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01 Warhead Programs 02 Long Range Missile 03 Ballistic Missile 04 Cruise Missile
MISSILE NETWORK // 02 OF 04
01 Warhead ProgramsLIVE 02 Long Range MissileCURRENT 03 Ballistic MissileLIVE 04 Cruise MissileLIVE
SYSTEM_DOSSIER // MISSILE-02 // STRATEGIC NUCLEAR DELIVERY

Long Range Missile

A four-level nuclear long-range missile progression built for strategic strikes at extreme distance. The weapon uses Nuclear Warheads and is fired through the dedicated Long Range Missile Launcher.

Missile Progression Launcher System Battle Calculator
Network02 / 04
Levels4
PayloadNuclear Only
Max Range20,000
Dedicated LauncherRequired
DoctrineShared
Doctrine VariationNone
Missile LevelsLv1 → Lv4
Launcher Capacity1 Missile
Launcher Reload1d 4h
Operational Verdict
STRATEGIC STRIKE
Range
The decisive progression. Range starts at 5,000, reaches 7,500 at Lv2–3 and jumps to 20,000 at Lv4.
Payload
The supplied missile screens show a nuclear warhead cost of 4 at Lv1–3 and 5 at Lv4.
Launch System
The missile is paired with the dedicated M51.1 Long Range Missile Launcher: capacity 1, reload 1 day 4 hours.

Doctrine Check // Shared All Doctrines

Western, Eastern and European doctrines use the same Long Range Missile data in the supplied game information. WW3Planner therefore keeps one shared progression instead of duplicating identical doctrine cards.

Long Range Missile Progression // Game Verified

LevelModelRequirement ShownNuclear WarheadsATK Col 1ATK Col 2ATK Col 3ATK Col 4ATK Col 7ATK Col 9ATK Col 10DEF Col 3DEF Col 4RangeSpeedHPAoE Radius
Lv1M51.1Research: M51.1 Lv14400400250250175501601.31.35,000352225
Lv2M51.1Improved Fuel Consumption Lv24425425250250200601801.51.57,500352625
Lv3M51.1Warhead Shield Lv34450450250250225702001.81.87,500353325
Lv4M51.2Research: M51.2 Lv45475475320320300902202.62.620,000404045
Lv1 // Initial Strategic Weapon
5,000 range, speed 35 and 22 HP. The in-game description states that the nuclear strike deals AoE damage within radius 25 and also hits friendly units.
Lv2 // Range Expansion
Range increases to 7,500 while speed remains 35. Missile HP rises to 26 and the visible target-specific attack values improve.
Lv3 // Survivability
Range remains 7,500. HP rises to 33 and defense against the two visible anti-missile target columns increases to 1.8.
Lv4 // M51.2 Breakpoint
Major strategic upgrade: range 20,000, speed 40, HP 40 and AoE radius 45. Nuclear warhead consumption increases from 4 to 5.

Target-Specific Combat Data

Calculator Preservation Rule

The supplied game screens expose separate combat columns for different target classes. WW3Planner preserves those values as individual columns and does not add them together. Where the icon meaning has not been independently confirmed, the dossier intentionally uses neutral column labels rather than inventing a target name.

LevelATK 1ATK 2ATK 3ATK 4ATK 7ATK 9ATK 10DEF 3DEF 4
Lv1400400250250175501601.31.3
Lv2425425250250200601801.51.5
Lv3450450250250225702001.81.8
Lv4475475320320300902202.62.6

Dedicated Launcher // M51.1 Launcher

Required To Fire The Long Range Missile

The supplied launcher screen describes the M51.1 Launcher as a mobile ground launch system for suborbital guided ballistic missiles with nuclear warheads. The launcher’s missile property popup confirms Long Range Missile capacity 1 and a reload time of 1 day 4 hours. It must reload after leaving transport.

LauncherSecret Weapons LabArms IndustryResearchSuppliesRare Mat.FuelElectronicsMoneyMobilizationCapacityReload
M51.1 LauncherLv5Lv1M51.1 Lv17507505501,0751,7251d 3h 34m 32s11d 4h
Launcher Daily UpkeepSuppliesRare Mat.FuelMoney
M51.1 Launcher90404090
Launcher Combat
The launcher screen shows 0.5 attack and 0.5 defense in the visible ground target columns. These values belong to the launcher itself and are not missile damage.
Ground Mobility
Visible terrain speeds: 0.5 / 0.17 / 0.25 / 0.25 / 0.25 / 0.17 / 0.25 / 0.5, with 2.51 and 1.3 for the two water/transport columns shown.
Launcher Survivability
10 HP across the visible land terrain columns and 12 HP in the two water/transport columns. Sight range is 25 throughout the supplied screen.
Critical Reload Rule
Capacity is only one Long Range Missile. The launcher reloads for 1 day 4 hours, and the game popup explicitly states that it must reload after disembarking from transport.

Missile + Launcher Separation

01
M51.1 / M51.2 Missile
02
Nuclear Warheads ×4 / ×5
03
M51.1 Launcher
04
Capacity 1
05
Reload 28 Hours
Progression Summary
4 LEVELS
Lv1
5,000 range / 35 speed / 22 HP / AoE 25 / 4 Nuclear Warheads.
Lv2–3
7,500 range. Damage and survivability continue to rise while AoE remains 25 and payload cost remains 4.
Lv4
M51.2 strategic breakpoint: 20,000 range / 40 speed / 40 HP / AoE 45 / 5 Nuclear Warheads.
Next Dossier // 03 / 04
Continue the missile archive with the Ballistic Missile progression, payload options and launch platforms.
Ballistic Missile →

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