost remains ×1.
L4–5
KEPD 350 // Gen II
Range rises to 275, HP jumps to 11 → 14,
AoE doubles to 10 and Conventional Warhead cost becomes ×2.
L6
Storm Shadow // Gen III
Final range 300, speed 14, HP 15, AoE 20,
and the strongest supplied Conventional target-specific
combat profile.
Flight Profile // Low-Flying Guided Missile
The supplied description identifies the Cruise Missile as a
low-flying guided missile launched from air, land or sea against
military targets on land and at sea. This descriptive flight
profile is kept separate from the numeric missile combat values.
[ VISIBLE LAUNCH PLATFORM NETWORK ]
Confirmed Compatible Hosts
| Visible Launch Platform | Category | Calculator Handling |
|---|---|---|
| Air Superiority Fighter | Air | Use host-specific capacity and reload. |
| Naval Patrol Aircraft | Air | Use host-specific capacity and reload. |
| Naval Air Superiority Fighter | Air | Use host-specific capacity and reload. |
| Naval Strike Fighter | Air | Use host-specific capacity and reload. |
| Heavy Bomber | Air | Use host-specific capacity and reload. |
| Stealth Air Superiority Fighter | Air | Use host-specific capacity and reload. |
| Stealth Bomber | Air | Use host-specific capacity and reload. |
| Stealth Strike Fighter | Air | Use host-specific capacity and reload. |
| Corvette | Naval | Use host-specific capacity and reload. |
| Cruiser | Naval | Use host-specific capacity and reload. |
| Destroyer | Naval | Use host-specific capacity and reload. |
| Attack Submarine | Submarine | Use host-specific capacity and reload. |
| Ballistic Missile Submarine | Submarine | Use host-specific capacity and reload. |
| Cruise Missile Launcher | Ground | Dedicated RBS-15 launcher documented below. |
| Strike Fighter | Air | Use host-specific capacity and reload. |
| Unmanned Aircraft | Air | Use host-specific capacity and reload. |
| Rotary-Wing Veteran | Air / Veteran | Use host-specific capacity and reload. |
| Aircraft Veteran | Air / Veteran | Use host-specific capacity and reload. |
| Naval Veteran | Naval / Veteran | Use host-specific capacity and reload. |
| Submarine Veteran | Submarine / Veteran | Use host-specific capacity and reload. |
| Elite Submarine with Air-Independent Propulsion | Submarine / Elite | Use host-specific capacity and reload. |
| Elite Bomber | Air / Elite | Use host-specific capacity and reload. |
| Elite Frigate | Naval / Elite | Use host-specific capacity and reload. |
| Coastal Battery | Ground | Use host-specific capacity and reload. |
| Epic Air Force Officer | Officer | Use host-specific capacity and reload. |
| Rare Cruiser Officer | Officer | Use host-specific capacity and reload. |
| Legendary Rotary Wing Officer | Officer | Use host-specific capacity and reload. |
| Rare Submarine Officer | Officer | Use host-specific capacity and reload. |
| Rare Bomber Officer | Officer | Use host-specific capacity and reload. |
| Elite Cruiser | Naval / Elite | Visible at the bottom of the supplied source list. |
Platform Rule // Visible List Only
The supplied Cruise Missile property list continues beyond the
visible source area. This page therefore records only the explicitly
visible entries above. No additional launch platform is inferred.
Each host keeps its own missile capacity and reload values.
[ DEDICATED GROUND LAUNCHER ]
RBS-15 Cruise Missile Launcher
Capacity // 1
The dedicated RBS-15 Launcher carries one Cruise Missile.
Reload // 8 Hours
Reload is a host-platform property and must not be stored
as a universal Cruise Missile stat.
Transport Reload Rule
The supplied launcher property confirms that the launcher
must reload after disembarking from transport.
Launcher Combat
Visible 0.5 attack and 0.5 defense values belong to the
ground launcher itself and stay separate from missile damage.
| Launcher | Secret Weapons Lab | Arms Industry | Research | Supplies | Rare Mat. | Fuel | Electronics | Money | Mobilization | Capacity | Reload |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RBS-15 Launcher | Lv3 | Lv1 | RBS-15 Lv1 | 250 | 400 | 250 | 475 | 765 | 23h 38m 10s | 1 | 8h |
[ LAUNCHER DAILY UPKEEP ]
Operating Cost
| Launcher | Supplies | Rare Mat. | Fuel | Money |
|---|---|---|---|---|
| RBS-15 Launcher | 50 | 20 | 20 | 40 |
Launcher Mobility // Preserve Source Sequence
The supplied launcher terrain-speed sequence is
1 / 0.33 / 0.5 / 0.5 / 0.5 / 0.33 / 0.5 / 1 / 2.51 / 1.3.
The launcher shows 10 HP across the visible land columns and
12 HP in the final two water/transport columns. Sight is 25.
Because the complete icon-to-terrain mapping is not textually
supplied, WW3Planner preserves the sequence without invented labels.
[ MISSILE SYSTEM ARCHITECTURE ]
Host + Missile + Payload + Target + AoE
01
Compatible Host
02
Cruise Missile L1–6
03
Warhead Payload
04
Target + Range
05
AoE Strike
Data Separation // Missile ≠ Payload ≠ Host
Cruise Missile range, speed, HP, AoE and target-specific combat
values belong to the missile. Conventional Warhead consumption
is the displayed payload cost for this progression. Capacity,
reload, transport rules, launcher combat, terrain movement,
launcher HP, production and upkeep belong to the host platform.
[ MISSILES // 04 OF 04 ]
Missile Intelligence Complete
Warhead Programs, Long Range Missile, Ballistic Missile
and Cruise Missile now form one complete four-page missile
intelligence network.
